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A starter template for pygame in python
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import pygame | |
from pygame import Vector2 | |
pygame.init() | |
class Game: | |
def __init__(self): | |
self.window_size = Vector2(512) | |
self.window = pygame.display.set_mode(self.window_size) | |
pygame.display.set_caption('playground') | |
self.screen_scale = 3 | |
self.bg_clear = pygame.Surface(self.window_size) | |
self.bg_clear.fill((60, 50, 60)) | |
self.clock = pygame.time.Clock() | |
self.running = False | |
@property | |
def screen_size(self): | |
return Vector2(self.window_size/self.screen_scale) | |
def run(self): | |
self.running = True | |
while self.running: | |
self.process_events() | |
self.update() | |
self.draw() | |
def process_events(self): | |
for event in pygame.event.get(): | |
if (event.type == pygame.QUIT or | |
(event.type == pygame.KEYDOWN and | |
event.key == pygame.K_ESCAPE)): | |
self.running = False | |
# react to events here | |
def update(self): | |
pygame.display.set_caption( | |
f'playground - {int(self.clock.get_fps())}fps') | |
dt = self.clock.tick(120)*.001 | |
# do updates here | |
def draw(self): | |
self.window.blit(self.bg_clear, Vector2()) | |
screen = pygame.Surface(self.screen_size, pygame.SRCALPHA) | |
# draw/blit to `screen` here | |
self.window.blit(pygame.transform.scale( | |
screen, self.window_size), Vector2()) | |
pygame.display.flip() | |
if __name__ == '__main__': | |
Game().run() |
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