Created
May 19, 2018 00:58
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code with notes and changes for part 0.3 objects
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// 1- declare your global variables at the top so all the functions can use them | |
var thing1; | |
var thing2; | |
var rainbow; | |
function setup () { | |
createCanvas(400, 400); | |
// 3- assign values to your global variables inside of setup so that helper functions are available | |
// 4- use the color function, not just numbers | |
rainbow = color(255,250,225); | |
thing1 = { | |
color1:color(255,100,225), | |
color2:color(200,225,225), | |
height:100, | |
width:75, | |
xOffset:60, | |
}; | |
thing2 = { | |
color1:color(200,200,180), | |
color2:color(255,150,190), | |
height:90, | |
width:80, | |
xOffset:100, | |
}; | |
} | |
function draw () { | |
// 5- use the background function at the start of draw so that your sketch always has a background | |
// 6- using a color variable for the background color allows you to update the variable with changes | |
background(rainbow); | |
fill(thing1.color2); | |
rect(mouseX-85,mouseY-100,50,50); | |
stroke(220,220,100); | |
fill(thing1.color1); | |
ellipse(mouseX-thing1.xOffset, mouseY,thing1.width,thing1.height); | |
stroke(225,0,225); | |
line(mouseX-30, mouseY-30,mouseX, mouseY); | |
line(mouseX-90, mouseY-30,mouseX-120, mouseY); | |
ellipse(mouseX-50,mouseY-90,5,5); | |
ellipse(mouseX-65,mouseY-90,5,5); | |
stroke(thing2.color1); | |
fill(thing2.color2); | |
rect(mouseX+75,mouseY-98,52,52); | |
stroke(200,225,225); | |
fill(200,200,190); | |
ellipse(mouseX+thing2.xOffset, mouseY,thing2.width,thing2.height); | |
stroke(225,200,225); | |
line(mouseX+75,mouseY-30,mouseX, mouseY); | |
line(mouseX+200,mouseY+15,mouseX+120, mouseY-30); | |
fill(255,255,225); | |
ellipse(mouseX+85,mouseY-90,5,5); | |
ellipse(mouseX+100,mouseY-90,5,5); | |
} | |
// #4 Add mousePressed() | |
function mousePressed() { | |
var a = random(150,255); | |
var b = random(150,255); | |
var c = random(150,225); | |
// 7- update the variable that the background function uses | |
rainbow = color(a, b, c); | |
} |
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