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Created June 25, 2010 17:59
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#!/usr/bin/env python
"""
Copyright (c) 2010 Sam Phippen <samphippen@googlemail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
"""
from random import randint, seed
from pyglet import gl
from pyglet.graphics import OrderedGroup, Batch, Group
from pyglet import window, image
from time import sleep
from math import log
from BeautifulSoup import BeautifulStoneSoup
import pyglet
import os,sys
import numpy as np
import ctypes
def clamp(x, lower, upper):
if x > upper:
x = upper
elif x < lower:
x = lower
return x
class Triangle:
def __init__(self):
self.points = []
self.color = [0,0,0,255]
def clone(self):
t = Triangle()
t.points = self.points[0:]
t.color = self.color[0:]
return t
def serialize_points(self):
result = []
for x,y in self.points:
result.append(x)
result.append(y)
return result
def serialize_color(self):
return self.color[0:]
def svg_soup_import(self, soup, height):
"""
Import the triangle from a BeatufilSoup SVG polygon.
"""
pts = soup['points'].split(' ')
for i in range(0, len(pts)):
x,y = pts[i].split(',')
self.points.append([int(x), height - int(y)])
sty = soup['style'].replace('; ', ';').split(';')
for opt in sty:
try:
name,value = opt.split(':')
except ValueError:
continue
if name == 'fill':
self.color[0] = int(value[1:3], 16)
self.color[1] = int(value[3:5], 16)
self.color[2] = int(value[5:7], 16)
elif name == 'fill-opacity':
self.color[3] = int(255.0*float(value))
def recolor_self_delta(self, delta):
color = self.color
x = randint(0,3)
new_red,new_green,new_blue,new_alpha = color
if x == 0:
new_red = clamp(color[0]+randint(-delta,delta),0,255);
elif x == 1:
new_green = clamp(color[1]+randint(-delta,delta),0,255);
elif x == 2:
new_blue = clamp(color[2]+randint(-delta,delta),0,255);
else:
new_alpha = clamp(color[3]+randint(-delta,delta),0,255);
self.color = [new_red, new_green, new_blue, new_alpha]
def generate(self, xmax, ymax):
self.points = [0]*3
for i in xrange(0,3):
x,y = randint(0,xmax),randint(0,ymax)
self.points[i] = (x,y)
self.color[0] = randint(0,255)
self.color[1] = randint(0,255)
self.color[2] = randint(0,255)
self.color[3] = randint(0,255)
def reshape_delta(self, xmax, ymax, delta):
points = self.points
for i in xrange(0, randint(0,4)):
choice = randint(0,len(self.points)-1)
x,y = randint(-delta,delta), randint(-delta, delta)
x += points[choice][0]
y += points[choice][1]
x = clamp(x, 0, xmax)
y = clamp(y, 0, ymax)
points[choice] = (x,y)
class XTranslationGroup(Group):
def __init__(self, x_translation, order):
super(XTranslationGroup, self).__init__(parent=OrderedGroup(order))
self._x_translation = x_translation
def set_state(self):
gl.glPushMatrix()
gl.glTranslatef(self._x_translation,0,0)
gl.glPushMatrix()
def unset_state(self):
gl.glPopMatrix()
gl.glPopMatrix()
group = None
class Drawing:
def __init__(self, width, height, background=[255,255,255]):
self.width = width
self.height = height
self.triangles = []
self.batch = Batch()
self.bg_colour = background
has_fbo = gl.gl_info.have_extension('GL_EXT_framebuffer_object')
#setup a framebuffer
self.fb = gl.GLuint()
gl.glGenFramebuffersEXT(1, ctypes.byref(self.fb))
gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, self.fb)
#allocate a texture for the fb to render to
tex = image.Texture.create_for_size(gl.GL_TEXTURE_2D, width, height, gl.GL_RGBA)
gl.glBindTexture(gl.GL_TEXTURE_2D, tex.id)
gl.glFramebufferTexture2DEXT(gl.GL_FRAMEBUFFER_EXT, gl.GL_COLOR_ATTACHMENT0_EXT, gl.GL_TEXTURE_2D, tex.id, 0)
status = gl.glCheckFramebufferStatusEXT(gl.GL_FRAMEBUFFER_EXT)
assert status == gl.GL_FRAMEBUFFER_COMPLETE_EXT
gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, 0)
self.bg = self.batch.add( 6,
gl.GL_TRIANGLES,None,
("v2i/static", (0,0,0,height,width,height,width,height,width,0,0,0)),
("c3B/static",background*6)
)
def clone(self):
global group
d = Drawing(self.width, self.height, self.bg_colour)
bufferlength = len(self.triangles)
d.vertex_list = d.batch.add(
bufferlength*3, gl.GL_TRIANGLES, group,
("v2i/stream", [0]*bufferlength*6),
("c4B/stream", [0]*bufferlength*12)
)
d.triangles = [t.clone() for t in self.triangles]
d.refresh_batch()
return d
def mutate(self, num_mutations):
triangles = self.triangles
for i in xrange(0, num_mutations):
e = randint(0,2)
if e == 0:
choice = randint(0, len(triangles)-1)
triangles[choice].recolor_self_delta(5)
self.update_index(choice)
elif e == 1:
choice = randint(0, len(triangles)-1)
triangles[choice].reshape_delta(self.width, self.height, 25)
self.update_index(choice)
elif e == 2:
c1 = randint(0, len(triangles)-1)
c2 = clamp(c1 + randint(-5,5), 0, len(triangles)-1)
triangles[c1],triangles[c2] = triangles[c2],triangles[c1]
self.update_index(c1)
self.update_index(c2)
def update_index(self, i):
vl = self.vertex_list
t = self.triangles[i]
i1 = i*6
vl.vertices[i1:i1+6] = t.serialize_points()
i1 *= 2
vl.colors[i1:i1+12] = t.serialize_color()*3
def draw(self):
gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, self.fb)
self.batch.draw()
gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, 0)
def refresh_batch(self):
for i in xrange(0, len(self.triangles)):
self.update_index(i)
def generate(self, number_triangles):
vertices = []
colors = []
for i in xrange(0, number_triangles):
t = Triangle()
t.generate(self.width, self.height)
self.triangles.append(t)
vertices.extend(t.serialize_points())
colors.extend(t.serialize_color()*3)
self.vertex_list = self.batch.add(
number_triangles*3, gl.GL_TRIANGLES, None,
("v2i/stream", vertices),
("c4B/stream", colors)
)
self.refresh_batch()
def svg_import(self, svg_file):
"""
Import the drawing from an SVG file.
"""
xml = open(svg_file).read()
soup = BeautifulStoneSoup(xml).svg
# Width and Height
w = int(soup['width'].replace('px', ''))
h = int(soup['height'].replace('px', ''))
if w != self.width or h != self.height:
raise Exception("Image dimensions don't match.")
# two clockwise round triangles make a square
self.bg.vertices = [ 0,0,
0,h,
w,h,
w,h,
w,0,
0,0]
# Background colours
try:
name,value = soup.rect['style'].split(':')
except ValueError:
pass
if name == 'fill':
self.bg_colour[0] = int(value[1:3], 16)
self.bg_colour[1] = int(value[3:5], 16)
self.bg_colour[2] = int(value[5:7], 16)
self.bg.colors = self.bg_colour*6
# Polygons
polygons = soup.findAll('polygon')
vertices = []
colors = []
for p in polygons:
T = Triangle()
T.svg_soup_import(p, self.height)
self.triangles.append(T)
vertices.extend(T.serialize_points())
colors.extend(T.serialize_color()*3)
self.vertex_list = self.batch.add(
len(polygons)*3, gl.GL_TRIANGLES, XTranslationGroup(self.width * 2, 1),
("v2i/stream", vertices),
("c4B/stream", colors)
)
self.refresh_batch()
def svg_export(self, image_file, svg_file):
"""
Export the drawing to an SVG file.
"""
f = open(svg_file,"w")
f.write('''<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="%dpx" height="%dpx" viewport="0 0 %d %d" version="1.1"
xmlns="http://www.w3.org/2000/svg">''' % (self.width,self.height,self.width,self.height))
f.write('\n\t<rect width="100%%" height="100%%" style="fill:#%02x%02x%02x;" />' %
( self.bg_colour[0],self.bg_colour[1],self.bg_colour[2] )
)
for t in self.triangles:
f.write('''\n\t<polygon points="%d,%d %d,%d %d,%d" style="fill:#%02x%02x%02x; fill-opacity:%f;" />''' % (
t.points[0][0],
self.height - t.points[0][1],
t.points[1][0],
self.height - t.points[1][1],
t.points[2][0],
self.height - t.points[2][1],
t.color[0],t.color[1],t.color[2],t.color[3]/255.0
))
f.write("\n</svg>")
f.close()
image_pixels = None
def compute_diff(array):
global keeps
a = np.frombuffer(array, dtype=np.uint8)
result = np.square(np.subtract(a, image_pixels))
return np.sum(result, dtype=np.uint64)
def draw_parent(parent, width):
parent.blit(width,0)
parent = None
parentdiff = None
keeps = []
newdrawing = None
olddrawing = None
def update(dt):
global newdrawing
global olddrawing
olddrawing = newdrawing.clone()
newdrawing.mutate(5)
blitted = 0
image_pixels = None
i = 0
def main(image_file, num_polygons=250, resume=False):
global image_pixels
global keeps
global newdrawing, olddrawing
global blitted
pic = image.load(image_file)
width = pic.width
height = pic.height
size = width*height
newdrawing = Drawing(width,height)
try:
os.path.isfile(resume)
except TypeError:
svg_file = image_file + '.svg'
if resume == True:
newdrawing.svg_import(svg_file)
else:
newdrawing.generate(num_polygons)
else:
newdrawing.svg_import(resume)
svg_file = resume
w = window.Window(width*2,height,"cows", vsync = False)
w.set_visible(True)
gl.glEnable(gl.GL_BLEND)
gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
fps = pyglet.clock.Clock()
#use this for pixel dumps
a = (gl.GLubyte * (4*size))(0)
@w.event
def on_close():
olddrawing.svg_export(image_file, svg_file)
@w.event
def on_draw():
#w.clear()
global parent
global parentdiff
global olddrawing,newdrawing
global blitted
global image_pixels
global keeps
global i
if not blitted:
"""
At the start we've not seen the target before,
so draw it and store the pixel data.
"""
pic.blit(0,0)
blitted = 1
image_pixels = (gl.GLubyte * (4*size))(0)
gl.glReadPixels(0,
0,
newdrawing.width,
newdrawing.height,
gl.GL_RGBA,
gl.GL_UNSIGNED_BYTE,
image_pixels
)
image_pixels = np.frombuffer(image_pixels, dtype=np.uint8).astype(np.int32)
# Draw the new child
newdrawing.draw()
# Read the pixel data for the child and find out if its any good
gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, newdrawing.fb)
gl.glReadPixels(0,
0,
newdrawing.width,
newdrawing.height,
gl.GL_RGBA, gl.GL_UNSIGNED_BYTE, a)
gl.glBindFramebufferEXT(gl.GL_FRAMEBUFFER_EXT, 0)
diff = compute_diff(a)
if parent == None or diff < parentdiff:
# The new drawing is better.
# Redraw the parent as this child.
# Set this child's diff as the new one to beat.
parent = image.ImageData(newdrawing.width,newdrawing.height,"RGBA",a)
parentdiff = diff
draw_parent(parent, newdrawing.width)
else:
# The new drawing sucks. Replace it
# dump it's framebuffer first though!!!!
gl.glDeleteFramebuffersEXT(1, ctypes.byref(newdrawing.fb))
newdrawing = olddrawing
i += 1
if (i % 20 == 0):
# Use the window title to let the user know how we're doing
w.set_caption(str(fps.get_fps())+" "+str(parentdiff) + " " + str(log(parentdiff,10))+ " " + str(i))
fps.tick()
# Isolate and mutate the child on each clock tick
pyglet.clock.schedule(update)
# Set it running
pyglet.app.run()
if __name__ == "__main__":
#import cProfile,pstats
#prof = cProfile.Profile()
#prof = prof.runctx("main()", globals(), locals())
#stats = pstats.Stats(prof)
#stats.sort_stats("cumulative")
#stats.print_stats(800)
#stats.print_callees()
#stats.print_callers()
polygons = 250
resume = False
try:
if len(sys.argv) > 4:
raise Exception('Too many arguments.')
elif sys.argv[2][0:11] == '--polygons=':
if len(sys.argv) > 3:
raise Exception('Too many arguments.')
polygons = int(sys.argv[2][11:])
print 'Using custom number of polygons (%d).' % polygons
elif sys.argv[2][0:8] == '--resume':
resume = len(sys.argv[2]) == 8 or sys.argv[2][9:14].lower() != 'false'
try:
resume = sys.argv[3]
print 'Resuming from previous session using %s.' % resume
except IndexError:
print 'Resuming from previous session using default path.'
else:
raise Exception('Invalid argument.')
except Exception as e:
if len(sys.argv) != 2:
print e
print 'Usage: genetic.py IMAGE_FILE [--polygons=250]'
print ' or: genetic.py IMAGE_FILE [--resume=False [SVG_FILE]]'
sys.exit(1)
else:
main(sys.argv[1])
else:
main(sys.argv[1], num_polygons=polygons, resume=resume)
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