Created
April 6, 2018 12:29
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tidal midi test
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import Sound.Tidal.MIDI.Context | |
import Sound.Tidal.MIDI.Control | |
import Sound.Tidal.MIDI.CC | |
devices <- midiDevices | |
m1 <- midiStream devices "" 1 synthController | |
m1 $ midinote "60*4 62*4 64*2 65*4" | |
m1 $ silence | |
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/*{ "vertexCount": 100, "midi": true }*/ | |
precision mediump float; | |
attribute float vertexId; | |
uniform float vertexCount; | |
uniform float time; | |
uniform vec2 resolution; | |
varying vec4 v_color; | |
uniform sampler2D midi; | |
uniform sampler2D note; | |
void main() { | |
float i = vertexId + time * 0.01; | |
// float k = texture2D(midi, vec2(181. / 256., 119. / 256.)).x; | |
float k = ( | |
texture2D(note, vec2(60. / 128.)).x * 1. + | |
texture2D(note, vec2(62. / 128.)).x * 2. + | |
texture2D(note, vec2(64. / 128.)).x * 3. + | |
texture2D(note, vec2(65. / 128.)).x | |
) * 20.; | |
vec3 pos = vec3(cos(i * k), sin(i * 5.), cos(i * 2.)); | |
gl_Position = vec4(pos.x, pos.y, pos.z, 1); | |
v_color = vec4(fract(vertexId / 1.), 1,1,1); | |
} |
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