This exercise allows to displace circles in a non-overlapping way. The collision detection introduced in this gist has been used in order to guarantee a certain padding between circles. The slider on the top allows to change the padding distance between circles.
Last active
January 31, 2024 07:39
-
-
Save fabiovalse/bf9c070d0fa6bab79d6a to your computer and use it in GitHub Desktop.
Non-overlapping circles through collision detection
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
.node { | |
fill: steelblue; | |
} | |
.axis .domain { | |
fill: none; | |
stroke: #000; | |
stroke-opacity: .3; | |
stroke-width: 10px; | |
stroke-linecap: round; | |
} | |
.axis .halo { | |
fill: none; | |
stroke: #ddd; | |
stroke-width: 8px; | |
stroke-linecap: round; | |
} | |
.slider .handle { | |
fill: #fff; | |
stroke: #000; | |
stroke-opacity: .5; | |
stroke-width: 1.25px; | |
cursor: crosshair; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<script src="http://d3js.org/d3.v3.min.js"></script> | |
<link rel="stylesheet" type="text/css" href="index.css"> | |
<title>Collision detection with force layout</title> | |
</head> | |
<body> | |
<script src="index.js"></script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var width = 960, | |
height = 500, | |
padding = 10, | |
min_padding = 0, | |
max_padding = 50, | |
maxRadius = 10, | |
n = 200; | |
var nodes = d3.range(n).map(function(i) { | |
var r = Math.sqrt(1 / 1 * -Math.log(Math.random())) * maxRadius, | |
d = {id: i, radius: r, cx: width/2+Math.random()*150-75, cy: height/2+Math.random()*150-75}; | |
return d; | |
}); | |
nodes.forEach(function(d) { d.x = d.cx; d.y = d.cy; }); | |
var svg = d3.select("body").append("svg") | |
.attr("width", width) | |
.attr("height", height); | |
var circle = svg.selectAll("circle") | |
.data(nodes); | |
var enter_circle = circle.enter().append("circle") | |
.attr('class', 'node'); | |
enter_circle | |
.attr("r", function(d) { return d.radius; }) | |
.attr("cx", function(d) { return d.cx; }) | |
.attr("cy", function(d) { return d.cy; }); | |
var force = d3.layout.force() | |
.nodes(nodes) | |
.size([width, height]) | |
.gravity(.02) | |
.charge(0) | |
.on("tick", tick) | |
.start(); | |
force.alpha(.05); | |
function tick(e) { | |
//force.alpha(.01); | |
circle | |
.each(gravity(.2 * e.alpha)) | |
.each(collide(.5)) | |
.attr("cx", function(d) { return d.x; }) | |
.attr("cy", function(d) { return d.y; }); | |
} | |
/* SLIDER | |
*/ | |
var x = d3.scale.linear() | |
.domain([min_padding, max_padding]) | |
.range([0, width/2]) | |
.clamp(true); | |
svg.append("g") | |
.attr("class", "x axis") | |
.attr("transform", "translate(10, 10)") | |
.call(d3.svg.axis() | |
.scale(x) | |
.ticks(0) | |
.tickSize(0)) | |
.select(".domain") | |
.select(function() { return this.parentNode.appendChild(this.cloneNode(true)); }) | |
.attr("class", "halo"); | |
var brush = d3.svg.brush() | |
.x(x) | |
.extent([0, 0]) | |
.on("brush", brushed); | |
var slider = svg.append("g") | |
.attr("class", "slider") | |
.call(brush); | |
slider.selectAll(".extent,.resize") | |
.remove(); | |
var handle = slider.append("circle") | |
.attr("class", "handle") | |
.attr("transform", "translate(10, 10)") | |
.attr("r", 9); | |
slider | |
.call(brush.event); | |
function brushed() { | |
var value = brush.extent()[0]; | |
if (d3.event.sourceEvent) { | |
value = x.invert(d3.mouse(this)[0]); | |
brush.extent([value, value]); | |
force.alpha(.01); | |
} | |
handle.attr("cx", x(value)); | |
padding = value; | |
} | |
// Resolve collisions between nodes. | |
function collide(alpha) { | |
var quadtree = d3.geom.quadtree(nodes); | |
return function(d) { | |
var r = d.radius + maxRadius + padding, | |
nx1 = d.x - r, | |
nx2 = d.x + r, | |
ny1 = d.y - r, | |
ny2 = d.y + r; | |
quadtree.visit(function(quad, x1, y1, x2, y2) { | |
if (quad.point && (quad.point !== d)) { | |
var x = d.x - quad.point.x, | |
y = d.y - quad.point.y, | |
l = Math.sqrt(x * x + y * y), | |
r = d.radius + quad.point.radius + padding; | |
if (l < r) { | |
l = (l - r) / l * alpha; | |
d.x -= x *= l; | |
d.y -= y *= l; | |
quad.point.x += x; | |
quad.point.y += y; | |
} | |
} | |
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1; | |
}); | |
}; | |
} | |
// Move nodes toward cluster focus. | |
function gravity(alpha) { | |
return function(d) { | |
d.y += (d.cy - d.y) * alpha; | |
d.x += (d.cx - d.x) * alpha; | |
}; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment