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@eweitnauer
Created October 24, 2013 20:24
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mtouch Multi Drag

Performant dragging of multiple elements using mtouch_events. Hit-testing is done manually, so you can start dragging anywhere and you'll pick up the first elements you pass over. If elements overlap, you can also move several at once. Works fine even with 10 fingers at once.

<!doctype html>
<meta charset="utf-8">
<title>Multi-Touch Dragging</title>
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="mtouch-events.js"></script>
<style> .overlay { fill: none; pointer-events: all; } </style>
<body>
<script>
var width = 960
,height = 500
,radius = 30
,color = d3.scale.category10();
var objs = d3.range(150).map(function () {
return [Math.random()*(width-2*radius)+radius
,Math.random()*(height-2*radius)+radius]
});
var mtouch = mtouch_events()
.on("mdrag", dragmove)
.on("release", dragend);
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
var circles = svg.selectAll("circle")
.data(objs)
.enter()
.append("circle")
.attr('r', radius)
.style({ fill: function (d,i) { return d3.hcl(color(i)).brighter(2) }
,stroke: function (d,i) { return d3.hsl(color(i)) }
,'stroke-width': 1 })
.attr("transform", function(d) { return "translate(" + d + ")"; });
svg.append("rect")
.attr("class", "overlay")
.attr("width", width)
.attr("height", height)
.datum({})
.call(mtouch);
function dragmove(d) {
var fingers = d3.event.dragged_fingers;
fingers.forEach(function (finger) {
var id = finger.id
,x = finger.pos[0]
,y = finger.pos[1]
,dx = finger.dx
,dy = finger.dy;
if (!d[id] || d[id].empty()) {
var targets = get_elements_at(x, y);
d[id] = targets;
}
d[id].each(function(d) { d[0] += dx; d[1] += dy})
.transition()
.duration(0)
.attr("transform", function(d) { return "translate(" + d + ")" });
});
}
function dragend(d) {
delete d[d3.event.finger.id];
}
function get_elements_at(x,y) {
var hits = circles
.filter(function (d) { return (d[0]-x)*(d[0]-x)+(d[1]-y)*(d[1]-y) <= radius*radius });
return hits;
}
</script>
/// Based on the d3.behavior.drag and d3.behavior.zoom.
mtouch_events = function() {
var event = d3_eventDispatch(mtouch, "tap", "dbltap", "hold", "drag", "mdrag", 'touch', 'release')
,fingers = [] // array of augmented touches = fingers
,id2finger = {} // maps ids to fingers
,last_taps = [] // [{timeStamp: xxx, pos: [x,y]}, ...], used to detect dbltaps
,mouse_id = 'mouse'
,tap_max_time = 250
,tap_max_dist2 = 10*10
,hold_time = 500
,hold_max_dist2 = 10*10
,dbltap_max_delay = 400
,dbltap_max_dist = 20;
function mtouch() {
this.on("touchstart.mtouch", touchstarted)
.on("mousedown.mtouch", mousedown)
.on("touchmove.mtouch", touchmoved)
.on("touchend.mtouch", touchended)
.on("touchcancel.mtouch", touchended);
}
mtouch.call = function(f) {
f.apply(mtouch, arguments); return this;
}
/// On mousedown, start listening for mousemove and mouseup events on the
/// whole window. Also call the touchstarted function. If it was not the left
/// mousebutton that was pressed, do nothing.
function mousedown() {
if (!detectLeftButton(d3.event)) return;
var w = d3.select(window);
var thiz = this, argumentz = arguments;
w.on("mousemove.mtouch", function() { touchmoved.apply(thiz, argumentz) });
w.on("mouseup.mtouch", function() {
w.on("mousemove.mtouch", null);
w.on("mouseup.mtouch", null);
touchended.apply(thiz, argumentz);
});
touchstarted.apply(this, arguments);
}
function touchstarted() {
d3.event.preventDefault();
var target = this
,event_ = event.of(target, arguments)
,touches = get_changed_touches();
for (var i=0,N=touches.length; i<N; i++) {
var finger = new Finger(touches[i].identifier, event_, target);
fingers.push(finger);
id2finger[touches[i].identifier] = finger;
event_({type: 'touch', finger: finger, fingers: fingers});
}
}
function touchmoved() {
d3.event.preventDefault();
var target = this
,event_ = event.of(target, arguments)
,touches = get_changed_touches();
for (var i=0,N=fingers.length; i<N; i++) fingers[i].changed = false;
var df = [];
for (var i=0,N=touches.length; i<N; i++) {
var finger = id2finger[touches[i].identifier];
if (!finger) continue;
finger.move(event_);
df.push(finger);
}
event_({type: 'mdrag', dragged_fingers: df, fingers: fingers});
}
function touchended() {
d3.event.preventDefault();
var target = this
,event_ = event.of(target, arguments)
,touches = get_changed_touches();
for (var i=0,N=touches.length; i<N; i++) {
var finger = id2finger[touches[i].identifier];
if (!finger) continue;
finger.end(event_);
delete id2finger[touches[i].identifier];
fingers = d3.values(id2finger);
event_({type: 'release', finger: finger, fingers: fingers});
}
}
function Finger(id, event, target) {
this.id = id;
this.target = target;
this.event = event;
this.parent = target.parentNode;
this.timeStamp0 = d3.event.timeStamp;
this.timeStamp = this.timeStamp0;
this.hold_timer = setTimeout(this.held.bind(this), hold_time);
this.pos = get_position(this.parent, this.id);
this.pos0 = [this.pos[0], this.pos[1]];
this.dist_x = 0; // dx between current and starting point
this.dist_y = 0;
this.dx = 0; // dx in the last dragging step
this.dy = 0;
this.dt = 0; // dt in the last dragging step
this.changed = true; // used by gesture to check whether it needs to update
this.gesture = null; // is set when finger gets bound to a gesture
}
Finger.prototype.cancel_hold = function() {
if (this.hold_timer) clearTimeout(this.hold_timer);
this.hold_timer = null;
}
Finger.prototype.held = function() {
this.event({type: 'hold', id: this.id, fingers: fingers});
this.hold_timer = null;
}
Finger.prototype.move = function(event) {
this.changed = true;
this.event = event;
var p = get_position(this.parent, this.id)
,t = d3.event.timeStamp;
this.dx = p[0] - this.pos[0];
this.dy = p[1] - this.pos[1];
this.dist_x = p[0] - this.pos0[0];
this.dist_y = p[1] - this.pos0[1];
this.pos = p;
this.dt = t-this.timeStamp;
this.timeStamp = t;
if (this.dist_x*this.dist_x+this.dist_y*this.dist_y > hold_max_dist2) {
this.cancel_hold();
}
if (this.gesture) return;
event({type: 'drag', finger: this, x: this.pos[0], y: this.pos[1]
,dx: this.dx, dy: this.dy, fingers: fingers});
}
Finger.prototype.end = function(event) {
var dt = d3.event.timeStamp - this.timeStamp0;
if (dt <= tap_max_time && (this.dist_x*this.dist_x+this.dist_y*this.dist_y) <= tap_max_dist2) {
if (match_tap(d3.event.timeStamp, this.pos[0], this.pos[1])) {
event({type: 'dbltap', finger: this, fingers: fingers});
} else {
event({type: 'tap', finger: this, fingers: fingers});
}
}
this.cancel_hold();
}
function get_changed_touches() {
return d3.event.changedTouches || [{identifier: mouse_id}];
}
function detectLeftButton(event) {
if ('buttons' in event) return event.buttons === 1;
else if ('which' in event) return event.which === 1;
else return event.button === 1;
}
/// Returns true if any tap in the last_taps list is spatially and temporally
/// close enough to the passed time and postion to count as a dbltap. If not,
/// the passed data is added as new tap. All taps that are too old are removed.
function match_tap(timeStamp, x, y) {
var idx = -1, pos = [x,y];
last_taps = last_taps.filter(function (tap, i) {
if (timeStamp - tap.timeStamp <= dbltap_max_delay
&& get_distance(tap.pos, pos) <= dbltap_max_dist) idx = i;
return tap.timeStamp-timeStamp <= dbltap_max_delay && idx !== i;
});
if (idx === -1) last_taps.push({timeStamp: timeStamp, pos: pos});
return idx !== -1;
}
function get_position(container, id) {
if (id === mouse_id) return d3.mouse(container);
else return d3.touches(container).filter(function(p) { return p.identifier === id; })[0];
}
function get_distance(p1, p2) {
return Math.sqrt((p1[0]-p2[0])*(p1[0]-p2[0]) + (p1[1]-p2[1])*(p1[1]-p2[1]));
}
return d3.rebind(mtouch, event, "on");
};
/// Replication of the internal d3_eventDispatch method.
function d3_eventDispatch(target) {
var dispatch = d3.dispatch.apply(this, Array.apply(null, arguments).slice(1));
dispatch.of = function(thiz, argumentz) {
return function(e1) {
try {
var e0 =
e1.sourceEvent = d3.event;
e1.target = target;
d3.event = e1;
dispatch[e1.type].apply(thiz, argumentz);
} finally {
d3.event = e0;
}
};
};
return dispatch;
}
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