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@fabiancarlos
Forked from crtr0/client.js
Created June 30, 2014 18:35
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// set-up a connection between the client and the server
var socket = io.connect();
// let's assume that the client page, once rendered, knows what room it wants to join
var room = "abc123";
socket.on('connect', function() {
// Connected, let's sign-up for to receive messages for this room
socket.emit('room', room);
});
socket.on('message', function(data) {
console.log('Incoming message:', data);
});
// attach Socket.io to our HTTP server
io = socketio.listen(server);
// handle incoming connections from clients
io.sockets.on('connection', function(socket) {
// once a client has connected, we expect to get a ping from them saying what room they want to join
socket.on('room', function(room) {
socket.join(room);
});
});
// now, it's easy to send a message to just the clients in a given room
room = "abc123";
io.sockets.in(room).emit('message', 'what is going on, party people?');
// this message will NOT go to the client defined above
io.sockets.in('foobar').emit('message', 'anyone in this room yet?');
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