Created
August 26, 2017 19:51
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Small script to provide texture sizes and popularity of each resolution type.
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#!/usr/bin/env python3 | |
from PIL import Image | |
import argparse | |
import re | |
import os | |
parser = argparse.ArgumentParser(description='Process image sizes from Unity Build Report.') | |
parser.add_argument('-f', '--filename', default=os.path.join(os.getenv('LOCALAPPDATA'), 'Unity\Editor\Editor.log')) | |
args = parser.parse_args() | |
filename = args.filename | |
imgregex = re.compile('^.*% (.*jpg$|.*png$|.*tif$)$') | |
imgs = [] | |
total = 0 | |
with open(filename) as f: | |
for line in f: | |
try: | |
imgname = imgregex.findall(line)[0] | |
imgpath = '../' + imgname | |
img = Image.open(imgpath) | |
imgs.append({'width': img.size[0], 'height': img.size[1], 'path': imgname}) | |
total += 1 | |
except: | |
continue | |
imgs = sorted(imgs, key=lambda k: k['width'], reverse=True) | |
resos = {} | |
outfile = os.path.join(os.getenv('LOCALAPPDATA'), 'BuildTextureOutput.log') | |
with open(outfile, 'w') as output: | |
for i in imgs: | |
output.write('{}x{} {}\n'.format(i['width'], i['height'], i['path'])) | |
resos['{}x{}'.format(i['width'], i['height'])] = resos.get('{}x{}'.format(i['width'], i['height']), 0) + 1 | |
for reso in sorted(resos, key=resos.get, reverse=True): | |
output.write('{:>9} {:5} ({:.0f}%)\n'.format(reso, resos[reso], resos[reso] / total * 100)) | |
print('Done. Results in {}'.format(outfile)) | |
os.startfile(outfile) |
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