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using System.Collections.Generic; | |
using UnityEngine; | |
public class CalculateCameraBox : MonoBehaviour | |
{ | |
private Camera _camera; | |
private EdgeCollider2D _camEdgeCollider; | |
private float _sizeX, _sizeY, _ratio; | |
[SerializeField] private bool isPortrait; | |
[SerializeField][Range(1f,10f)] private float sizeRatioX = 2, sizeRatioY = 2; | |
public void Calculate() | |
{ | |
_camera = GetComponent<Camera>(); | |
if (!TryGetComponent(out _camEdgeCollider)) | |
{ | |
Debug.LogWarning("Edge Collider not Founded"); | |
return; | |
} | |
_ratio = isPortrait ? (float)Screen.width / (float)Screen.height : (float)Screen.height / (float)Screen.width; | |
_sizeY = _camera.orthographicSize * 2; | |
_sizeX = _sizeY * _ratio; | |
List<Vector2> points = new(5) | |
{ | |
new Vector2(-_sizeX /sizeRatioX, -_sizeY /sizeRatioY), | |
new Vector2(_sizeX / sizeRatioX, -_sizeY /sizeRatioY), | |
new Vector2(_sizeX / sizeRatioX, _sizeY /sizeRatioY), | |
new Vector2(-_sizeX /sizeRatioX, _sizeY/sizeRatioY), | |
new Vector2(-_sizeX /sizeRatioX, -_sizeY /sizeRatioY), | |
}; | |
_camEdgeCollider.SetPoints(points); | |
} | |
} |
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using UnityEditor; | |
using UnityEngine; | |
[CustomEditor(typeof(CalculateCameraBox))] | |
public class CalculateCameraBoxEditor : Editor | |
{ | |
public override void OnInspectorGUI() | |
{ | |
base.OnInspectorGUI(); | |
CalculateCameraBox calculateCameraBox = (CalculateCameraBox)target; | |
if (GUILayout.Button("Create")) | |
{ | |
calculateCameraBox.Calculate(); | |
} | |
} | |
} |
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