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alias startmemcached="launchctl load -w /System/Library/LaunchDaemons/com.danga.memcached.plist" | |
alias stopmemcached="launchctl unload /System/Library/LaunchDaemons/com.danga.memcached.plist" | |
alias startmanimal="startmemcached; mvn clean tomcat7:run-war" |
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// http://unitycoder.com/blog/2012/02/26/water-splash-screen-effect-shader/ | |
Shader "Custom/waterscreen1" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_Water ("WaterBlur (BW)", 2D) = "white" {} | |
_Slide ("SliderTime", Range(0, 0.2)) = 0 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } |
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/** | |
* This is an example of how to make a class that fires off events to the BPM of a song. | |
* I haven't tested it and it may require work to compile, this is based off a much more complex | |
* manager from another project. | |
* | |
* Copyright (c) 2015 Eliot Lash | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
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Shader "Custom/crappyVertPerlin" { | |
Properties { | |
// _Slide ("SliderTime", Range(0, 20)) = 0 | |
_PerlinScale ("Perlin Scale", Vector) = (50, 50, 0, 0) | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } | |
Pass { | |
CGPROGRAM |
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javax.mail.AuthenticationFailedException: 535 5.7.3 Authentication unsuccessful | |
at com.sun.mail.smtp.SMTPTransport$Authenticator.authenticate(SMTPTransport.java:809) | |
at com.sun.mail.smtp.SMTPTransport.authenticate(SMTPTransport.java:752) | |
at com.sun.mail.smtp.SMTPTransport.protocolConnect(SMTPTransport.java:669) | |
at javax.mail.Service.connect(Service.java:317) | |
at javax.mail.Service.connect(Service.java:176) | |
at javax.mail.Service.connect(Service.java:125) | |
at javax.mail.Transport.send0(Transport.java:194) | |
at javax.mail.Transport.send(Transport.java:124) | |
at hudson.tasks.Mailer$DescriptorImpl.doSendTestMail(Mailer.java:519) |
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#!/bin/bash | |
# This script is designed to build the SOOMLA Store android plugin, and install it into a Unity game. | |
# Update the variables in the config section below to customize for your environment. | |
# | |
# Copyright (c) 2014 Eliot Lash | |
# | |
# Permission is hereby granted, free of charge, to any person obtaining a copy | |
# of this software and associated documentation files (the "Software"), to deal | |
# in the Software without restriction, including without limitation the rights |
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// Hover.com "Zone file import/export" has been *Planned* since 2011 | |
// https://help.hover.com/entries/471066-Zone-file-import-export | |
// Here's a brittle approximation of export. | |
// | |
// 1. login to your account: https://www.hover.com/domains | |
// 2. run the following in your browser's JavaScript console, changing the first line | |
// to your domain | |
// 3. copy the text logged to the console. | |
// 4. manually correct FQDNs, these have to end with a period "." | |
// |
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//created by Eliot Lash and Robert Muller on 10/3/10 | |
//copyright Eliot Lash and Robert Muller 2011 | |
//Welcome to Ye Olde Sea Pluss Pluss! | |
#include <iostream> | |
#include <string> | |
#include "olde.h" | |
#define normal |
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class Arc { | |
boolean collidesWith(PolarCoord point) { | |
return !( sin(startAngle) > sin(point.t) || | |
sin(stopAngle) < sin(point.t) || | |
cos(startAngle) > cos(point.t) || | |
cos(stopAngle) < cos(point.t) || | |
minRadius > point.r || | |
maxRadius < point.r ); | |
} | |
} |
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