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import sys | |
import struct | |
import os | |
import zlib | |
for tfn in os.listdir("."): | |
if not tfn.endswith(".idx"): continue | |
fn=tfn.replace(".idx","") | |
print(fn) | |
datf=open(fn+".dat","rb") | |
f=open(fn+".idx","rb") | |
f.read(11) | |
try: | |
os.makedirs("dump/"+fn) | |
except: | |
pass | |
while True: | |
rec=f.read(17) | |
if len(rec) < 17: | |
break | |
# the first word 'a' is object id the game uses to look up the object | |
#ie you can repack the file with whatever offset/compression and just keep this value | |
a,b,c,d,e=struct.unpack("<LLLLb", rec) | |
#print("%08x %08x %08x %08x %d"%(a,b,c,d,e)) | |
datf.seek(d) | |
buf=datf.read(b) | |
if e == 1: | |
buf = buf[10:] | |
obj=zlib.decompressobj(-15) | |
#buf = zlib.decompress(buf,-15) | |
buf=obj.decompress(buf) | |
resf="dump/"+fn+"/"+("%08x"%a) | |
if len(buf) != c: | |
print("Failed %s %d => %d(inflated) != %d (claimed)" % (resf, b, len(buf), c)) | |
if len(buf)<128: | |
continue | |
w4,h4,fmt4,unk4,w2,h2,len4=struct.unpack("<LLLLHHL",buf[0:24]) | |
if (not tfn.startswith("textures")) or ((w2 != w4) or (unk4 != 1)): | |
fo=open(resf, "wb") | |
fo.write(buf) | |
continue | |
#print(w4,h4,fmt4,unk4,w2,h2,len4) | |
fo=open(resf + ".dds", "wb") | |
fo.write(b"DDS ") | |
fo.write(struct.pack("<LLLL", 0x7c, 0x1007, h4, w4)) | |
fo.write(bytes([0]*(16+36+4))) | |
#DXT fourcc | |
if fmt4!=0x15: | |
fo.write(struct.pack("<LLL", 32, 4, fmt4)) | |
fo.write(bytes([0]*24)) | |
fo.write(buf[128:]) | |
#A8R8G8B8 | |
else: | |
fo.write(struct.pack("<LLLL", 32, 0x40, 0, 32)) | |
fo.write(bytes([0,255,0,0, 0,0,255,0, 0,0,0,255, 255,0,0,0])) | |
fo.write(bytes([0,0,0,0])) | |
fo.write(buf[128:]) | |
#todo a8 |
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