An introduction to curl
using GitHub's API.
Makes a basic GET request to the specifed URI
curl https://api.github.com/users/caspyin
// found here http://forums.shopify.com/categories/2/posts/29259 | |
var getOrdinal = function(n) { | |
var s=["th","st","nd","rd"], | |
v=n%100; | |
return n+(s[(v-20)%10]||s[v]||s[0]); | |
} |
<!doctype html> | |
<!-- http://taylor.fausak.me/2015/01/27/ios-8-web-apps/ --> | |
<html> | |
<head> | |
<title>iOS 8 web app</title> | |
<!-- CONFIGURATION --> |
An introduction to curl
using GitHub's API.
Makes a basic GET request to the specifed URI
curl https://api.github.com/users/caspyin
This guide supports Ubuntu Precise Pangolin 12.04, Ubuntu Oneiric Ocelot 11.10, Ubuntu Natty Narwhal 11.04, and Ubuntu Maverick Meerkat 10.10. Separate guides are available for Ubuntu Lucid Lynx 10.04 and Ubuntu Hardy Heron 8.04. This guide will enable several external encoding and decoding libraries: libfaac (AAC encoder), libfdk-aac (AAC encoder), libmp3lame (MP3 encoder), libopencore-amr (AMR encoder/decoder), librtmp (for additional RTMP protocols), libtheora (Theora encoder), libvorbis (Vorbis encoder), libvpx (VP8 encoder/decoder), and libx264 (H.264 encoder). These are optional and may be omitted if desired. This guide will also install many filters (see the filter list in the [Filtering Guide](https://ffmpeg.org/trac/ffmpeg/wiki/Fi
/** | |
add ability to load json fixtures into jasmine | |
**/ | |
var readJsonFixtures = function() { | |
return jasmine.getJsonFixtures().proxyCallTo_('read', arguments); | |
}; | |
var preloadJsonFixtures = function() { | |
jasmine.getJsonFixtures().proxyCallTo_('preload', arguments); |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger (doppelheathen@gmail.com) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |
using UnityEngine; | |
using System.Collections; | |
public class Fps : MonoBehaviour | |
{ | |
private float count; | |
private IEnumerator Start() | |
{ | |
GUI.depth = 2; |