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{ | |
"paths": [ | |
{ | |
"_comment" : "Path to Unreal project in the repo that I want to trigger Jenkins for", | |
"root": "PROJECT PATH IN REPO", | |
"cmds": [ | |
{ | |
"cmd": "jenkins", | |
"url": "PATH TO JENKINS TRIGGER", | |
"timeout": 5, |
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import os | |
import sys | |
import logging | |
import subprocess | |
import re | |
import json | |
import logging | |
from pathlib import Path | |
import urllib.request | |
import urllib.parse |
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@REM Script to output all the default VS compiler defines | |
@REM run from within a MSVC Native Tools Command Prompt | |
echo int main(){} > test.cpp | |
cl.exe /PD /Zc:preprocessor test.cpp | |
del test.cpp |
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"""main script that builds the interface and calls main.py""" | |
import subprocess | |
import sys | |
from tkinter import Tk, Text, BOTH, W, N, E, S, END, INSERT, HORIZONTAL, VERTICAL, NONE, StringVar | |
from tkinter.ttk import Frame, Button, Style, Scrollbar, Checkbutton | |
from os.path import join, dirname | |
from datetime import datetime |
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#script to parse the output on UnrealPak to create a CSV file so the contents of a pak | |
#file can be checked. | |
# | |
# example: py -3 pak2csv.py -f D:\TheGame\Saved\StagedBuilds\IOS\cookeddata\TheGame\content\paks\pakchunk0-ios.pak | |
# | |
from optparse import OptionParser | |
from pathlib import PurePath | |
from os.path import exists | |
import re |