Created
April 18, 2017 00:03
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Cesium: calculate camera heights for tile zoom levels
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var zoomLevelHeights = getZoomLevelHeights(1); | |
for (var i = 0; i < zoomLevelHeights.length; i++) { | |
console.log('Level: ' + zoomLevelHeights[i].level + ', camera height: ' + zoomLevelHeights[i].height); | |
} | |
function getZoomLevelHeights(precision) { | |
precision = precision || 10; | |
var step = 100000.0; | |
var result = []; | |
var currentZoomLevel = 0; | |
for (var height = 100000000.0; height > step; height = height - step) { | |
var level = detectZoomLevel(height); | |
if (level === null) { | |
break; | |
} | |
if (level !== currentZoomLevel) { | |
var minHeight = height; | |
var maxHeight = height + step; | |
while (maxHeight - minHeight > precision) { | |
height = minHeight + (maxHeight - minHeight) / 2; | |
if (detectZoomLevel(height) === level) { | |
minHeight = height; | |
} | |
else { | |
maxHeight = height; | |
} | |
} | |
result.push({ | |
level: level, | |
height: Math.round(height) | |
}); | |
currentZoomLevel = level; | |
if (result.length >= 2) { | |
step = (result[result.length - 2].height - height) / 1000.0; | |
} | |
} | |
} | |
return result; | |
} | |
function detectZoomLevel(distance) { | |
var scene = cesiumWidget.scene; | |
var tileProvider = scene.globe._surface.tileProvider; | |
var quadtree = tileProvider._quadtree; | |
var drawingBufferHeight = cesiumWidget.canvas.height; | |
var sseDenominator = cesiumWidget.camera.frustum.sseDenominator; | |
for (var level = 0; level <= 19; level++) { | |
var maxGeometricError = tileProvider.getLevelMaximumGeometricError(level); | |
var error = (maxGeometricError * drawingBufferHeight) / (distance * sseDenominator); | |
if (error < quadtree.maximumScreenSpaceError) { | |
return level; | |
} | |
} | |
return null; | |
} |
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