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@fatih
Created August 11, 2013 21:05
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Concurrent safe SET data structure in Go (Golang)
// A very simple example about how to use concurrent-safe SETs (using string as keys) in GO
package main
import (
"fmt"
"sync"
)
type Set struct {
m map[string]bool
sync.RWMutex
}
func New() *Set {
return &Set{
m: make(map[string]bool),
}
}
func main() {
// Initialize our Set
s := New()
// Add example items
s.Add("item1")
s.Add("item1") // duplicate item
s.Add("item2")
fmt.Printf("%d items\n", s.Len())
// Clear all items
s.Clear()
if s.IsEmpty() {
fmt.Printf("0 items\n")
}
s.Add("item2")
s.Add("item3")
s.Add("item4")
// Check for existence
if s.Has("item2") {
fmt.Println("item2 does exist")
}
// Remove some of our items
s.Remove("item2")
s.Remove("item4")
fmt.Println("list of all items:", s.List())
}
// Add add
func (s *Set) Add(item string) {
s.Lock()
defer s.Unlock()
s.m[item] = true
}
// Remove deletes the specified item from the map
func (s *Set) Remove(item string) {
s.Lock()
defer s.Unlock()
delete(s.m, item)
}
// Has looks for the existence of an item
func (s *Set) Has(item string) bool {
s.RLock()
defer s.RUnlock()
_, ok := s.m[item]
return ok
}
// Len returns the number of items in a set.
func (s *Set) Len() int {
return len(s.List())
}
// Clear removes all items from the set
func (s *Set) Clear() {
s.Lock()
defer s.Unlock()
s.m = make(map[string]bool)
}
// IsEmpty checks for emptiness
func (s *Set) IsEmpty() bool {
if s.Len() == 0 {
return true
}
return false
}
// Set returns a slice of all items
func (s *Set) List() []string {
s.RLock()
defer s.RUnlock()
list := make([]string, 0)
for item := range s.m {
list = append(list, item)
}
return list
}
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