This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
| // | |
| // _____ _ _____ | |
| // |_ _|_|___ _ _ |_ _|_ _ _ ___ ___ ___ | |
| // | | | | | | | | | | | | | -_| -_| | | |
| // |_| |_|_|_|_ | |_| |_____|___|___|_|_| | |
| // |___| | |
| // A Complete and Easy to use Tweens library in One File | |
| // | |
| // Basic use: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //#define SHADER_COMPILATION_LOGGING | |
| //#define SKIP_SHADER_COMPILATION | |
| using System.Collections.Generic; | |
| using UnityEditor.Build; | |
| using UnityEditor.Rendering; | |
| using UnityEngine; | |
| using UnityEngine.Rendering; | |
| public class ShaderStripper : IPreprocessShaders |