Created
August 15, 2020 10:06
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stereo separation manual counteraction not working
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diff --git a/Constraints.cs b/Constraints.cs | |
index 3c65282..1f751aa 100644 | |
--- a/Constraints.cs | |
+++ b/Constraints.cs | |
@@ -13,11 +13,15 @@ namespace ProceduralSkyMod | |
{ | |
public Camera main; | |
public Camera sky; | |
+ public Camera skyRight; | |
public Camera clear; | |
void OnPreCull() | |
{ | |
- clear.transform.rotation = sky.transform.rotation = main.transform.rotation; | |
+ clear.transform.rotation = skyRight.transform.rotation = sky.transform.rotation = main.transform.rotation; | |
+ skyRight.transform.position = sky.transform.position - sky.stereoSeparation * sky.transform.right; | |
+ //skyRight.transform.position = sky.transform.position + 10f * sky.transform.right; | |
+ //Debug.Log($"left eye {sky.transform.position * 10} right eye {skyRight.transform.position * 10} separation {sky.stereoSeparation * 10}"); | |
clear.transform.position = main.transform.position; | |
clear.fieldOfView = sky.fieldOfView = main.fieldOfView; | |
} | |
diff --git a/ProceduralSkyInitializer.cs b/ProceduralSkyInitializer.cs | |
index 23a0875..295f171 100644 | |
--- a/ProceduralSkyInitializer.cs | |
+++ b/ProceduralSkyInitializer.cs | |
@@ -95,6 +95,10 @@ namespace ProceduralSkyMod | |
skyCam.fieldOfView = mainCam.fieldOfView; | |
skyCam.nearClipPlane = mainCam.nearClipPlane; | |
skyCam.farClipPlane = 100; | |
+ skyCam.stereoTargetEye = StereoTargetEyeMask.Left; | |
+ skyCam.gameObject.AddComponent<PositionConstraintOnPreCull>().source = psMaster.transform; | |
+ Camera skyCamRight = GameObject.Instantiate(skyCam); | |
+ skyCamRight.stereoTargetEye = StereoTargetEyeMask.Right; | |
// clear cam | |
Camera clearCam = new GameObject() { name = "ClearCam" }.AddComponent<Camera>(); | |
@@ -106,11 +110,9 @@ namespace ProceduralSkyMod | |
SkyCamConstraint constraint = skyCam.gameObject.AddComponent<SkyCamConstraint>(); | |
constraint.main = mainCam; | |
constraint.sky = skyCam; | |
+ constraint.skyRight = skyCamRight; | |
constraint.clear = clearCam; | |
- PositionConstraintOnPreCull overrideHMD = skyCam.gameObject.AddComponent<PositionConstraintOnPreCull>(); | |
- overrideHMD.source = psMaster.transform; | |
- | |
// cloud render texture cam | |
Camera cloudRendTexCam = new GameObject() { name = "CloudRendTexCam" }.AddComponent<Camera>(); | |
cloudRendTexCam.transform.SetParent(psMaster.transform); |
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