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@ezequiel9
Created March 1, 2019 04:47
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Bus Derby

Bus Derby

A 3D vehicle derby video game rendered in three.js and run on a physi.js physics engine. UV maps designed in Adobe Illustrator; meshes created in Blender and imported as glTF.

Also wrote a tutorial on implementing complex 3D shapes like these, check it out. :)

A Pen by Matthew Main on CodePen.

License.

<!------- TRANSITION PAGES ------->
<div id="landing_page_div" class="display_page">
<div id="landing_logo_div">
<img id="logo_landing" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_derby_logo.svg">
<img id="button_play" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_play.svg">
</div>
<!-- AD -->
<div id="ad_div">
<a href="https://codepen.io/matthewmain/full/MxwBmo" target="_blank">
<img id="ad_svg" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/kts_ad.svg">
</a>
</div>
<style>
#ad_div {
position: fixed;
width: 15%;
bottom: 1.5%;
right: 1.5%;
}
#ad_svg {
width: 100%;
}
</style>
</div>
<!-- animated loader page -->
<div id="loading_animation_page" class="display_page">
<div id="loading_animation_div">
<svg id="loading_animation_svg" viewBox="0 0 100 100">
<line class="loading_animation_lines" id="loading_animation_line_1" x1=5% y1=45% x2=95% y2=45% />
<line class="loading_animation_lines" id="loading_animation_line_2" x1=5% y1=50% x2=95% y2=50% />
<line class="loading_animation_lines" id="loading_animation_line_3" x1=19% y1=55% x2=81% y2=55% />
</svg>
<img id="loading_animation_insignia" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_insignia.svg">
</div>
</div>
<!-- round win announcement page -->
<div id="round_win_page_div" class="display_page announcement_page">
<div id="round_win_card_div" class="card_div">
<img id="round_win_card" class="card" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_round_win_card_gretchen.svg">
<img id="round_score_green" class="round_score green_score" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_1of3_green.svg">
<img id="round_score_red" class="round_score red_score" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_0of3_red.svg">
<img id="button_play_next_round" class="card_button" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_play_next_round.svg">
</div>
</div>
<!-- round draw announcement page -->
<div id="round_draw_page_div" class="display_page announcement_page">
<div id="round_draw_card_div" class="card_div">
<img id="round_draw_card" class="card" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_round_draw_card.svg">
<img id="button_replay_round" class="card_button" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_replay_round.svg">
</div>
</div>
<!-- game win announcement pages -->
<div id="game_win_gretchen_page_div" class="display_page announcement_page">
<div id="game_win_gretchen_card_div" class="card_div">
<img id="game_win_gretchen_card" class="card" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_game_win_card_gretchen.svg">
<img class="card_button button_new_game" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_new_game.svg">
</div>
</div>
<div id="game_win_bertha_page_div" class="display_page announcement_page">
<div id="game_win_bertha_card_div" class="card_div">
<img id="game_win_bertha_card" class="card" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_game_win_card_bertha.svg">
<img class="card_button button_new_game" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_new_game.svg">
</div>
</div>
<!------- UI ------->
<!-- logo -->
<div id="logo_div">
<img id="logo" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_derby_logo.svg">
<a href="https://matthewma.in" target="_blank"><img id="copyright" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_copyright.svg"></a>
</div>
<!-- scoreboard -->
<div id="scoreboard_div">
<img id="scoreboard_img" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_scoreboard.svg">
<img id="board_score_green" class="board_score green_score" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_0of3_green.svg">
<img id="board_score_red" class="board_score red_score" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_0of3_red.svg">
</div>
<!-- buttons -->
<div id="buttons_div">
<img id="button_restart" class="buttons_items button_restart" title="restart the game" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_restart.svg">
<img class="buttons_items button_divider" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_divider.svg">
<img id="button_draw" class="buttons_items button_draw" title="declare match a draw" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_button_draw.svg">
</div>
<!-- nav -->
<img class="nav left_nav" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_nav_left.svg">
<img class="nav right_nav" src="https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_nav_right.svg">
<!------- LIBRARIES ------->
<!-- jQuery source -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<!-- three.js source -->
<script src='https://threejs.org/build/three.min.js'></script>
<!-- GLTFLoader.js source -->
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js"></script>
<!-- physi.js source -->
<script src='https://chandlerprall.github.io/Physijs/physi.js'></script>
<!-- full physijs_worker.js contents in a script (needed so worker can be used in codepen) -->
<script id="physijs_worker" type="javascript/worker">
var transferableMessage = self.webkitPostMessage || self.postMessage,
// enum
MESSAGE_TYPES = {
WORLDREPORT: 0,
COLLISIONREPORT: 1,
VEHICLEREPORT: 2,
CONSTRAINTREPORT: 3
},
// temp variables
_object,
_vector,
_transform,
// functions
public_functions = {},
getShapeFromCache,
setShapeCache,
createShape,
reportWorld,
reportVehicles,
reportCollisions,
reportConstraints,
// world variables
fixedTimeStep, // used when calling stepSimulation
rateLimit, // sets whether or not to sync the simulation rate with fixedTimeStep
last_simulation_time,
last_simulation_duration = 0,
world,
transform,
_vec3_1,
_vec3_2,
_vec3_3,
_quat,
// private cache
_objects = {},
_vehicles = {},
_constraints = {},
_materials = {},
_objects_ammo = {},
_num_objects = 0,
_num_wheels = 0,
_num_constraints = 0,
_object_shapes = {},
// The following objects are to track objects that ammo.js doesn't clean
// up. All are cleaned up when they're corresponding body is destroyed.
// Unfortunately, it's very difficult to get at these objects from the
// body, so we have to track them ourselves.
_motion_states = {},
// Don't need to worry about it for cached shapes.
_noncached_shapes = {},
// A body with a compound shape always has a regular shape as well, so we
// have track them separately.
_compound_shapes = {},
// object reporting
REPORT_CHUNKSIZE, // report array is increased in increments of this chunk size
WORLDREPORT_ITEMSIZE = 14, // how many float values each reported item needs
worldreport,
COLLISIONREPORT_ITEMSIZE = 5, // one float for each object id, and a Vec3 contact normal
collisionreport,
VEHICLEREPORT_ITEMSIZE = 9, // vehicle id, wheel index, 3 for position, 4 for rotation
vehiclereport,
CONSTRAINTREPORT_ITEMSIZE = 6, // constraint id, offset object, offset, applied impulse
constraintreport;
var ab = new ArrayBuffer( 1 );
transferableMessage( ab, [ab] );
var SUPPORT_TRANSFERABLE = ( ab.byteLength === 0 );
getShapeFromCache = function ( cache_key ) {
if ( _object_shapes[ cache_key ] !== undefined ) {
return _object_shapes[ cache_key ];
}
return null;
};
setShapeCache = function ( cache_key, shape ) {
_object_shapes[ cache_key ] = shape;
}
createShape = function( description ) {
var cache_key, shape;
_transform.setIdentity();
switch ( description.type ) {
case 'plane':
cache_key = 'plane_' + description.normal.x + '_' + description.normal.y + '_' + description.normal.z;
if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
_vec3_1.setX(description.normal.x);
_vec3_1.setY(description.normal.y);
_vec3_1.setZ(description.normal.z);
shape = new Ammo.btStaticPlaneShape(_vec3_1, 0 );
setShapeCache( cache_key, shape );
}
break;
case 'box':
cache_key = 'box_' + description.width + '_' + description.height + '_' + description.depth;
if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
_vec3_1.setX(description.width / 2);
_vec3_1.setY(description.height / 2);
_vec3_1.setZ(description.depth / 2);
shape = new Ammo.btBoxShape(_vec3_1);
setShapeCache( cache_key, shape );
}
break;
case 'sphere':
cache_key = 'sphere_' + description.radius;
if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
shape = new Ammo.btSphereShape( description.radius );
setShapeCache( cache_key, shape );
}
break;
case 'cylinder':
cache_key = 'cylinder_' + description.width + '_' + description.height + '_' + description.depth;
if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
_vec3_1.setX(description.width / 2);
_vec3_1.setY(description.height / 2);
_vec3_1.setZ(description.depth / 2);
shape = new Ammo.btCylinderShape(_vec3_1);
setShapeCache( cache_key, shape );
}
break;
case 'capsule':
cache_key = 'capsule_' + description.radius + '_' + description.height;
if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
// In Bullet, capsule height excludes the end spheres
shape = new Ammo.btCapsuleShape( description.radius, description.height - 2 * description.radius );
setShapeCache( cache_key, shape );
}
break;
case 'cone':
cache_key = 'cone_' + description.radius + '_' + description.height;
if ( ( shape = getShapeFromCache( cache_key ) ) === null ) {
shape = new Ammo.btConeShape( description.radius, description.height );
setShapeCache( cache_key, shape );
}
break;
case 'concave':
var i, triangle, triangle_mesh = new Ammo.btTriangleMesh;
if (!description.triangles.length) return false
for ( i = 0; i < description.triangles.length; i++ ) {
triangle = description.triangles[i];
_vec3_1.setX(triangle[0].x);
_vec3_1.setY(triangle[0].y);
_vec3_1.setZ(triangle[0].z);
_vec3_2.setX(triangle[1].x);
_vec3_2.setY(triangle[1].y);
_vec3_2.setZ(triangle[1].z);
_vec3_3.setX(triangle[2].x);
_vec3_3.setY(triangle[2].y);
_vec3_3.setZ(triangle[2].z);
triangle_mesh.addTriangle(
_vec3_1,
_vec3_2,
_vec3_3,
true
);
}
shape = new Ammo.btBvhTriangleMeshShape(
triangle_mesh,
true,
true
);
_noncached_shapes[description.id] = shape;
break;
case 'convex':
var i, point, shape = new Ammo.btConvexHullShape;
for ( i = 0; i < description.points.length; i++ ) {
point = description.points[i];
_vec3_1.setX(point.x);
_vec3_1.setY(point.y);
_vec3_1.setZ(point.z);
shape.addPoint(_vec3_1);
}
_noncached_shapes[description.id] = shape;
break;
case 'heightfield':
var ptr = Ammo.allocate(4 * description.xpts * description.ypts, "float", Ammo.ALLOC_NORMAL);
for (var f = 0; f < description.points.length; f++) {
Ammo.setValue(ptr + f, description.points[f] , 'float');
}
shape = new Ammo.btHeightfieldTerrainShape(
description.xpts,
description.ypts,
ptr,
1,
-description.absMaxHeight,
description.absMaxHeight,
2,
0,
false
);
_vec3_1.setX(description.xsize/(description.xpts - 1));
_vec3_1.setY(description.ysize/(description.ypts - 1));
_vec3_1.setZ(1);
shape.setLocalScaling(_vec3_1);
_noncached_shapes[description.id] = shape;
break;
default:
// Not recognized
return;
break;
}
return shape;
};
public_functions.init = function( params ) {
importScripts( params.ammo );
_transform = new Ammo.btTransform;
_vec3_1 = new Ammo.btVector3(0,0,0);
_vec3_2 = new Ammo.btVector3(0,0,0);
_vec3_3 = new Ammo.btVector3(0,0,0);
_quat = new Ammo.btQuaternion(0,0,0,0);
REPORT_CHUNKSIZE = params.reportsize || 50;
if ( SUPPORT_TRANSFERABLE ) {
// Transferable messages are supported, take advantage of them with TypedArrays
worldreport = new Float32Array(2 + REPORT_CHUNKSIZE * WORLDREPORT_ITEMSIZE); // message id + # of objects to report + chunk size * # of values per object
collisionreport = new Float32Array(2 + REPORT_CHUNKSIZE * COLLISIONREPORT_ITEMSIZE); // message id + # of collisions to report + chunk size * # of values per object
vehiclereport = new Float32Array(2 + REPORT_CHUNKSIZE * VEHICLEREPORT_ITEMSIZE); // message id + # of vehicles to report + chunk size * # of values per object
constraintreport = new Float32Array(2 + REPORT_CHUNKSIZE * CONSTRAINTREPORT_ITEMSIZE); // message id + # of constraints to report + chunk size * # of values per object
} else {
// Transferable messages are not supported, send data as normal arrays
worldreport = [];
collisionreport = [];
vehiclereport = [];
constraintreport = [];
}
worldreport[0] = MESSAGE_TYPES.WORLDREPORT;
collisionreport[0] = MESSAGE_TYPES.COLLISIONREPORT;
vehiclereport[0] = MESSAGE_TYPES.VEHICLEREPORT;
constraintreport[0] = MESSAGE_TYPES.CONSTRAINTREPORT;
var collisionConfiguration = new Ammo.btDefaultCollisionConfiguration,
dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration ),
solver = new Ammo.btSequentialImpulseConstraintSolver,
broadphase;
if ( !params.broadphase ) params.broadphase = { type: 'dynamic' };
switch ( params.broadphase.type ) {
case 'sweepprune':
_vec3_1.setX(params.broadphase.aabbmin.x);
_vec3_1.setY(params.broadphase.aabbmin.y);
_vec3_1.setZ(params.broadphase.aabbmin.z);
_vec3_2.setX(params.broadphase.aabbmax.x);
_vec3_2.setY(params.broadphase.aabbmax.y);
_vec3_2.setZ(params.broadphase.aabbmax.z);
broadphase = new Ammo.btAxisSweep3(
_vec3_1,
_vec3_2
);
break;
case 'dynamic':
default:
broadphase = new Ammo.btDbvtBroadphase;
break;
}
world = new Ammo.btDiscreteDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration );
fixedTimeStep = params.fixedTimeStep;
rateLimit = params.rateLimit;
transferableMessage({ cmd: 'worldReady' });
};
public_functions.registerMaterial = function( description ) {
_materials[ description.id ] = description;
};
public_functions.unRegisterMaterial = function( description ) {
delete _materials[ description.id ];
};
public_functions.setFixedTimeStep = function( description ) {
fixedTimeStep = description;
};
public_functions.setGravity = function( description ) {
_vec3_1.setX(description.x);
_vec3_1.setY(description.y);
_vec3_1.setZ(description.z);
world.setGravity(_vec3_1);
};
public_functions.addObject = function( description ) {
var i,
localInertia, shape, motionState, rbInfo, body;
shape = createShape( description );
if (!shape) return
// If there are children then this is a compound shape
if ( description.children ) {
var compound_shape = new Ammo.btCompoundShape, _child;
compound_shape.addChildShape( _transform, shape );
for ( i = 0; i < description.children.length; i++ ) {
_child = description.children[i];
var trans = new Ammo.btTransform;
trans.setIdentity();
_vec3_1.setX(_child.position_offset.x);
_vec3_1.setY(_child.position_offset.y);
_vec3_1.setZ(_child.position_offset.z);
trans.setOrigin(_vec3_1);
_quat.setX(_child.rotation.x);
_quat.setY(_child.rotation.y);
_quat.setZ(_child.rotation.z);
_quat.setW(_child.rotation.w);
trans.setRotation(_quat);
shape = createShape( description.children[i] );
compound_shape.addChildShape( trans, shape );
Ammo.destroy(trans);
}
shape = compound_shape;
_compound_shapes[ description.id ] = shape;
}
_vec3_1.setX(0);
_vec3_1.setY(0);
_vec3_1.setZ(0);
shape.calculateLocalInertia( description.mass, _vec3_1 );
_transform.setIdentity();
_vec3_2.setX(description.position.x);
_vec3_2.setY(description.position.y);
_vec3_2.setZ(description.position.z);
_transform.setOrigin(_vec3_2);
_quat.setX(description.rotation.x);
_quat.setY(description.rotation.y);
_quat.setZ(description.rotation.z);
_quat.setW(description.rotation.w);
_transform.setRotation(_quat);
motionState = new Ammo.btDefaultMotionState( _transform ); // #TODO: btDefaultMotionState supports center of mass offset as second argument - implement
rbInfo = new Ammo.btRigidBodyConstructionInfo( description.mass, motionState, shape, _vec3_1 );
if ( description.materialId !== undefined ) {
rbInfo.set_m_friction( _materials[ description.materialId ].friction );
rbInfo.set_m_restitution( _materials[ description.materialId ].restitution );
}
body = new Ammo.btRigidBody( rbInfo );
Ammo.destroy(rbInfo);
if ( typeof description.collision_flags !== 'undefined' ) {
body.setCollisionFlags( description.collision_flags );
}
world.addRigidBody( body );
body.id = description.id;
_objects[ body.id ] = body;
_motion_states[ body.id ] = motionState;
var ptr = body.a != undefined ? body.a : body.ptr;
_objects_ammo[ptr] = body.id;
_num_objects++;
transferableMessage({ cmd: 'objectReady', params: body.id });
};
public_functions.addVehicle = function( description ) {
var vehicle_tuning = new Ammo.btVehicleTuning(),
vehicle;
vehicle_tuning.set_m_suspensionStiffness( description.suspension_stiffness );
vehicle_tuning.set_m_suspensionCompression( description.suspension_compression );
vehicle_tuning.set_m_suspensionDamping( description.suspension_damping );
vehicle_tuning.set_m_maxSuspensionTravelCm( description.max_suspension_travel );
vehicle_tuning.set_m_maxSuspensionForce( description.max_suspension_force );
vehicle = new Ammo.btRaycastVehicle( vehicle_tuning, _objects[ description.rigidBody ], new Ammo.btDefaultVehicleRaycaster( world ) );
vehicle.tuning = vehicle_tuning;
_objects[ description.rigidBody ].setActivationState( 4 );
vehicle.setCoordinateSystem( 0, 1, 2 );
world.addVehicle( vehicle );
_vehicles[ description.id ] = vehicle;
};
public_functions.removeVehicle = function( description ) {
delete _vehicles[ description.id ];
};
public_functions.addWheel = function( description ) {
if ( _vehicles[description.id] !== undefined ) {
var tuning = _vehicles[description.id].tuning;
if ( description.tuning !== undefined ) {
tuning = new Ammo.btVehicleTuning();
tuning.set_m_suspensionStiffness( description.tuning.suspension_stiffness );
tuning.set_m_suspensionCompression( description.tuning.suspension_compression );
tuning.set_m_suspensionDamping( description.tuning.suspension_damping );
tuning.set_m_maxSuspensionTravelCm( description.tuning.max_suspension_travel );
tuning.set_m_maxSuspensionForce( description.tuning.max_suspension_force );
}
_vec3_1.setX(description.connection_point.x);
_vec3_1.setY(description.connection_point.y);
_vec3_1.setZ(description.connection_point.z);
_vec3_2.setX(description.wheel_direction.x);
_vec3_2.setY(description.wheel_direction.y);
_vec3_2.setZ(description.wheel_direction.z);
_vec3_3.setX(description.wheel_axle.x);
_vec3_3.setY(description.wheel_axle.y);
_vec3_3.setZ(description.wheel_axle.z);
_vehicles[description.id].addWheel(
_vec3_1,
_vec3_2,
_vec3_3,
description.suspension_rest_length,
description.wheel_radius,
tuning,
description.is_front_wheel
);
}
_num_wheels++;
if ( SUPPORT_TRANSFERABLE ) {
vehiclereport = new Float32Array(1 + _num_wheels * VEHICLEREPORT_ITEMSIZE); // message id & ( # of objects to report * # of values per object )
vehiclereport[0] = MESSAGE_TYPES.VEHICLEREPORT;
} else {
vehiclereport = [ MESSAGE_TYPES.VEHICLEREPORT ];
}
};
public_functions.setSteering = function( details ) {
if ( _vehicles[details.id] !== undefined ) {
_vehicles[details.id].setSteeringValue( details.steering, details.wheel );
}
};
public_functions.setBrake = function( details ) {
if ( _vehicles[details.id] !== undefined ) {
_vehicles[details.id].setBrake( details.brake, details.wheel );
}
};
public_functions.applyEngineForce = function( details ) {
if ( _vehicles[details.id] !== undefined ) {
_vehicles[details.id].applyEngineForce( details.force, details.wheel );
}
};
public_functions.removeObject = function( details ) {
world.removeRigidBody( _objects[details.id] );
Ammo.destroy(_objects[details.id]);
Ammo.destroy(_motion_states[details.id]);
if (_compound_shapes[details.id]) Ammo.destroy(_compound_shapes[details.id]);
if (_noncached_shapes[details.id]) Ammo.destroy(_noncached_shapes[details.id]);
var ptr = _objects[details.id].a != undefined ? _objects[details.id].a : _objects[details.id].ptr;
delete _objects_ammo[ptr];
delete _objects[details.id];
delete _motion_states[details.id];
if (_compound_shapes[details.id]) delete _compound_shapes[details.id];
if (_noncached_shapes[details.id]) delete _noncached_shapes[details.id];
_num_objects--;
};
public_functions.updateTransform = function( details ) {
_object = _objects[details.id];
_object.getMotionState().getWorldTransform( _transform );
if ( details.pos ) {
_vec3_1.setX(details.pos.x);
_vec3_1.setY(details.pos.y);
_vec3_1.setZ(details.pos.z);
_transform.setOrigin(_vec3_1);
}
if ( details.quat ) {
_quat.setX(details.quat.x);
_quat.setY(details.quat.y);
_quat.setZ(details.quat.z);
_quat.setW(details.quat.w);
_transform.setRotation(_quat);
}
_object.setWorldTransform( _transform );
_object.activate();
};
public_functions.updateMass = function( details ) {
// #TODO: changing a static object into dynamic is buggy
_object = _objects[details.id];
// Per http://www.bulletphysics.org/Bullet/phpBB3/viewtopic.php?p=&f=9&t=3663#p13816
world.removeRigidBody( _object );
_vec3_1.setX(0);
_vec3_1.setY(0);
_vec3_1.setZ(0);
_object.setMassProps( details.mass, _vec3_1 );
world.addRigidBody( _object );
_object.activate();
};
public_functions.applyCentralImpulse = function ( details ) {
_vec3_1.setX(details.x);
_vec3_1.setY(details.y);
_vec3_1.setZ(details.z);
_objects[details.id].applyCentralImpulse(_vec3_1);
_objects[details.id].activate();
};
public_functions.applyImpulse = function ( details ) {
_vec3_1.setX(details.impulse_x);
_vec3_1.setY(details.impulse_y);
_vec3_1.setZ(details.impulse_z);
_vec3_2.setX(details.x);
_vec3_2.setY(details.y);
_vec3_2.setZ(details.z);
_objects[details.id].applyImpulse(
_vec3_1,
_vec3_2
);
_objects[details.id].activate();
};
public_functions.applyCentralForce = function ( details ) {
_vec3_1.setX(details.x);
_vec3_1.setY(details.y);
_vec3_1.setZ(details.z);
_objects[details.id].applyCentralForce(_vec3_1);
_objects[details.id].activate();
};
public_functions.applyForce = function ( details ) {
_vec3_1.setX(details.impulse_x);
_vec3_1.setY(details.impulse_y);
_vec3_1.setZ(details.impulse_z);
_vec3_2.setX(details.x);
_vec3_2.setY(details.y);
_vec3_2.setZ(details.z);
_objects[details.id].applyForce(
_vec3_1,
_vec3_2
);
_objects[details.id].activate();
};
public_functions.setAngularVelocity = function ( details ) {
_vec3_1.setX(details.x);
_vec3_1.setY(details.y);
_vec3_1.setZ(details.z);
_objects[details.id].setAngularVelocity(
_vec3_1
);
_objects[details.id].activate();
};
public_functions.setLinearVelocity = function ( details ) {
_vec3_1.setX(details.x);
_vec3_1.setY(details.y);
_vec3_1.setZ(details.z);
_objects[details.id].setLinearVelocity(
_vec3_1
);
_objects[details.id].activate();
};
public_functions.setAngularFactor = function ( details ) {
_vec3_1.setX(details.x);
_vec3_1.setY(details.y);
_vec3_1.setZ(details.z);
_objects[details.id].setAngularFactor(
_vec3_1
);
};
public_functions.setLinearFactor = function ( details ) {
_vec3_1.setX(details.x);
_vec3_1.setY(details.y);
_vec3_1.setZ(details.z);
_objects[details.id].setLinearFactor(
_vec3_1
);
};
public_functions.setDamping = function ( details ) {
_objects[details.id].setDamping( details.linear, details.angular );
};
public_functions.setCcdMotionThreshold = function ( details ) {
_objects[details.id].setCcdMotionThreshold( details.threshold );
};
public_functions.setCcdSweptSphereRadius = function ( details ) {
_objects[details.id].setCcdSweptSphereRadius( details.radius );
};
public_functions.addConstraint = function ( details ) {
var constraint;
switch ( details.type ) {
case 'point':
if ( details.objectb === undefined ) {
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
constraint = new Ammo.btPoint2PointConstraint(
_objects[ details.objecta ],
_vec3_1
);
} else {
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
_vec3_2.setX(details.positionb.x);
_vec3_2.setY(details.positionb.y);
_vec3_2.setZ(details.positionb.z);
constraint = new Ammo.btPoint2PointConstraint(
_objects[ details.objecta ],
_objects[ details.objectb ],
_vec3_1,
_vec3_2
);
}
break;
case 'hinge':
if ( details.objectb === undefined ) {
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
_vec3_2.setX(details.axis.x);
_vec3_2.setY(details.axis.y);
_vec3_2.setZ(details.axis.z);
constraint = new Ammo.btHingeConstraint(
_objects[ details.objecta ],
_vec3_1,
_vec3_2
);
} else {
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
_vec3_2.setX(details.positionb.x);
_vec3_2.setY(details.positionb.y);
_vec3_2.setZ(details.positionb.z);
_vec3_3.setX(details.axis.x);
_vec3_3.setY(details.axis.y);
_vec3_3.setZ(details.axis.z);
constraint = new Ammo.btHingeConstraint(
_objects[ details.objecta ],
_objects[ details.objectb ],
_vec3_1,
_vec3_2,
_vec3_3,
_vec3_3
);
}
break;
case 'slider':
var transforma, transformb, rotation;
transforma = new Ammo.btTransform();
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
transforma.setOrigin(_vec3_1);
var rotation = transforma.getRotation();
rotation.setEuler( details.axis.x, details.axis.y, details.axis.z );
transforma.setRotation( rotation );
if ( details.objectb ) {
transformb = new Ammo.btTransform();
_vec3_2.setX(details.positionb.x);
_vec3_2.setY(details.positionb.y);
_vec3_2.setZ(details.positionb.z);
transformb.setOrigin(_vec3_2);
rotation = transformb.getRotation();
rotation.setEuler( details.axis.x, details.axis.y, details.axis.z );
transformb.setRotation( rotation );
constraint = new Ammo.btSliderConstraint(
_objects[ details.objecta ],
_objects[ details.objectb ],
transforma,
transformb,
true
);
} else {
constraint = new Ammo.btSliderConstraint(
_objects[ details.objecta ],
transforma,
true
);
}
Ammo.destroy(transforma);
if (transformb != undefined) {
Ammo.destroy(transformb);
}
break;
case 'conetwist':
var transforma, transformb;
transforma = new Ammo.btTransform();
transforma.setIdentity();
transformb = new Ammo.btTransform();
transformb.setIdentity();
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
_vec3_2.setX(details.positionb.x);
_vec3_2.setY(details.positionb.y);
_vec3_2.setZ(details.positionb.z);
transforma.setOrigin(_vec3_1);
transformb.setOrigin(_vec3_2);
var rotation = transforma.getRotation();
rotation.setEulerZYX( -details.axisa.z, -details.axisa.y, -details.axisa.x );
transforma.setRotation( rotation );
rotation = transformb.getRotation();
rotation.setEulerZYX( -details.axisb.z, -details.axisb.y, -details.axisb.x );
transformb.setRotation( rotation );
constraint = new Ammo.btConeTwistConstraint(
_objects[ details.objecta ],
_objects[ details.objectb ],
transforma,
transformb
);
constraint.setLimit( Math.PI, 0, Math.PI );
Ammo.destroy(transforma);
Ammo.destroy(transformb);
break;
case 'dof':
var transforma, transformb, rotation;
transforma = new Ammo.btTransform();
transforma.setIdentity();
_vec3_1.setX(details.positiona.x);
_vec3_1.setY(details.positiona.y);
_vec3_1.setZ(details.positiona.z);
transforma.setOrigin(_vec3_1 );
rotation = transforma.getRotation();
rotation.setEulerZYX( -details.axisa.z, -details.axisa.y, -details.axisa.x );
transforma.setRotation( rotation );
if ( details.objectb ) {
transformb = new Ammo.btTransform();
transformb.setIdentity();
_vec3_2.setX(details.positionb.x);
_vec3_2.setY(details.positionb.y);
_vec3_2.setZ(details.positionb.z);
transformb.setOrigin(_vec3_2);
rotation = transformb.getRotation();
rotation.setEulerZYX( -details.axisb.z, -details.axisb.y, -details.axisb.x );
transformb.setRotation( rotation );
constraint = new Ammo.btGeneric6DofConstraint(
_objects[ details.objecta ],
_objects[ details.objectb ],
transforma,
transformb
);
} else {
constraint = new Ammo.btGeneric6DofConstraint(
_objects[ details.objecta ],
transforma
);
}
Ammo.destroy(transforma);
if (transformb != undefined) {
Ammo.destroy(transformb);
}
break;
default:
return;
};
world.addConstraint( constraint );
constraint.enableFeedback();
_constraints[ details.id ] = constraint;
_num_constraints++;
if ( SUPPORT_TRANSFERABLE ) {
constraintreport = new Float32Array(1 + _num_constraints * CONSTRAINTREPORT_ITEMSIZE); // message id & ( # of objects to report * # of values per object )
constraintreport[0] = MESSAGE_TYPES.CONSTRAINTREPORT;
} else {
constraintreport = [ MESSAGE_TYPES.CONSTRAINTREPORT ];
}
};
public_functions.removeConstraint = function( details ) {
var constraint = _constraints[ details.id ];
if ( constraint !== undefined ) {
world.removeConstraint( constraint );
delete _constraints[ details.id ];
_num_constraints--;
}
};
public_functions.constraint_setBreakingImpulseThreshold = function( details ) {
var constraint = _constraints[ details.id ];
if ( constraint !== undefind ) {
constraint.setBreakingImpulseThreshold( details.threshold );
}
};
public_functions.simulate = function simulate( params ) {
if ( world ) {
params = params || {};
if ( !params.timeStep ) {
if ( last_simulation_time ) {
params.timeStep = 0;
while ( params.timeStep + last_simulation_duration <= fixedTimeStep ) {
params.timeStep = ( Date.now() - last_simulation_time ) / 1000; // time since last simulation
}
} else {
params.timeStep = fixedTimeStep; // handle first frame
}
} else {
if ( params.timeStep < fixedTimeStep ) {
params.timeStep = fixedTimeStep;
}
}
params.maxSubSteps = params.maxSubSteps || Math.ceil( params.timeStep / fixedTimeStep ); // If maxSubSteps is not defined, keep the simulation fully up to date
last_simulation_duration = Date.now();
world.stepSimulation( params.timeStep, params.maxSubSteps, fixedTimeStep );
reportVehicles();
reportCollisions();
reportConstraints();
reportWorld();
last_simulation_duration = ( Date.now() - last_simulation_duration ) / 1000;
last_simulation_time = Date.now();
}
};
// Constraint functions
public_functions.hinge_setLimits = function( params ) {
_constraints[ params.constraint ].setLimit( params.low, params.high, 0, params.bias_factor, params.relaxation_factor );
};
public_functions.hinge_enableAngularMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.enableAngularMotor( true, params.velocity, params.acceleration );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.hinge_disableMotor = function( params ) {
_constraints[ params.constraint ].enableMotor( false );
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.slider_setLimits = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setLowerLinLimit( params.lin_lower || 0 );
constraint.setUpperLinLimit( params.lin_upper || 0 );
constraint.setLowerAngLimit( params.ang_lower || 0 );
constraint.setUpperAngLimit( params.ang_upper || 0 );
};
public_functions.slider_setRestitution = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setSoftnessLimLin( params.linear || 0 );
constraint.setSoftnessLimAng( params.angular || 0 );
};
public_functions.slider_enableLinearMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setTargetLinMotorVelocity( params.velocity );
constraint.setMaxLinMotorForce( params.acceleration );
constraint.setPoweredLinMotor( true );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.slider_disableLinearMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setPoweredLinMotor( false );
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.slider_enableAngularMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setTargetAngMotorVelocity( params.velocity );
constraint.setMaxAngMotorForce( params.acceleration );
constraint.setPoweredAngMotor( true );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.slider_disableAngularMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setPoweredAngMotor( false );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.conetwist_setLimit = function( params ) {
_constraints[ params.constraint ].setLimit( params.z, params.y, params.x ); // ZYX order
};
public_functions.conetwist_enableMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.enableMotor( true );
constraint.getRigidBodyA().activate();
constraint.getRigidBodyB().activate();
};
public_functions.conetwist_setMaxMotorImpulse = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.setMaxMotorImpulse( params.max_impulse );
constraint.getRigidBodyA().activate();
constraint.getRigidBodyB().activate();
};
public_functions.conetwist_setMotorTarget = function( params ) {
var constraint = _constraints[ params.constraint ];
_quat.setX(params.x);
_quat.setY(params.y);
_quat.setZ(params.z);
_quat.setW(params.w);
constraint.setMotorTarget(_quat);
constraint.getRigidBodyA().activate();
constraint.getRigidBodyB().activate();
};
public_functions.conetwist_disableMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
constraint.enableMotor( false );
constraint.getRigidBodyA().activate();
constraint.getRigidBodyB().activate();
};
public_functions.dof_setLinearLowerLimit = function( params ) {
var constraint = _constraints[ params.constraint ];
_vec3_1.setX(params.x);
_vec3_1.setY(params.y);
_vec3_1.setZ(params.z);
constraint.setLinearLowerLimit(_vec3_1);
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.dof_setLinearUpperLimit = function( params ) {
var constraint = _constraints[ params.constraint ];
_vec3_1.setX(params.x);
_vec3_1.setY(params.y);
_vec3_1.setZ(params.z);
constraint.setLinearUpperLimit(_vec3_1);
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.dof_setAngularLowerLimit = function( params ) {
var constraint = _constraints[ params.constraint ];
_vec3_1.setX(params.x);
_vec3_1.setY(params.y);
_vec3_1.setZ(params.z);
constraint.setAngularLowerLimit(_vec3_1);
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.dof_setAngularUpperLimit = function( params ) {
var constraint = _constraints[ params.constraint ];
_vec3_1.setX(params.x);
_vec3_1.setY(params.y);
_vec3_1.setZ(params.z);
constraint.setAngularUpperLimit(_vec3_1);
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.dof_enableAngularMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
var motor = constraint.getRotationalLimitMotor( params.which );
motor.set_m_enableMotor( true );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.dof_configureAngularMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
var motor = constraint.getRotationalLimitMotor( params.which );
motor.set_m_loLimit( params.low_angle );
motor.set_m_hiLimit( params.high_angle );
motor.set_m_targetVelocity( params.velocity );
motor.set_m_maxMotorForce( params.max_force );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
public_functions.dof_disableAngularMotor = function( params ) {
var constraint = _constraints[ params.constraint ];
var motor = constraint.getRotationalLimitMotor( params.which );
motor.set_m_enableMotor( false );
constraint.getRigidBodyA().activate();
if ( constraint.getRigidBodyB() ) {
constraint.getRigidBodyB().activate();
}
};
reportWorld = function() {
var index, object,
transform, origin, rotation,
offset = 0,
i = 0;
if ( SUPPORT_TRANSFERABLE ) {
if ( worldreport.length < 2 + _num_objects * WORLDREPORT_ITEMSIZE ) {
worldreport = new Float32Array(
2 + // message id & # objects in report
( Math.ceil( _num_objects / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * WORLDREPORT_ITEMSIZE // # of values needed * item size
);
worldreport[0] = MESSAGE_TYPES.WORLDREPORT;
}
}
worldreport[1] = _num_objects; // record how many objects we're reporting on
//for ( i = 0; i < worldreport[1]; i++ ) {
for ( index in _objects ) {
if ( _objects.hasOwnProperty( index ) ) {
object = _objects[index];
// #TODO: we can't use center of mass transform when center of mass can change,
// but getMotionState().getWorldTransform() screws up on objects that have been moved
//object.getMotionState().getWorldTransform( transform );
transform = object.getCenterOfMassTransform();
origin = transform.getOrigin();
rotation = transform.getRotation();
// add values to report
offset = 2 + (i++) * WORLDREPORT_ITEMSIZE;
worldreport[ offset ] = object.id;
worldreport[ offset + 1 ] = origin.x();
worldreport[ offset + 2 ] = origin.y();
worldreport[ offset + 3 ] = origin.z();
worldreport[ offset + 4 ] = rotation.x();
worldreport[ offset + 5 ] = rotation.y();
worldreport[ offset + 6 ] = rotation.z();
worldreport[ offset + 7 ] = rotation.w();
_vector = object.getLinearVelocity();
worldreport[ offset + 8 ] = _vector.x();
worldreport[ offset + 9 ] = _vector.y();
worldreport[ offset + 10 ] = _vector.z();
_vector = object.getAngularVelocity();
worldreport[ offset + 11 ] = _vector.x();
worldreport[ offset + 12 ] = _vector.y();
worldreport[ offset + 13 ] = _vector.z();
}
}
if ( SUPPORT_TRANSFERABLE ) {
transferableMessage( worldreport.buffer, [worldreport.buffer] );
} else {
transferableMessage( worldreport );
}
};
reportCollisions = function() {
var i, offset,
dp = world.getDispatcher(),
num = dp.getNumManifolds(),
manifold, num_contacts, j, pt,
_collided = false;
if ( SUPPORT_TRANSFERABLE ) {
if ( collisionreport.length < 2 + num * COLLISIONREPORT_ITEMSIZE ) {
collisionreport = new Float32Array(
2 + // message id & # objects in report
( Math.ceil( _num_objects / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * COLLISIONREPORT_ITEMSIZE // # of values needed * item size
);
collisionreport[0] = MESSAGE_TYPES.COLLISIONREPORT;
}
}
collisionreport[1] = 0; // how many collisions we're reporting on
for ( i = 0; i < num; i++ ) {
manifold = dp.getManifoldByIndexInternal( i );
num_contacts = manifold.getNumContacts();
if ( num_contacts === 0 ) {
continue;
}
for ( j = 0; j < num_contacts; j++ ) {
pt = manifold.getContactPoint( j );
//if ( pt.getDistance() < 0 ) {
offset = 2 + (collisionreport[1]++) * COLLISIONREPORT_ITEMSIZE;
collisionreport[ offset ] = _objects_ammo[ manifold.getBody0() ];
collisionreport[ offset + 1 ] = _objects_ammo[ manifold.getBody1() ];
_vector = pt.get_m_normalWorldOnB();
collisionreport[ offset + 2 ] = _vector.x();
collisionreport[ offset + 3 ] = _vector.y();
collisionreport[ offset + 4 ] = _vector.z();
break;
//}
transferableMessage( _objects_ammo );
}
}
if ( SUPPORT_TRANSFERABLE ) {
transferableMessage( collisionreport.buffer, [collisionreport.buffer] );
} else {
transferableMessage( collisionreport );
}
};
reportVehicles = function() {
var index, vehicle,
transform, origin, rotation,
offset = 0,
i = 0, j = 0;
if ( SUPPORT_TRANSFERABLE ) {
if ( vehiclereport.length < 2 + _num_wheels * VEHICLEREPORT_ITEMSIZE ) {
vehiclereport = new Float32Array(
2 + // message id & # objects in report
( Math.ceil( _num_wheels / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * VEHICLEREPORT_ITEMSIZE // # of values needed * item size
);
vehiclereport[0] = MESSAGE_TYPES.VEHICLEREPORT;
}
}
for ( index in _vehicles ) {
if ( _vehicles.hasOwnProperty( index ) ) {
vehicle = _vehicles[index];
for ( j = 0; j < vehicle.getNumWheels(); j++ ) {
//vehicle.updateWheelTransform( j, true );
//transform = vehicle.getWheelTransformWS( j );
transform = vehicle.getWheelInfo( j ).get_m_worldTransform();
origin = transform.getOrigin();
rotation = transform.getRotation();
// add values to report
offset = 1 + (i++) * VEHICLEREPORT_ITEMSIZE;
vehiclereport[ offset ] = index;
vehiclereport[ offset + 1 ] = j;
vehiclereport[ offset + 2 ] = origin.x();
vehiclereport[ offset + 3 ] = origin.y();
vehiclereport[ offset + 4 ] = origin.z();
vehiclereport[ offset + 5 ] = rotation.x();
vehiclereport[ offset + 6 ] = rotation.y();
vehiclereport[ offset + 7 ] = rotation.z();
vehiclereport[ offset + 8 ] = rotation.w();
}
}
}
if ( j !== 0 ) {
if ( SUPPORT_TRANSFERABLE ) {
transferableMessage( vehiclereport.buffer, [vehiclereport.buffer] );
} else {
transferableMessage( vehiclereport );
}
}
};
reportConstraints = function() {
var index, constraint,
offset_body,
transform, origin,
offset = 0,
i = 0;
if ( SUPPORT_TRANSFERABLE ) {
if ( constraintreport.length < 2 + _num_constraints * CONSTRAINTREPORT_ITEMSIZE ) {
constraintreport = new Float32Array(
2 + // message id & # objects in report
( Math.ceil( _num_constraints / REPORT_CHUNKSIZE ) * REPORT_CHUNKSIZE ) * CONSTRAINTREPORT_ITEMSIZE // # of values needed * item size
);
constraintreport[0] = MESSAGE_TYPES.CONSTRAINTREPORT;
}
}
for ( index in _constraints ) {
if ( _constraints.hasOwnProperty( index ) ) {
constraint = _constraints[index];
offset_body = constraint.getRigidBodyA();
transform = constraint.getFrameOffsetA();
origin = transform.getOrigin();
// add values to report
offset = 1 + (i++) * CONSTRAINTREPORT_ITEMSIZE;
constraintreport[ offset ] = index;
constraintreport[ offset + 1 ] = offset_body.id;
constraintreport[ offset + 2 ] = origin.getX();
constraintreport[ offset + 3 ] = origin.getY();
constraintreport[ offset + 4 ] = origin.getZ();
constraintreport[ offset + 5 ] = constraint.getAppliedImpulse();
}
}
if ( i !== 0 ) {
if ( SUPPORT_TRANSFERABLE ) {
transferableMessage( constraintreport.buffer, [constraintreport.buffer] );
} else {
transferableMessage( constraintreport );
}
}
};
self.onmessage = function( event ) {
if ( event.data instanceof Float32Array ) {
// transferable object
switch ( event.data[0] ) {
case MESSAGE_TYPES.WORLDREPORT:
worldreport = new Float32Array( event.data );
break;
case MESSAGE_TYPES.COLLISIONREPORT:
collisionreport = new Float32Array( event.data );
break;
case MESSAGE_TYPES.VEHICLEREPORT:
vehiclereport = new Float32Array( event.data );
break;
case MESSAGE_TYPES.CONSTRAINTREPORT:
constraintreport = new Float32Array( event.data );
break;
}
return;
}
if ( event.data.cmd && public_functions[event.data.cmd] ) {
//if ( event.data.params.id !== undefined && _objects[event.data.params.id] === undefined && event.data.cmd !== 'addObject' && event.data.cmd !== 'registerMaterial' ) return;
public_functions[event.data.cmd]( event.data.params );
}
};
</script>
//////////////////////////////////////////
/////////// BUS DERBY ///////////
//////////////////////////////////////////
/////---Sources---/////
Physijs.scripts.ammo = "https://chandlerprall.github.io/Physijs/examples/js/ammo.js";
//physijs_worker.js called from HTML script (needed so worker can be used in codepen)
// Physijs.scripts.worker = "https://chandlerprall.github.io/Physijs/physijs_worker.js";
var blob = new Blob( [document.querySelector('#physijs_worker').textContent] );
Physijs.scripts.worker = window.URL.createObjectURL(blob);
/////---Settings---/////
var bwf = 3.5; //bus wheel friction
var bwr = 0; //bus wheel restitution
var pf = 4.2; //platform friction
var pr = 0; //platform restitution
var gravity = -50;
/////---Initiation---/////
var scene, environment, camera;
var backgroundColor = 0xCDD3D6;
var busArray = [];
var Player1 = { name: "gretchen", score: 0 };
var Player2 = { name: "bertha", score: 0 };
var roundActive = false;
var loadingAnimation = document.getElementById("loading_animation_page");
///Renderer
var renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
/////---Objects---/////
///--Environment---///
function Environment() {
///physi.js scene
scene = new Physijs.Scene;
scene.setGravity(new THREE.Vector3(0, gravity, 0));
///background
renderer.setClearColor (backgroundColor, 1);
///camera
camera = new THREE.PerspectiveCamera(35, window.innerWidth/window.innerHeight, 1, 10000 );
camera.position.set( 0, 300, 600 );
camera.zoom = 3;
scene.add( camera );
///lighting & shadows
var lightA1 = new THREE.AmbientLight(0xFFFFFF, 0.85);
scene.add(lightA1);
var lightD1 = new THREE.DirectionalLight( 0xFFFFFF, 0.3 );
lightD1.position.set( -20, 100, 20 );
lightD1.castShadow = true;
lightD1.shadow.camera.left = -100;
lightD1.shadow.camera.top = -100;
lightD1.shadow.camera.right = 100;
lightD1.shadow.camera.bottom = 100;
lightD1.shadow.camera.near = 1;
lightD1.shadow.camera.far = 130;
lightD1.shadow.mapSize.height = lightD1.shadow.mapSize.width = 1000;
scene.add( lightD1 );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
///fog
scene.fog = new THREE.Fog(
backgroundColor,
camera.position.z + 35,
camera.position.z + 250
);
///platform
var platform;
var platformDiameter = 170;
var platformRadiusTop = platformDiameter * 0.5;
var platformRadiusBottom = platformDiameter * 0.5 + 0.2;
var platformHeight = 1;
var platformSegments = 85;
var platformGeometry = new THREE.CylinderGeometry(
platformRadiusTop,
platformRadiusBottom,
platformHeight,
platformSegments
);
//physi.js platform (invisible; provides structure) (separating three.js & physi.js improves peformance)
var physiPlatformMaterial = Physijs.createMaterial(
new THREE.MeshLambertMaterial(), pf, pr
);
var physiPlatform = new Physijs.CylinderMesh(platformGeometry, physiPlatformMaterial, 0 );
physiPlatform.name = "physicalPlatform";
physiPlatform.position.set(0, -0.5, 0);
physiPlatform.visible = false;
scene.add( physiPlatform );
//three.js platform (visible; provides image) (separating three.js & physi.js improves peformance)
var platformMaterialsArray = [];
var platformMaterialColor = new THREE.MeshLambertMaterial( { color: 0x606060 } );
platformMaterialsArray.push( platformMaterialColor ); //(materialindex = 0)
var platformImage = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/asphalt_texture_2.jpg";
var platformTextureLoader = new THREE.TextureLoader();
ptr = 4.5; //platform texture repeat
platformTextureLoader.load(platformImage, function (texture) {
//shrinks & repeats the image for the designate number of times
texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( ptr, ptr );
//sets textue
var platformMaterialImage = new THREE.MeshLambertMaterial( { map: texture } );
platformMaterialsArray.push( platformMaterialImage ); //(materials index = 1)
});
var faceCount = platformGeometry.faces.length;
for ( i=0; i<faceCount; i++ ) {
if ( i < platformSegments*2 ) { //(cylinder side)
platformGeometry.faces[i].materialIndex = 0;
} else if ( i < platformSegments*3 ) { //(cylinder top)
platformGeometry.faces[i].materialIndex = 1;
} else { //(cylinder bottom)
platformGeometry.faces[i].materialIndex = 0;
}
}
var visiblePlatform = new THREE.Mesh( platformGeometry, platformMaterialsArray );
visiblePlatform.name = "visiblePlatform"
visiblePlatform.position.set(0, -.5, 0);
visiblePlatform.rotation.y = .4;
visiblePlatform.receiveShadow = true;
scene.add( visiblePlatform );
}
///---Buses---///
function Bus(platformSide) { //platformSide should be "platformLeft" or "platformRight"
var bus = this;
bus.platformSide = platformSide;
bus.score = 0;
///frame
var bfp = ( bus.platformSide == "platformLeft" ? { x:-40, y:3, z:0 } : { x:40, y:3, z:0 } ); //bus frame position
var busFrameGeometry = new THREE.BoxGeometry( 33, 4, 5 );
var busFrameMesh = new THREE.MeshStandardMaterial({ color: 0x333333 });
var busFrameMaterial = Physijs.createMaterial( busFrameMesh, 0.9, 0.9 );
bus.frame = new Physijs.BoxMesh(busFrameGeometry, busFrameMaterial, 100 );
bus.frame.name = "frame";
bus.frame.componentOf = "bus";
bus.frame.position.set( bfp.x, bfp.y, bfp.z );
bus.frame.castShadow = true;
///interior (provides mass to body for collisions)
var busInteriorGeometry = new THREE.BoxGeometry( 33, 7, 11 );
var busInteriorMesh = new THREE.MeshStandardMaterial({ color: 0x777777 });
var busInteriorMaterial = Physijs.createMaterial( busInteriorMesh, 50, 50 );
bus.interior = new Physijs.BoxMesh(busInteriorGeometry, busInteriorMaterial, 5000 );
bus.interior.name = "interior";
bus.interior.visible = false; //(if visible, edges stick out from rounded frame)
bus.interior.componentOf = "bus";
bus.interior.position.set( 0, 5.5, 0 );
bus.frame.add(bus.interior);
///body
var color = ( bus.platformSide == "platformLeft" ? "green" : "red" );
var loader = new THREE.GLTFLoader();
loader.load(
`https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_body_${color}.glb`,
function ( gltf ) {
var scale = 5.6;
bus.body = gltf.scene.children[0];
bus.body.name = "body";
bus.body.componentOf = "bus";
bus.body.rotation.set ( 0, -1.5708, 0 );
bus.body.scale.set (scale,scale,scale);
bus.body.position.set ( 0, 3.6, 0 );
bus.body.castShadow = true;
bus.frame.add(bus.body);
},
);
//rotates platformLeft bus 180 degress so facing right bus
if ( bus.platformSide === "platformLeft" ) { bus.frame.rotation.y = Math.PI }
//adds all static bus parts to the scene as a single physical object
scene.add( bus.frame );
///wheels
var fr = 2; //wheel front radius
var br = 2; //wheel back radius
var wi = 1; //wheel width
var segments = 50; //wheel cylinder segments (pie slices)
var busWheelMaterialsArray = [];
var busWheelImage = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_wheel_front_uv_fill.png";
var busWheelGeometry = new THREE.CylinderGeometry( fr, br, wi, segments );
//wheel side & back material (color only, no image)
var busWheelColorBaseMaterial = new THREE.MeshLambertMaterial({ color: 0x000000 });
var busWheelColorMaterial = Physijs.createMaterial( busWheelColorBaseMaterial, bwf, bwr );
busWheelMaterialsArray.push( busWheelColorMaterial ); //(.materialindex = 0)
//wheel front material (wheel image)
var busWheelImageLoader = new THREE.TextureLoader();
busWheelImageLoader.load( busWheelImage, function ( texture ) {
var busWheelImageMaterial = Physijs.createMaterial(
new THREE.MeshBasicMaterial({ map: texture }), bwf, bwr
);
busWheelMaterialsArray.push( busWheelImageMaterial ); //(.materialindex = 1)
});
//assigns each of the wheel's faces to a .materialindex
var busWheelFaceCount = busWheelGeometry.faces.length;
for ( i=0; i<busWheelFaceCount; i++ ) {
//first set of faces makes up the wheel's tread
if ( i < segments*2 ) {
busWheelGeometry.faces[i].materialIndex = 0; //assigns color material index
//second set of faces makes up the wheel's outside
} else if ( i < segments*3 ) {
busWheelGeometry.faces[i].materialIndex = 1; //assigns image material index
//third set of faces makes up the wheel's inside
} else {
busWheelGeometry.faces[i].materialIndex = 0; //assigns color material index
}
}
//wheel creation & configuration as four physi.js objects
bus.wheel_fl = new Physijs.CylinderMesh( busWheelGeometry, busWheelMaterialsArray, 300 );
bus.wheel_fr = new Physijs.CylinderMesh( busWheelGeometry, busWheelMaterialsArray, 300 );
bus.wheel_bl = new Physijs.CylinderMesh( busWheelGeometry, busWheelMaterialsArray, 300 );
bus.wheel_br = new Physijs.CylinderMesh( busWheelGeometry, busWheelMaterialsArray, 300 );
if ( bus.platformSide === "platformRight" ) {
var frontX = bfp.x - 9.5; var backX = bfp.x + 9.5
} else {
var frontX = bfp.x + 9.5; var backX = bfp.x - 9.5
}
configureWheel( bus.wheel_fl, { x: frontX, y: 2, z: bfp.z + 5 }, "port" );
configureWheel( bus.wheel_fr, { x: frontX, y: 2, z: bfp.z - 5 }, "starboard" );
configureWheel( bus.wheel_bl, { x: backX, y: 2, z: bfp.z + 5 }, "port" );
configureWheel( bus.wheel_br, { x: backX, y: 2, z: bfp.z - 5 }, "starboard" );
///wheel constraints
var wheel_fl_constraint = new Physijs.DOFConstraint( bus.wheel_fl, bus.frame, bus.wheel_fl.position );
var wheel_fr_constraint = new Physijs.DOFConstraint( bus.wheel_fr, bus.frame, bus.wheel_fr.position );
var wheel_bl_constraint = new Physijs.DOFConstraint( bus.wheel_bl, bus.frame, bus.wheel_bl.position );
var wheel_br_constraint = new Physijs.DOFConstraint( bus.wheel_br, bus.frame, bus.wheel_br.position );
bus.wheel_fl_constraint = configureWheelConstraints( wheel_fl_constraint );
bus.wheel_fr_constraint = configureWheelConstraints( wheel_fr_constraint );
bus.wheel_bl_constraint = configureWheelConstraints( wheel_bl_constraint );
bus.wheel_br_constraint = configureWheelConstraints( wheel_br_constraint );
}
/////---Functions---/////
function playLoadingAnimationIfDocumentNotReady() {
loadingAnimation.style.visibility = "visible";
document.onreadystatechange = () => {
if (document.readyState === "complete") {
loadingAnimation.style.visibility = "hidden";
}
}
}
function onWindowResize() {
sceneHeight = window.innerHeight;
sceneWidth = window.innerWidth;
renderer.setSize(sceneWidth, sceneHeight);
camera.aspect = sceneWidth/sceneHeight;
camera.updateProjectionMatrix();
}
function configureWheel( wheel, position, BusSide ) {
wheel.name = "wheel";
wheel.componentOf = "bus";
BusSide === "port" ? wheel.rotation.x = Math.PI / 2 : wheel.rotation.x = -Math.PI / 2;
wheel.position.set( position.x, position.y, position.z );
wheel.setDamping( 0.5, 0.5 );
wheel.castShadow = true;
scene.add( wheel );
}
function configureWheelConstraints( constraint ) {
scene.addConstraint( constraint );
constraint.setAngularLowerLimit({ x: 0, y: 0, z: 1 });
constraint.setAngularUpperLimit({ x: 0, y: 0, z: 0 });
return constraint;
}
function restartGame() {
window.location.reload();
}
function initializeMatch() {
environment = new Environment();
busArray = [];
busArray.push( new Bus("platformLeft") );
busArray.push( new Bus("platformRight") );
roundActive = true;
}
function displayLoadingAnimation(milliseconds) {
loadingAnimation.style.visibility = "visible";
setTimeout(function(){ loadingAnimation.style.visibility = "hidden"; }, milliseconds);
}
function pause(milliseconds) {
var then = Date.now();
var now;
do { now = Date.now() } while ( now - then < milliseconds );
}
function freezeBuses() {
for ( i=0; i<busArray.count; i++ ) {
busArray[i].frame.mass = 0;
busArray[i].interior.mass = 0;
busArray[i].wheel_fl.mass = busArray[i].wheel_fr.mass = 0;
busArray[i].wheel_bl.mass = busArray[i].wheel_br.mass = 0;
}
}
function restartGame() {
Player1.score = 0;
Player2.score = 0;
var greenScoreEls = document.getElementsByClassName("green_score");
var redScoreEls = document.getElementsByClassName("red_score");
for ( i=0; i<2; i++) {
greenScoreEls[i].src = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_0of3_green.svg";
redScoreEls[i].src = "https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_0of3_red.svg";
};
$("#game_win_gretchen_page_div").css("visibility", "hidden");
$("#game_win_bertha_page_div").css("visibility", "hidden");
initializeMatch();
}
function aBusHasFallen() {
return ( busArray[0].frame.position.y < -50 || busArray[1].frame.position.y < -50 )
}
function bothBusesHaveFallen() {
return ( busArray[0].frame.position.y < 0 && busArray[1].frame.position.y < 0 )
}
function declareMatchDraw() {
$("#round_draw_page_div").css("visibility", "visible");
}
function declareRoundWin(winner) {
loadingAnimation.style.visibility = "visible";
var cardEl = document.getElementById("round_win_card");
cardEl.src = `https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_round_win_card_${winner.name}.svg`;
var greenScoreEls = document.getElementsByClassName("green_score");
var redScoreEls = document.getElementsByClassName("red_score");
for ( i=0; i<2; i++) {
greenScoreEls[i].src = `https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_${Player1.score}of3_green.svg`;
redScoreEls[i].src = `https://s3-us-west-2.amazonaws.com/s.cdpn.io/409445/bus_${Player2.score}of3_red.svg`;
};
$("#round_win_page_div").css("visibility", "visible");
displayLoadingAnimation(1500);
}
function declareGameWin(winner) {
loadingAnimation.style.visibility = "visible";
if (winner.name === "gretchen") {
$("#game_win_gretchen_page_div").css("visibility", "visible");
} else {
$("#game_win_bertha_page_div").css("visibility", "visible");
}
displayLoadingAnimation(1500);
}
function checkForMatchCompletion() {
if ( aBusHasFallen() ) {
freezeBuses();
pause(1000);
roundActive = false;
if ( bothBusesHaveFallen() ) {
declareMatchDraw();
} else {
var winner = busArray[0].frame.position.y > 0 ? Player1 : Player2;
winner.score += 1;
if (winner.score < 3) {
declareRoundWin(winner);
} else {
declareGameWin(winner);
}
}
}
}
function handleKeyDown ( keyEvent ) {
// sets wheel motors; configureAngularMotor params are:
// 1) which_motor (as numbers matched to axes: 0 = x, 1 = y, 2 = z)
// 2) low_limit (lower limit of the motor)
// 3) high_limit (upper limit of the motor)
// 4) velocity (target velocity)
// 5) max_force (maximum force the motor can apply)
switch ( keyEvent.keyCode ) {
// BUS 1
// pivots wheels for steering
case 65: case 37: // "a" key or left arrow key (turn left)
busArray[0].wheel_fr_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, 10, 200 );
busArray[0].wheel_fr_constraint.enableAngularMotor( 1 );
busArray[0].wheel_fl_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, 10, 200 );
busArray[0].wheel_fl_constraint.enableAngularMotor( 1 );
break;
case 68: case 39: // "d" key or right arrow key (turn right)
busArray[0].wheel_fr_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, -10, 200 );
busArray[0].wheel_fr_constraint.enableAngularMotor( 1 );
busArray[0].wheel_fl_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, -10, 200 );
busArray[0].wheel_fl_constraint.enableAngularMotor( 1 );
break;
// rotates wheels for propulsion
case 87: case 38: // "w" key or up arrow key (forward)
busArray[0].wheel_bl_constraint.configureAngularMotor( 2, 1, 0, -30, 50000 );
busArray[0].wheel_bl_constraint.enableAngularMotor( 2 );
busArray[0].wheel_br_constraint.configureAngularMotor( 2, 1, 0, -30, 50000 );
busArray[0].wheel_br_constraint.enableAngularMotor( 2 );
break;
case 83: case 40: // "s" key or down arrow key (backward)
busArray[0].wheel_bl_constraint.configureAngularMotor( 2, 1, 0, 20, 3500 );
busArray[0].wheel_bl_constraint.enableAngularMotor( 2 );
busArray[0].wheel_br_constraint.configureAngularMotor( 2, 1, 0, 20, 3500 );
busArray[0].wheel_br_constraint.enableAngularMotor( 2 );
break;
// BUS 2
// pivots wheels for steering
case 76: // "l" key (turn left)
busArray[1].wheel_fr_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, 10, 200 );
busArray[1].wheel_fr_constraint.enableAngularMotor( 1 );
busArray[1].wheel_fl_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, 10, 200 );
busArray[1].wheel_fl_constraint.enableAngularMotor( 1 );
break;
case 222: // "'" key (turn right)
busArray[1].wheel_fr_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, -10, 200 );
busArray[1].wheel_fr_constraint.enableAngularMotor( 1 );
busArray[1].wheel_fl_constraint.configureAngularMotor( 1, -Math.PI / 4, Math.PI / 4, -10, 200 );
busArray[1].wheel_fl_constraint.enableAngularMotor( 1 );
break;
// rotates wheels for propulsion
case 80: // "p" key (forward)
busArray[1].wheel_bl_constraint.configureAngularMotor( 2, 1, 0, 30, 50000 );
busArray[1].wheel_bl_constraint.enableAngularMotor( 2 );
busArray[1].wheel_br_constraint.configureAngularMotor( 2, 1, 0, 30, 50000 );
busArray[1].wheel_br_constraint.enableAngularMotor( 2 );
break;
case 186: // ";" key (backward)
busArray[1].wheel_bl_constraint.configureAngularMotor( 2, 1, 0, -20, 3500 );
busArray[1].wheel_bl_constraint.enableAngularMotor( 2 );
busArray[1].wheel_br_constraint.configureAngularMotor( 2, 1, 0, -20, 3500 );
busArray[1].wheel_br_constraint.enableAngularMotor( 2 );
break;
}
}
function handleKeyUp(keyEvent){
switch( keyEvent.keyCode ) {
// BUS 1
//sets front wheels straight again
case 65: case 68: case 37: case 39:
busArray[0].wheel_fr_constraint.configureAngularMotor( 1, 0, 0, 10, 200 );
busArray[0].wheel_fr_constraint.enableAngularMotor( 1 );
busArray[0].wheel_fl_constraint.configureAngularMotor( 1, 0, 0, 10, 200 );
busArray[0].wheel_fl_constraint.enableAngularMotor( 1 );
break;
//stops back wheel rotation
case 87: case 83: case 38: case 40:
busArray[0].wheel_bl_constraint.configureAngularMotor( 2, 0, 0, 0, 2000 );
busArray[0].wheel_bl_constraint.enableAngularMotor( 2 );
busArray[0].wheel_br_constraint.configureAngularMotor( 2, 0, 0, 0, 2000 );
busArray[0].wheel_br_constraint.enableAngularMotor( 2 );
break;
// BUS 2
//sets front wheels straight again
case 76: case 222:
busArray[1].wheel_fr_constraint.configureAngularMotor( 1, 0, 0, 10, 200 );
busArray[1].wheel_fr_constraint.enableAngularMotor( 1 );
busArray[1].wheel_fl_constraint.configureAngularMotor( 1, 0, 0, 10, 200 );
busArray[1].wheel_fl_constraint.enableAngularMotor( 1 );
break;
//stops back wheel rotation
case 80: case 186:
busArray[1].wheel_bl_constraint.configureAngularMotor( 2, 0, 0, 0, 2000 );
busArray[1].wheel_bl_constraint.enableAngularMotor( 2 );
busArray[1].wheel_br_constraint.configureAngularMotor( 2, 0, 0, 0, 2000 );
busArray[1].wheel_br_constraint.enableAngularMotor( 2 );
break;
}
}
/////---Interaction---/////
window.addEventListener("resize", onWindowResize, false);
document.onkeydown = handleKeyDown;
document.onkeyup = handleKeyUp;
$("#button_play").click(function(){
displayLoadingAnimation(1500);
$("#landing_page_div").hide();
initializeMatch();
});
$("#button_restart").click(function(){
displayLoadingAnimation(1500);
restartGame()
});
$("#button_draw").click(function(){
declareMatchDraw();
});
$("#button_play_next_round").click(function(){
displayLoadingAnimation(1500);
$("#round_win_page_div").css("visibility", "hidden");
initializeMatch();
});
$("#button_replay_round").click(function(){
displayLoadingAnimation(1500);
$("#round_draw_page_div").css("visibility", "hidden");
initializeMatch();
});
$(".button_new_game").click(function(){
displayLoadingAnimation(1500);
restartGame();
});
/////---Display---/////
initializeMatch();
//playLoadingAnimationIfDocumentNotReady();
function render() {
if ( roundActive === true ) { checkForMatchCompletion(); }
scene.simulate();
camera.lookAt( 0, 1, 0 );
//camera.lookAt( busArray[0].frame.position );
camera.updateProjectionMatrix();
renderer.render( scene, camera);
requestAnimationFrame( render );
};
render();
body {
margin: 0;
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
.display_page {
position: fixed;
width: 100%;
height: 100%;
background: #F6EDD0;
box-shadow: 0 0 120px 5px #514014 inset;
z-index: 1;
}
/* Loading Animation */
#loading_animation_page {
visibility: hidden;
z-index: 2;
}
#loading_animation_div {
width: 25%;
height: 25%;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
#loading_animation_svg {
width: 100%;
height: 100%;
}
.loading_animation_lines {
stroke: #272727;
stroke-width: 1%;
stroke-linecap: round;
animation-name: fade_out_in;
animation-iteration-count: infinite;
animation-duration: 900ms;
animation-timing-function: linear;
}
#loading_animation_line_1 { animation-delay: 0ms; }
#loading_animation_line_2 { animation-delay: 175ms; }
#loading_animation_line_3 { animation-delay: 350ms; }
@keyframes fade_out_in {
0% { opacity: 1 }
20% { opacity: 0 }
100% { opacity: 1 }
}
#loading_animation_insignia {
position: absolute;
width: 22%;
height: 22%;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
/* Landing Page */
#landing_page_div {
background: #F9F9F9;
}
#landing_logo_div {
position: absolute;
width: 50%;
top: 37%;
left: 50%;
transform: translate(-50%, -50%);
}
#logo_landing {
width: 100%;
}
#button_play {
position: absolute;
width: 20%;
top: 140%;
left: 50%;
transform: translate(-50%, -50%);
opacity: .9;
}
#button_play:hover {
opacity: 1;
cursor: pointer;
}
/* Announcement Pages */
.announcement_page {
visibility: hidden;
}
.card_div {
position: absolute;
width: 60%;
top: 48%;
left: 50%;
transform: translate(-50%, -50%);
}
.card {
width: 100%;
}
.card_button {
position: absolute;
width: 30%;
top: 95.5%;
left: 50%;
transform: translate(-50%, -50%);
opacity: .9;
}
.card_button:hover { opacity: 1 }
.round_score {
position: absolute;
height: 8%;
top: 66%;
transform: translate(-50%, -50%);
}
#round_score_green { left: 38%; }
#round_score_red { left: 80%; }
/* UI */
#logo_div {
position: fixed;
width: 23%;
min-width: 115px;
max-width: 220px;
top: 6%;
left: 4%;
opacity: .8;
}
#logo {
width: 100%;
}
#copyright {
position: absolute;
bottom: -5%;
left: 50%;
transform: translate(-50%);
width: 22%;
}
#scoreboard_div {
position: fixed;
width: 16%;
max-width: 160px;
min-width: 90px;
top: 6%;
right: 4%;
opacity: .8;
}
#scoreboard_img {
height: 100%;
width: 100%;
}
.board_score {
position: absolute;
height: 35%;
left: 76%;
}
#board_score_green { top: -1.5%; }
#board_score_red { top: 60%; }
#buttons_div {
position: fixed;
width: 35px;
height: 80px;
top: 47%;
transform: translate(0, -50%);
right: 4%;
}
.buttons_items {
position: absolute;
width: 100%;
opacity: .7;
}
.button_restart {
height: 33.333%;
top: 0;
}
.button_divider {
height: 33.333%;
width: 70%;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
opacity: .5;
}
.button_draw {
height: 33.333%;
bottom: 0;
}
.button_restart:hover { opacity: 1; }
.button_draw:hover { opacity: 1; }
.nav {
position: fixed;
width: 12%;
max-width: 125px;
min-width: 75px;
bottom: 5%;
opacity: .85;
}
.left_nav { left: 4%; }
.right_nav { right: 4%; }
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