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Maybe implementation in C#
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using System; | |
using System.Collections.Generic; | |
using System.Diagnostics.Contracts; | |
using System.Linq; | |
using System.Runtime.CompilerServices; | |
using System.Runtime.Serialization; | |
using System.Text; | |
using System.Threading.Tasks; | |
using Newtonsoft.Json; | |
using ProtoBuf; | |
using System.Diagnostics; | |
namespace Marreco.Util | |
{ | |
[DataContract, ProtoContract, JsonConverter(typeof(MaybeJsonConverter))] | |
[DebuggerNonUserCode] | |
public struct Maybe<T> : IEquatable<T>, IEquatable<Maybe<T>> | |
{ | |
[DataMember, ProtoMember(1)] | |
public readonly bool HasValue; | |
[DataMember, ProtoMember(2)] | |
[JsonProperty(ReferenceLoopHandling = ReferenceLoopHandling.Serialize)] | |
private readonly T _value; | |
static Maybe() | |
{ | |
var type = typeof (T); | |
if (type.IsGenericTypeDefinition && (type.GetGenericTypeDefinition() == typeof(Maybe<>))) | |
throw new TypeLoadException("Cannot have Maybe<Maybe<>>"); | |
} | |
public Maybe(T value) | |
{ | |
_value = value; | |
HasValue = IsValidValue(value); | |
} | |
public static Maybe<T> None { get; } = default(Maybe<T>); | |
private static bool IsValidValue(T value) | |
{ | |
if (value == null) | |
return false; | |
if (typeof (T) == typeof (string)) | |
return !string.IsNullOrEmpty(value.ToString()); | |
return true; | |
} | |
public T ValueOrDefault(T defaultValue = default(T)) | |
{ | |
if (HasValue) | |
return _value; | |
else | |
return defaultValue; | |
} | |
public Maybe<TResult> Select<TResult>(Func<T, TResult> f) => this.Select(x => (Maybe<TResult>) f(x)); | |
public void Do(Action<T> f) | |
{ | |
if (HasValue) | |
f(_value); | |
} | |
public Maybe<TResult> Select<TResult>(Func<T, Maybe<TResult>> f) //monad bind | |
{ | |
if (HasValue) | |
return f(_value); | |
else | |
return default(Maybe<TResult>); | |
} | |
public Maybe<T> Where(Func<T, bool> f) | |
{ | |
if (HasValue && f(_value)) | |
return this; | |
else | |
return default(Maybe<T>); | |
} | |
public bool Equals(T other) | |
{ | |
if (!HasValue) | |
return !IsValidValue(other); | |
return _value.Equals(other); | |
} | |
public bool Equals(Maybe<T> other) | |
{ | |
if (!HasValue) | |
return !other.HasValue; | |
if (!other.HasValue) | |
return false; | |
if ((_value == null) || (other._value == null)) | |
return false; | |
return _value.Equals(other._value); | |
} | |
public override bool Equals(object obj) | |
{ | |
if (obj is Maybe<T>) | |
return this.Equals((Maybe<T>) obj); | |
if (obj is T) | |
return this.Equals((T) obj); | |
if (obj == null) | |
return !this.HasValue; | |
if (_value != null) | |
return _value.Equals(obj); | |
return false; | |
} | |
public override int GetHashCode() | |
{ | |
return (!HasValue) ? 0 : _value.GetHashCode() + 1; | |
} | |
public static implicit operator Maybe<T>(T value) => new Maybe<T>(value); | |
public static bool operator ==(Maybe<T> x, Maybe<T> y) => x.Equals(y); | |
public static bool operator !=(Maybe<T> x, Maybe<T> y) => !(x == y); | |
public static bool operator ==(Maybe<T> x, T y) => x.Equals(y); | |
public static bool operator !=(Maybe<T> x, T y) => !(x == y); | |
public override string ToString() => HasValue ? $"Some({_value.ToString()})" : "None" ; | |
public Maybe<TResult> Cast<TResult>() | |
where TResult : class | |
{ | |
return this.Select(s => s as TResult); | |
} | |
} | |
} |
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