Created
June 25, 2009 17:44
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# Find Bullet includes and library | |
# | |
# This module defines | |
# Bullet_INCLUDE_DIRS The location of the Bullet header files | |
# Bullet_LIBRARIES The libraries to link against to use Bullet | |
# Bullet_FOUND If false, do not try to use Bullet | |
# | |
# To specify an additional directory to search, set Bullet_ROOT. | |
# | |
# If the absence of Bullet is a fatal error, set Bullet_FIND_REQUIRED to TRUE. | |
# | |
# Original copyright (c) 2007, Matt Williams | |
# | |
# Heavily modified to work on Unix, and with the Meru project conventions, by | |
# Siddhartha Chaudhuri, 2008. | |
# | |
# Redistribution and use is allowed according to the terms of the BSD license. | |
SET(Bullet_FOUND FALSE) | |
IF(WIN32) # Windows | |
SET(Bullet_DIR ${Bullet_ROOT}) | |
IF(Bullet_DIR AND EXISTS "${Bullet_DIR}") | |
SET(Bullet_INCLUDE_DIRS ${Bullet_DIR}/include) | |
SET(Bullet_LIBRARIES | |
debug ${Bullet_DIR}/lib/Debug/libbulletcollision_d.lib | |
debug ${Bullet_DIR}/lib/Debug/libbulletdynamics_d.lib | |
debug ${Bullet_DIR}/lib/Debug/libbulletmath_d.lib | |
optimized ${Bullet_DIR}/lib/Release/libbulletcollision.lib | |
optimized ${Bullet_DIR}/lib/Release/libbulletdynamics.lib | |
optimized ${Bullet_DIR}/lib/Release/libbulletmath.lib) | |
SET(Bullet_FOUND TRUE) | |
ENDIF(Bullet_DIR AND EXISTS "${Bullet_DIR}") | |
ELSE(WIN32) # Unix | |
SET(Bullet_DIR_DESCRIPTION "root directory of Bullet installation. E.g /usr/local or /opt") | |
# Look for an installation, first in the user-specified location and then in the system locations | |
FIND_PATH(Bullet_DIR NAMES lib/pkgconfig/bullet.pc PATHS ${Bullet_ROOT} DOC "The ${Bullet_DIR_DESCRIPTION}" NO_DEFAULT_PATH) | |
IF(NOT Bullet_DIR) # now look in system locations | |
FIND_PATH(Bullet_DIR NAMES lib/pkgconfig/bullet.pc DOC "The ${Bullet_DIR_DESCRIPTION}") | |
ENDIF(NOT Bullet_DIR) | |
# Now try to get the include and library path. | |
IF(Bullet_DIR) | |
SET(Bullet_INCLUDE_DIRS ${Bullet_DIR}/include/bullet) | |
IF(EXISTS ${Bullet_INCLUDE_DIRS}) | |
SET(Bullet_LIBRARY_DIR ${Bullet_DIR}/lib) | |
FIND_LIBRARY(Bullet_LIB_DYNAMICS NAMES bulletdynamics PATHS ${Bullet_LIBRARY_DIR} NO_DEFAULT_PATH) | |
FIND_LIBRARY(Bullet_LIB_COLLISION NAMES bulletcollision PATHS ${Bullet_LIBRARY_DIR} NO_DEFAULT_PATH) | |
FIND_LIBRARY(Bullet_LIB_MATH NAMES bulletmath PATHS ${Bullet_LIBRARY_DIR} NO_DEFAULT_PATH) | |
IF(Bullet_LIB_DYNAMICS AND Bullet_LIB_COLLISION AND Bullet_LIB_MATH) | |
SET(Bullet_FOUND TRUE) | |
SET(Bullet_LIBRARIES ${Bullet_LIB_DYNAMICS} ${Bullet_LIB_COLLISION} ${Bullet_LIB_MATH}) | |
ENDIF(Bullet_LIB_DYNAMICS AND Bullet_LIB_COLLISION AND Bullet_LIB_MATH) | |
ENDIF(EXISTS ${Bullet_INCLUDE_DIRS}) | |
ENDIF(Bullet_DIR) | |
ENDIF(WIN32) | |
IF(Bullet_FOUND) | |
IF(NOT Bullet_FIND_QUIETLY) | |
MESSAGE(STATUS "Found Bullet at ${Bullet_DIR}") | |
ENDIF(NOT Bullet_FIND_QUIETLY) | |
ELSE(Bullet_FOUND) | |
IF(Bullet_FIND_REQUIRED) | |
MESSAGE(FATAL_ERROR "Bullet not found") | |
ENDIF(Bullet_FIND_REQUIRED) | |
ENDIF(Bullet_FOUND) |
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