Created
November 9, 2017 13:52
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precision mediump float; | |
uniform float time; | |
uniform vec2 resolution; | |
uniform sampler2D video1; | |
uniform sampler2D video2; | |
uniform sampler2D video3; | |
vec2 rotate(in vec2 p, in float t) { | |
return mat2( | |
sin(t), cos(t), | |
cos(t), -sin(t) | |
) * p; | |
} | |
void main() { | |
float t = time * .3; | |
vec2 uv = gl_FragCoord.xy / resolution; | |
uv -= .5; | |
uv.y *= resolution.y / resolution.x; | |
// uv *= uv; | |
vec2 uv1 = mod(uv * mat2( | |
1, sin(time * .2) * 9., | |
cos(time * .4 + .2) * -.5, 1 | |
), .12); | |
vec2 uv2 = mod(uv * mat2( | |
1, sin(time * .3) * .8, | |
cos(time *.3) * 2., 1 | |
), .17); | |
uv2 = rotate(uv2, t) + .5; | |
gl_FragColor = ( | |
texture2D(video1, uv1) + | |
texture2D(video2, uv2) | |
) * .5; | |
} |
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