Created
April 5, 2018 01:04
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maximo-gol-review
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var grid; | |
function setup () { | |
createCanvas(400, 400); | |
grid = new Grid(20); | |
} | |
function draw () { | |
background(0); | |
grid.draw(); | |
} | |
class Grid { | |
constructor (cellSize) { | |
// update the contructor to take cellSize as a parameter | |
// use cellSize to calculate and assign values for numberOfColumns and numberOfRows | |
this.cellSize = cellSize; | |
this.numberOfRows = floor(height / this.cellSize); | |
this.numberOfColumns = floor(width / this.cellSize); | |
this.cells = makeSchoolArray(this.numberOfColumns, this.numberOfRows) | |
for (var column = 0; column < this.numberOfColumns; column ++) { | |
for (var row = 0; row < this.numberOfRows; row++) { | |
this.cells[column][row] = new Cell(column, row, cellSize); | |
} | |
} | |
print(this.cells); | |
} | |
draw () { | |
for (var column = 0; column < this.numberOfColumns; column ++) { | |
for (var row = 0; row < this.numberOfRows; row++) { | |
var cell = this.cells[column][row]; | |
cell.draw(); | |
} | |
} | |
} | |
} | |
class Cell { | |
constructor (column, row, size) { | |
this.column = column; | |
this.row = row; | |
this.size = size; | |
this.isAlive = false; | |
} | |
draw () { | |
if (this.isAlive) { | |
fill(255); | |
} else { | |
fill(255,0,0); | |
} | |
noStroke(); | |
rect(this.column * this.size + 1, this.row * this.size + 1, this.size - 1, this.size - 1); | |
} | |
} | |
// var grid; // = new Array(cols, rows); | |
// var cols; | |
// var rows; | |
// var resolution = 20; | |
// var newGrid; // = new Array(cols, rows); | |
function makeSchoolArray(cols, rows){ | |
var arr = new Array(cols); | |
for (var i = 0; i < arr.length; i++){ | |
arr[i] = new Array(rows); | |
} | |
return arr; | |
} | |
// function setup (){ | |
// createCanvas(400, 400); | |
// //this will calculate and create the size of each | |
// //square based on the canvas | |
// cols = width / resolution; | |
// rows = height / resolution; | |
// print("hello" + "goodbye") | |
// print(cols + ", " + rows) | |
// grid = makeSchoolArray(cols, rows); | |
// print(grid); | |
// // grid; | |
// for (var i = 0; i < cols; i++){ | |
// for(var j = 0; j < rows; j++){ | |
// grid[i][j] = floor(random(2)); | |
// } | |
// } | |
// } | |
// function draw (){ | |
// background (0); | |
// for (var i = 0; i < cols; i++){ | |
// for (var j = 0; j < rows; j++){ | |
// if (grid[i][j] == 1){ | |
// fill(255); | |
// stroke(0); | |
// rect(i * resolution, j * resolution, resolution - 1, resolution - 1); | |
// } | |
// } | |
// } | |
// //compute(calculate) next grid | |
// // var next = makeSchoolArray(cols, rows); | |
// // for (var i = 0; i < cols; i++){ | |
// // for (var j = 0; j < rows; j++){ | |
// // //edges | |
// // if (i == 0 || i == cols -1 || j == 0 || j == rows - 1){ | |
// // next[i][j] = grid [i][j] | |
// // } else { | |
// // //count live neaighbors | |
// // var sum = 0; | |
// // var neighbors = countMakeSchoolNeighbors(grid, i, j); | |
// // var state = grid[i][j]; | |
// // if (state == 0 && neighbors == 3){ | |
// // next[i][j] = 1; | |
// // }else if (state == 1 && (neighbors < 2 || neighbors > 3)){ | |
// // next[i][j] = 0; | |
// // }else{ | |
// // next[i][j] = state; | |
// // } | |
// // } | |
// // } | |
// // grid = next; | |
// // } | |
// // function countMakeSchoolNeighbors(grid, x, y){ | |
// // var sum = 0; | |
// // for (var i = -1; i < 2; i++){ | |
// // for (var j = -1; j <2; j++){ | |
// // sum += grid[x + i][y + j]; | |
// // } | |
// // } | |
// // sum -= grid[x][y]; | |
// // return sum; | |
// // } | |
// } |
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