Created
January 21, 2015 06:25
-
-
Save evitolins/625a2ebc919b003ca6ee to your computer and use it in GitHub Desktop.
TicTacToe : http://jsbin.com/nuxum/25/edit
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var app = (function () { | |
"use strict"; | |
/* | |
Game Settings | |
0 = blank | |
1 = player 1 | |
2 = player 2 | |
*/ | |
var current_player = 1; | |
var turn = 0; | |
var board = [ | |
[0, 0, 0], | |
[0, 0, 0], | |
[0, 0, 0] | |
]; | |
var elem = {}; | |
elem.btn1 = document.getElementsByTagName('button')[0]; | |
elem.msg = document.getElementById('message'); | |
elem.space_0 = document.getElementById('space_0'); | |
elem.space_1 = document.getElementById('space_1'); | |
elem.space_2 = document.getElementById('space_2'); | |
elem.space_3 = document.getElementById('space_3'); | |
elem.space_4 = document.getElementById('space_4'); | |
elem.space_5 = document.getElementById('space_5'); | |
elem.space_6 = document.getElementById('space_6'); | |
elem.space_7 = document.getElementById('space_7'); | |
elem.space_8 = document.getElementById('space_8'); | |
var spaces = [ | |
[elem.space_0, elem.space_1, elem.space_2], | |
[elem.space_3, elem.space_4, elem.space_5], | |
[elem.space_6, elem.space_7, elem.space_8] | |
]; | |
var renderMessage = function (msg) { | |
elem.msg.innerHTML = msg; | |
}; | |
var renderValue = function (val) { | |
if (val === 0) return " "; | |
if (val === 1) return "x"; | |
if (val === 2) return "o"; | |
}; | |
var renderBoard = function () { | |
var i, ii; | |
for (i=0; i<board.length; i++) { | |
for (ii=0; ii<board[i].length; ii++) { | |
spaces[i][ii].innerHTML = renderValue(board[i][ii]); | |
} | |
} | |
}; | |
var gameStatus = function () { | |
var b = board; | |
// Across | |
if (b[0][0] === b[0][1] && b[0][0] === b[0][2] && b[0][0] > 0) return b[0][0]; | |
if (b[1][0] === b[1][1] && b[1][0] === b[1][2] && b[1][0] > 0) return b[1][0]; | |
if (b[2][0] === b[2][1] && b[2][0] === b[2][2] && b[2][0] > 0) return b[2][0]; | |
// Down | |
if (b[0][0] === b[1][0] && b[0][0] === b[2][0] && b[0][0] > 0) return b[0][0]; | |
if (b[0][1] === b[1][1] && b[0][1] === b[2][1] && b[0][1] > 0) return b[0][1]; | |
if (b[0][2] === b[1][2] && b[0][2] === b[2][2] && b[0][2] > 0) return b[0][2]; | |
// Diagonal | |
if (b[0][0] === b[1][1] && b[0][0] === b[2][2] && b[0][0] > 0) return b[0][0]; | |
if (b[2][0] === b[1][1] && b[2][0] === b[0][2] && b[2][0] > 0) return b[2][0]; | |
// Draw | |
if (turn >= 9) return 0; | |
return undefined; | |
}; | |
var nextTurn = function (player) { | |
turn++; | |
current_player = (player === 1) ? 2 : 1; | |
status = gameStatus(); | |
if (status !== "undefined") { | |
// Game Over | |
if (status > 0) { | |
renderMessage("Player " + status + " is the winner!!!"); | |
} else { | |
renderMessage("The game was a draw."); | |
} | |
} else { | |
// Next Turn | |
renderMessage("It is now player #" + current_player + "'s turn..."); | |
} | |
}; | |
var markBoard = function (player, pos) { | |
var x = pos[0], | |
y = pos[1]; | |
if (turn >= 9) return; | |
if (board[x][y] === 0) { | |
board[x][y] = player; | |
renderBoard(); | |
nextTurn(player); | |
} | |
else { | |
renderMessage("PLEASE TRY AGAIN."); | |
} | |
}; | |
var init = function () { | |
// Reset Settings | |
current_player = 1; | |
turn = 0; | |
board = [ | |
[0, 0, 0], | |
[0, 0, 0], | |
[0, 0, 0] | |
]; | |
renderBoard(); | |
renderMessage("It is now player #" + current_player + "'s turn..."); | |
}; | |
// Event Listeners | |
elem.btn1.addEventListener('click', function(){ | |
init(); | |
}); | |
elem.space_0.addEventListener('click', function(){ | |
markBoard(current_player, [0, 0]); | |
}); | |
elem.space_1.addEventListener('click', function(){ | |
markBoard(current_player, [0, 1]); | |
}); | |
elem.space_2.addEventListener('click', function(){ | |
markBoard(current_player, [0, 2]); | |
}); | |
elem.space_3.addEventListener('click', function(){ | |
markBoard(current_player, [1, 0]); | |
}); | |
elem.space_4.addEventListener('click', function(){ | |
markBoard(current_player, [1, 1]); | |
}); | |
elem.space_5.addEventListener('click', function(){ | |
markBoard(current_player, [1, 2]); | |
}); | |
elem.space_6.addEventListener('click', function(){ | |
markBoard(current_player, [2, 0]); | |
}); | |
elem.space_7.addEventListener('click', function(){ | |
markBoard(current_player, [2, 1]); | |
}); | |
elem.space_8.addEventListener('click', function(){ | |
markBoard(current_player, [2, 2]); | |
}); | |
})(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>JS Bin</title> | |
</head> | |
<body> | |
<table> | |
<tr> | |
<td id="space_0"></td> | |
<td id="space_1"></td> | |
<td id="space_2"></td> | |
</tr> | |
<tr> | |
<td id="space_3"></td> | |
<td id="space_4"></td> | |
<td id="space_5"></td> | |
</tr> | |
<tr> | |
<td id="space_6"></td> | |
<td id="space_7"></td> | |
<td id="space_8"></td> | |
</tr> | |
</table> | |
<button>Play Tic-Tac-Toe</button> | |
<div id="message"></div> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
table { | |
width:240px; | |
height: 240px; | |
border: 1px solid #aaa; | |
table-layout:fixed; | |
cursor: pointer; | |
} | |
td { | |
border: 1px solid #aaa; | |
text-align: center; | |
vertical-align: middle; | |
font-size: 60px; | |
font-family: sans-serif; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment