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@fayalalebrun
Created October 23, 2021 08:33
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extern crate glium;
use std::{
sync::{Arc, Barrier},
time::{Duration, Instant},
};
use glium::glutin::{self, platform::unix::HeadlessContextExt};
use vulkano::{
buffer::{BufferUsage, CpuAccessibleBuffer, TypedBufferAccess},
command_buffer::{
submit::SubmitCommandBufferBuilder, AutoCommandBufferBuilder, CommandBufferUsage,
SubpassContents,
},
descriptor_set::PersistentDescriptorSet,
device::{
physical::{PhysicalDevice, PhysicalDeviceType},
Device, DeviceExtensions, Queue,
},
format::Format,
image::{swapchain, view::ImageView, AttachmentImage, ImageUsage, SampleCount, SwapchainImage},
instance::{debug::DebugCallback, Instance, InstanceExtensions},
pipeline::{
input_assembly::PrimitiveTopology, viewport::Viewport, GraphicsPipeline, PipelineBindPoint,
},
render_pass::{Framebuffer, FramebufferAbstract, RenderPass, Subpass},
sampler::{Filter, MipmapMode, Sampler, SamplerAddressMode},
swapchain::{AcquireError, Swapchain, SwapchainCreationError},
sync::{now, Fence, FlushError, GpuFuture, PipelineStages, Semaphore},
Version,
};
use vulkano_win::VkSurfaceBuild;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Window, WindowBuilder},
};
fn main() {
let event_loop_gl = glutin::event_loop::EventLoop::new();
// For some reason, this must be created before the vulkan window
let hrb = glutin::ContextBuilder::new()
.with_gl_debug_flag(true)
.with_gl(glutin::GlRequest::Latest)
.build_surfaceless(&event_loop_gl)
.unwrap();
let (
device,
instance,
mut swapchain,
surface,
event_loop,
mut viewport,
queue,
render_pass,
mut framebuffers,
sampler,
pipeline,
vertex_buffer,
) = vk_setup();
let image = Arc::new(
AttachmentImage::new_with_exportable_fd(
device.clone(),
[200, 200],
1,
Format::R16G16B16A16_UNORM,
ImageUsage {
sampled: true,
color_attachment: true,
transfer_source: true,
transfer_destination: true,
..ImageUsage::none()
},
SampleCount::Sample1,
)
.unwrap(),
);
let image_fd = image.export_posix_fd().unwrap();
let image_view = ImageView::new(image.clone()).unwrap();
let barrier = Arc::new(Barrier::new(2));
let barrier_2 = Arc::new(Barrier::new(2));
let acquire_sem = Arc::new(Semaphore::alloc_with_exportable_fd(device.clone()).unwrap());
let release_sem = Arc::new(Semaphore::alloc_with_exportable_fd(device.clone()).unwrap());
let acquire_fd = acquire_sem.export_opaque_fd().unwrap();
let release_fd = release_sem.export_opaque_fd().unwrap();
let barrier_clone = barrier.clone();
let barrier_2_clone = barrier_2.clone();
build_display(hrb, move |gl_display| {
let gl_tex = unsafe {
glium::texture::Texture2d::new_from_fd(
gl_display.as_ref(),
glium::texture::UncompressedFloatFormat::U16U16U16U16,
glium::texture::MipmapsOption::NoMipmap,
glium::texture::Dimensions::Texture2d {
width: 200,
height: 200,
},
glium::texture::ImportParameters {
dedicated_memory: true,
size: image.mem_size(),
offset: 0,
tiling: glium::texture::ExternalTilingMode::Optimal,
},
image_fd,
)
}
.unwrap();
let gl_acquire_sem = unsafe {
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), acquire_fd).unwrap()
};
let gl_release_sem = unsafe {
glium::semaphore::Semaphore::new_from_fd(gl_display.as_ref(), release_fd).unwrap()
};
let rotation_start = Instant::now();
loop {
barrier_clone.wait();
gl_acquire_sem.wait_textures(Some(&[(
&gl_tex,
glium::semaphore::TextureLayout::ColorAttachment,
)]));
gl_display.get_context().flush();
let elapsed = rotation_start.elapsed();
let rotation = elapsed.as_nanos() as f64 / 2_000_000_000.0;
use glium::Surface;
{
let mut fb = gl_tex.as_surface();
fb.clear_color(0.0, ((rotation as f32).sin() + 1.) / 2., 0.0, 1.0);
}
gl_release_sem.signal_textures(Some(&[(
&gl_tex,
glium::semaphore::TextureLayout::ColorAttachment,
)]));
barrier_2_clone.wait();
gl_display.get_context().finish();
gl_display.get_context().assert_no_error(Some("err"));
}
});
let layout = pipeline.layout().descriptor_set_layouts().get(0).unwrap();
let mut set_builder = PersistentDescriptorSet::start(layout.clone());
set_builder
.add_sampled_image(image_view, sampler.clone())
.unwrap();
let set = Arc::new(set_builder.build().unwrap());
let mut recreate_swapchain = false;
let mut previous_frame_end: Option<Box<dyn GpuFuture>> = Some(Box::new(now(device.clone())));
event_loop.run(move |event, _, control_flow| {
unsafe {
let mut builder = SubmitCommandBufferBuilder::new();
builder.add_signal_semaphore(&acquire_sem);
builder.submit(&queue).unwrap();
};
barrier.wait();
barrier_2.wait();
unsafe {
let mut builder = SubmitCommandBufferBuilder::new();
builder.add_wait_semaphore(
&release_sem,
PipelineStages {
all_commands: true,
..PipelineStages::none()
},
);
builder.submit(&queue).unwrap();
};
previous_frame_end.as_mut().unwrap().cleanup_finished();
if recreate_swapchain {
let dimensions: [u32; 2] = surface.window().inner_size().into();
let (new_swapchain, new_images) =
match swapchain.recreate().dimensions(dimensions).build() {
Ok(r) => r,
Err(SwapchainCreationError::UnsupportedDimensions) => return,
Err(e) => panic!("Failed to recreate swapchain: {:?}", e),
};
swapchain = new_swapchain;
framebuffers =
window_size_dependent_setup(&new_images, render_pass.clone(), &mut viewport);
recreate_swapchain = false;
}
let (image_num, suboptimal, acquire_future) =
match vulkano::swapchain::acquire_next_image(swapchain.clone(), None) {
Ok(r) => r,
Err(AcquireError::OutOfDate) => {
recreate_swapchain = true;
return;
}
Err(e) => panic!("Failed to acquire next image: {:?}", e),
};
if suboptimal {
recreate_swapchain = true;
}
let clear_values = vec![[0.0, 0.0, 1.0, 1.0].into()];
let mut builder = AutoCommandBufferBuilder::primary(
device.clone(),
queue.family(),
CommandBufferUsage::OneTimeSubmit,
)
.unwrap();
builder
.begin_render_pass(
framebuffers[image_num].clone(),
SubpassContents::Inline,
clear_values,
)
.unwrap()
.set_viewport(0, [viewport.clone()])
.bind_pipeline_graphics(pipeline.clone())
.bind_descriptor_sets(
PipelineBindPoint::Graphics,
pipeline.layout().clone(),
0,
set.clone(),
)
.bind_vertex_buffers(0, vertex_buffer.clone())
.draw(vertex_buffer.len() as u32, 1, 0, 0)
.unwrap()
.end_render_pass()
.unwrap();
let command_buffer = builder.build().unwrap();
let future = previous_frame_end.take().unwrap().join(acquire_future);
// let future = then_signal_ext_semaphore(future, sem.clone(), queue.clone());
let future = // then_wait_ext_semaphore(future, sem.clone(), queue.clone())
future.then_execute(queue.clone(), command_buffer)
.unwrap()
.then_swapchain_present(queue.clone(), swapchain.clone(), image_num)
.then_signal_fence_and_flush();
match future {
Ok(future) => {
future.wait(None).unwrap();
previous_frame_end = Some(future.boxed());
}
Err(FlushError::OutOfDate) => {
recreate_swapchain = true;
previous_frame_end = Some(vulkano::sync::now(device.clone()).boxed());
}
Err(e) => {
println!("Failed to flush future: {:?}", e);
previous_frame_end = Some(vulkano::sync::now(device.clone()).boxed());
}
};
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
}
Event::WindowEvent {
event: WindowEvent::Resized(_),
..
} => {
recreate_swapchain = true;
}
_ => (),
};
});
}
#[derive(Default, Debug, Clone)]
struct Vertex {
position: [f32; 2],
}
vulkano::impl_vertex!(Vertex, position);
fn vk_setup() -> (
Arc<vulkano::device::Device>,
Arc<vulkano::instance::Instance>,
Arc<Swapchain<winit::window::Window>>,
Arc<vulkano::swapchain::Surface<winit::window::Window>>,
winit::event_loop::EventLoop<()>,
vulkano::pipeline::viewport::Viewport,
Arc<Queue>,
Arc<RenderPass>,
Vec<Arc<(dyn FramebufferAbstract + 'static)>>,
Arc<vulkano::sampler::Sampler>,
Arc<GraphicsPipeline>,
Arc<CpuAccessibleBuffer<[Vertex]>>,
) {
let required_extensions = vulkano_win::required_extensions();
let instance = Instance::new(
None,
Version::V1_2,
&(InstanceExtensions {
khr_get_physical_device_properties2: true,
khr_external_memory_capabilities: true,
khr_external_semaphore_capabilities: true,
khr_external_fence_capabilities: true,
ext_debug_utils: true,
..InstanceExtensions::none()
}
.union(&required_extensions)),
vec!["VK_LAYER_KHRONOS_validation"],
)
.unwrap();
let _debug_callback = DebugCallback::errors_and_warnings(&instance, |msg| {
println!(
"{} {:?} {:?}: {}",
msg.layer_prefix.unwrap_or("unknown"),
msg.ty,
msg.severity,
msg.description
);
})
.unwrap();
let event_loop = EventLoop::new();
let surface = WindowBuilder::new()
.build_vk_surface(&event_loop, instance.clone())
.unwrap();
let device_ext = DeviceExtensions {
khr_external_semaphore: true,
khr_external_semaphore_fd: true,
khr_external_memory: true,
khr_external_memory_fd: true,
khr_external_fence: true,
khr_external_fence_fd: true,
khr_swapchain: true,
..DeviceExtensions::none()
};
let (physical_device, queue_family) = PhysicalDevice::enumerate(&instance)
.filter(|&p| p.supported_extensions().is_superset_of(&device_ext))
.filter_map(|p| {
p.queue_families()
.find(|&q| q.supports_graphics() && surface.is_supported(q).unwrap_or(false))
.map(|q| (p, q))
})
.min_by_key(|(p, _)| match p.properties().device_type {
PhysicalDeviceType::DiscreteGpu => 0,
PhysicalDeviceType::IntegratedGpu => 1,
PhysicalDeviceType::VirtualGpu => 2,
PhysicalDeviceType::Cpu => 3,
PhysicalDeviceType::Other => 4,
})
.unwrap();
println!(
"Using device: {} (type: {:?})",
physical_device.properties().device_name,
physical_device.properties().device_type,
);
let (device, mut queues) = Device::new(
physical_device,
physical_device.supported_features(),
&device_ext,
[(queue_family, 0.5)].iter().cloned(),
)
.unwrap();
let queue = queues.next().unwrap();
let (mut swapchain, images) = {
let caps = surface.capabilities(physical_device).unwrap();
let composite_alpha = caps.supported_composite_alpha.iter().next().unwrap();
let format = caps.supported_formats[0].0;
let dimensions: [u32; 2] = surface.window().inner_size().into();
Swapchain::start(device.clone(), surface.clone())
.num_images(caps.min_image_count)
.format(format)
.dimensions(dimensions)
.usage(ImageUsage::color_attachment())
.sharing_mode(&queue)
.composite_alpha(composite_alpha)
.build()
.unwrap()
};
let vertex_buffer = CpuAccessibleBuffer::<[Vertex]>::from_iter(
device.clone(),
BufferUsage::all(),
false,
[
Vertex {
position: [-0.5, -0.5],
},
Vertex {
position: [-0.5, 0.5],
},
Vertex {
position: [0.5, -0.5],
},
Vertex {
position: [0.5, 0.5],
},
]
.iter()
.cloned(),
)
.unwrap();
let vs = vs::Shader::load(device.clone()).unwrap();
let fs = fs::Shader::load(device.clone()).unwrap();
let render_pass = Arc::new(
vulkano::single_pass_renderpass!(device.clone(),
attachments: {
color: {
load: Clear,
store: Store,
format: swapchain.format(),
samples: 1,
}
},
pass: {
color: [color],
depth_stencil: {}
}
)
.unwrap(),
);
let sampler = Sampler::new(
device.clone(),
Filter::Linear,
Filter::Linear,
MipmapMode::Nearest,
SamplerAddressMode::Repeat,
SamplerAddressMode::Repeat,
SamplerAddressMode::Repeat,
0.0,
1.0,
0.0,
0.0,
)
.unwrap();
let subpass = Subpass::from(render_pass.clone(), 0).unwrap();
let pipeline = Arc::new(
GraphicsPipeline::start()
.vertex_input_single_buffer::<Vertex>()
.vertex_shader(vs.main_entry_point(), ())
.triangle_strip()
.viewports_dynamic_scissors_irrelevant(1)
.fragment_shader(fs.main_entry_point(), ())
.blend_alpha_blending()
.render_pass(subpass)
.build(device.clone())
.unwrap(),
);
let mut viewport = Viewport {
origin: [0.0, 0.0],
dimensions: [0.0, 0.0],
depth_range: 0.0..1.0,
};
let mut framebuffers = window_size_dependent_setup(&images, render_pass.clone(), &mut viewport);
(
device,
instance,
swapchain,
surface,
event_loop,
viewport,
queue,
render_pass,
framebuffers,
sampler,
pipeline,
vertex_buffer,
)
}
fn build_display<F>(ctx: glutin::Context<glutin::NotCurrent>, f: F)
where
F: FnOnce(Box<dyn glium::backend::Facade>),
F: Send + 'static,
{
std::thread::spawn(move || {
let display = Box::new(glium::HeadlessRenderer::new(ctx).unwrap());
f(display);
});
}
fn window_size_dependent_setup(
images: &[Arc<SwapchainImage<Window>>],
render_pass: Arc<RenderPass>,
viewport: &mut Viewport,
) -> Vec<Arc<dyn FramebufferAbstract>> {
let dimensions = images[0].dimensions();
viewport.dimensions = [dimensions[0] as f32, dimensions[1] as f32];
images
.iter()
.map(|image| -> Arc<dyn FramebufferAbstract> {
let view = ImageView::new(image.clone()).unwrap();
Arc::new(
Framebuffer::start(render_pass.clone())
.add(view)
.unwrap()
.build()
.unwrap(),
) as Arc<dyn FramebufferAbstract>
})
.collect::<Vec<_>>()
}
mod vs {
vulkano_shaders::shader! {
ty: "vertex",
src: "
#version 450
layout(location = 0) in vec2 position;
layout(location = 0) out vec2 tex_coords;
void main() {
gl_Position = vec4(position, 0.0, 1.0);
tex_coords = position + vec2(0.5);
}"
}
}
mod fs {
vulkano_shaders::shader! {
ty: "fragment",
src: "
#version 450
layout(location = 0) in vec2 tex_coords;
layout(location = 0) out vec4 f_color;
layout(set = 0, binding = 0) uniform sampler2D tex;
void main() {
f_color = texture(tex, tex_coords);
}"
}
}
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