Created
October 28, 2017 05:02
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Function pour initialiser une grille qui va occuper tout l'espace disponible
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/** | |
* | |
* {@inheritDoc} | |
*/ | |
protected void onSizeChanged(int w, int h, int oldw, int oldh) { | |
super.onSizeChanged(w, h, oldw, oldh); | |
//Toutes les valeur sont en pixel, donc assure toi de les convertir en dp | |
//pour ne pas avoir de mauvaise surprise sur differents appareils | |
final int startX = 20; | |
final int offset = 20; | |
int x = startX; | |
int y = 20; | |
//Calcule la longueur et largeur d'un rectangle en se tenant en compte | |
//les parametres ci-dessus | |
int rectWidth = (w - (2 * x) - offset * (gameModel.N_RECTS_PER_ROW - 1)) | |
/ gameModel.N_RECTS_PER_ROW; | |
int rectHeight = (h - (2 * y) - offset * (gameModel.N_RECTS_PER_ROW - 1)) | |
/ gameModel.N_RECTS_PER_ROW; | |
byte maxValue = 9; | |
Random rand = new Random(); | |
for (int r = 0; r < gameModel.N_RECTS_PER_ROW; r++) { | |
for (int c = 0, value, xMax, yMax; | |
c < gameModel.N_RECTS_PER_ROW; | |
c++) { | |
value = rand.nextInt(maxValue) + 1; | |
if(rand.nextBoolean()) | |
value *= -1; | |
xMax = x + rectWidth; | |
yMax = y + rectHeight; | |
gameModel.RECT_LIST[r][c] = new MaxitCell(x, y, xMax, yMax, String.valueOf(value)); | |
x = x + rectWidth + offset; | |
} | |
y = y + rectHeight + offset; | |
x = startX; | |
} | |
gameModel.updateHighlighter(); | |
} |
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