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@lattner
lattner / async_swift_proposal.md
Last active April 21, 2024 09:43 — forked from oleganza/async_swift_proposal.md
Concrete proposal for async semantics in Swift

Async/Await for Swift

Introduction

Modern Cocoa development involves a lot of asynchronous programming using closures and completion handlers, but these APIs are hard to use. This gets particularly problematic when many asynchronous operations are used, error handling is required, or control flow between asynchronous calls gets complicated. This proposal describes a language extension to make this a lot more natural and less error prone.

This paper introduces a first class Coroutine model to Swift. Functions can opt into to being async, allowing the programmer to compose complex logic involving asynchronous operations, leaving the compiler in charge of producing the necessary closures and state machines to implement that logic.

@humblehacker
humblehacker / CVPixelBufferDeepCopy.swift
Last active February 13, 2022 20:35
Creates a deep copy of a CVPixelBuffer. Compatible with Swift 2.3.
extension CVPixelBuffer
{
/// Deep copy a CVPixelBuffer:
/// http://stackoverflow.com/questions/38335365/pulling-data-from-a-cmsamplebuffer-in-order-to-create-a-deep-copy
func copy() -> CVPixelBuffer
{
precondition(CFGetTypeID(self) == CVPixelBufferGetTypeID(), "copy() cannot be called on a non-CVPixelBuffer")
var _copy: CVPixelBuffer?
@russbishop
russbishop / StringLiteral.swift
Created September 9, 2016 18:31
Make ExpressibleByStringLiteral tolerable
// If you want types initializable from String literals
// but don't want to implement three separate initializers.
extension ExpressibleByUnicodeScalarLiteral where Self: ExpressibleByStringLiteral, Self.StringLiteralType == String {
public init(unicodeScalarLiteral value: String) {
self.init(stringLiteral: value)
}
}
@caojianhua
caojianhua / OpenGLToCVPixelBuffer.m
Created January 27, 2016 09:29
Create CVPixelBufferRef from OpenGL
@interface SREAGLContext : NSObject
+ (EAGLContext*)sharedContext;
+ (EAGLContext*)newContext: (EAGLRenderingAPI) api;
@end
@implementation SREAGLContext