Skip to content

Instantly share code, notes, and snippets.

@ewized
Last active January 26, 2024 02:18
Show Gist options
  • Star 27 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save ewized/97814f57ac85af7128bf to your computer and use it in GitHub Desktop.
Save ewized/97814f57ac85af7128bf to your computer and use it in GitHub Desktop.
Python3 class to ping a Minecraft server and get its response including ping in ms
#!/usr/bin/python3
# This is free and unencumbered software released into the public domain.
#
# Anyone is free to copy, modify, publish, use, compile, sell, or
# distribute this software, either in source code form or as a compiled
# binary, for any purpose, commercial or non-commercial, and by any
# means.
#
# In jurisdictions that recognize copyright laws, the author or authors
# of this software dedicate any and all copyright interest in the
# software to the public domain. We make this dedication for the benefit
# of the public at large and to the detriment of our heirs and
# successors. We intend this dedication to be an overt act of
# relinquishment in perpetuity of all present and future rights to this
# software under copyright law.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
# OTHER DEALINGS IN THE SOFTWARE.
#
# For more information, please refer to <http://unlicense.org/>
import socket
import struct
import json
import time
class StatusPing:
""" Get the ping status for the Minecraft server """
def __init__(self, host='localhost', port=25565, timeout=5):
""" Init the hostname and the port """
self._host = host
self._port = port
self._timeout = timeout
def _unpack_varint(self, sock):
""" Unpack the varint """
data = 0
for i in range(5):
ordinal = sock.recv(1)
if len(ordinal) == 0:
break
byte = ord(ordinal)
data |= (byte & 0x7F) << 7*i
if not byte & 0x80:
break
return data
def _pack_varint(self, data):
""" Pack the var int """
ordinal = b''
while True:
byte = data & 0x7F
data >>= 7
ordinal += struct.pack('B', byte | (0x80 if data > 0 else 0))
if data == 0:
break
return ordinal
def _pack_data(self, data):
""" Page the data """
if type(data) is str:
data = data.encode('utf8')
return self._pack_varint(len(data)) + data
elif type(data) is int:
return struct.pack('H', data)
elif type(data) is float:
return struct.pack('L', int(data))
else:
return data
def _send_data(self, connection, *args):
""" Send the data on the connection """
data = b''
for arg in args:
data += self._pack_data(arg)
connection.send(self._pack_varint(len(data)) + data)
def _read_fully(self, connection, extra_varint=False):
""" Read the connection and return the bytes """
packet_length = self._unpack_varint(connection)
packet_id = self._unpack_varint(connection)
byte = b''
if extra_varint:
# Packet contained netty header offset for this
if packet_id > packet_length:
self._unpack_varint(connection)
extra_length = self._unpack_varint(connection)
while len(byte) < extra_length:
byte += connection.recv(extra_length)
else:
byte = connection.recv(packet_length)
return byte
def get_status(self):
""" Get the status response """
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as connection:
connection.settimeout(self._timeout)
connection.connect((self._host, self._port))
# Send handshake + status request
self._send_data(connection, b'\x00\x00', self._host, self._port, b'\x01')
self._send_data(connection, b'\x00')
# Read response, offset for string length
data = self._read_fully(connection, extra_varint=True)
# Send and read unix time
self._send_data(connection, b'\x01', time.time() * 1000)
unix = self._read_fully(connection)
# Load json and return
response = json.loads(data.decode('utf8'))
response['ping'] = int(time.time() * 1000) - struct.unpack('L', unix)[0]
return response
@hookbin
Copy link

hookbin commented Mar 20, 2018

Traceback (most recent call last):
File "\StatusPing.py", line 104, in get_status
self._send_data(connection, b'\x01', time.time() * 1000)
File "
\StatusPing.py", line 65, in _send_data
data += self._pack_data(arg)
File "***\StatusPing.py", line 56, in _pack_data
return struct.pack('i', int(data))
struct.error: argument out of range

@MarshalX
Copy link

MarshalX commented Aug 5, 2018

@ericljiang
Copy link

Stuck this in an AWS Lambda function and it works perfectly.

@Tanath
Copy link

Tanath commented May 6, 2020

Tested this and it exits with no output. I edited 'localhost' to the server IP. The Minecraft client is able to see it without issue. Server is 1.15.2.

@ewized
Copy link
Author

ewized commented May 6, 2020

Tested this and it exits with no output. I edited 'localhost' to the server IP. The Minecraft client is able to see it without issue. Server is 1.15.2.

You use this script as part of another program it does nothing by itself.
If you want it to print things out you have add this at the bottom of the script.

status_ping = StatusPing('mc.hypixel.net'')
print(status_ping.get_status())

@sqozz
Copy link

sqozz commented May 6, 2021

Hey, thanks for providing this class! It works well for me. I wonder what licence you published this? Would I be allowed to reuse your code on my project (non commercial, plan to make it FOSS code)?

@ewized
Copy link
Author

ewized commented May 6, 2021 via email

@ItsDrike
Copy link

ItsDrike commented Sep 25, 2021

This script is unlicensed but that means you can use it in FOSS, just give credit plz thanks
@ewized

That's not what having unlicensed code means. If there's no license, it means there is no legal way for us to take your script, because once you write it, you instantly own a copyright to it which is bound to you, unless you have a license that allows some freedoms for that work, it is legally treated as your unique work and anybody using it is in violation of that copyright. Licenses are here to extend this limitation and grant some further rights to others under them.

If you really don't want care about who is using this, you can use the "unlicense" license, which allows the code to be relicensed under any other license and doesn't require any obligrations from anyone using it. There's also something like Apache or MIT, if you want to be credited for the work, or even GPL, if you really want this code and any project that would be using this code open-sourced, however with GPL or other copyleft licenses, nobody would be able to relicense under any other license so all projects using this code would need to also be under GPL, which is why some people prefer the permissive licenses such as the MIT or even unlicense. However with these permissive licenses, the code isn't guaranteed to always stay open-sourced, which means I can relicense under some proprietary license as well and only follow the license terms such as mentioning the source somewhere in my readme.

Ideally, you should clarify this by updating the gist and adding a license header (or footer though that's a bit uncommon) with the full license text included.

@z0z0r4
Copy link

z0z0r4 commented Feb 1, 2022

image
why??

@ItsDrike
Copy link

ItsDrike commented Feb 1, 2022

There's no __repr__... you need to call status_ping.get_status(). Also btw, I'd suggest using mcstatus instead of this snippet since it's more complete and supports some other neat things too. But if you just want something minimal to purely just get the ping response, this is great!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment