Skip to content

Instantly share code, notes, and snippets.

@fbettag
Created April 13, 2011 20:23
Show Gist options
  • Save fbettag/918322 to your computer and use it in GitHub Desktop.
Save fbettag/918322 to your computer and use it in GitHub Desktop.
libsoxx method in objective-c
#import "sox.h"
- (NSString *)transformAudioFileAtPath:(NSString *)path profile:(int)tprofile {
static sox_format_t *in, *out; /* input and output files */
sox_effects_chain_t * chain;
sox_effect_t * e;
char *args[10];
NSString *target = [path stringByReplacingOccurrencesOfString:@".0.wav" withString:[NSString stringWithFormat:@".%i.wav", tprofile]];
target = [target stringByReplacingOccurrencesOfString:@"Hoersimulator.app" withString:@"Documents"];
[target retain];
if ([[NSFileManager alloc] fileExistsAtPath:target])
return target;
/* All libSoX applications must start by initialising the SoX library */
assert(sox_init() == SOX_SUCCESS);
/* Open the input file (with default parameters) */
assert(in = sox_open_read([path UTF8String], NULL, NULL, NULL));
/* Open the output file; we must specify the output signal characteristics.
* Since we are using only simple effects, they are the same as the input
* file characteristics */
assert(out = sox_open_write([target UTF8String], &in->signal, NULL, NULL, NULL, NULL));
/* Create an effects chain; some effects need to know about the input
* or output file encoding so we provide that information here */
chain = sox_create_effects_chain(&in->encoding, &out->encoding);
/* The first effect in the effect chain must be something that can source
* samples; in this case, we use the built-in handler that inputs
* data from an audio file */
e = sox_create_effect(sox_find_effect("input"));
args[0] = (char *)in, assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
/* This becomes the first `effect' in the chain */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
if (tprofile == 1) {
e = sox_create_effect(sox_find_effect("lowpass"));
args[0] = "2000", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
e = sox_create_effect(sox_find_effect("gain"));
args[0] = "-10", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
}
if (tprofile == 2) {
e = sox_create_effect(sox_find_effect("lowpass"));
args[0] = "1000", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
e = sox_create_effect(sox_find_effect("gain"));
args[0] = "-25", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
}
/* Create the `vol' effect, and initialise it with the desired parameters: */
e = sox_create_effect(sox_find_effect("vol"));
args[0] = "3dB", assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
/* Add the effect to the end of the effects processing chain: */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* Create the `flanger' effect, and initialise it with default parameters: */
e = sox_create_effect(sox_find_effect("flanger"));
assert(sox_effect_options(e, 0, NULL) == SOX_SUCCESS);
/* Add the effect to the end of the effects processing chain: */
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* The last effect in the effect chain must be something that only consumes
* samples; in this case, we use the built-in handler that outputs
* data to an audio file */
e = sox_create_effect(sox_find_effect("output"));
args[0] = (char *)out, assert(sox_effect_options(e, 1, args) == SOX_SUCCESS);
assert(sox_add_effect(chain, e, &in->signal, &in->signal) == SOX_SUCCESS);
/* Flow samples through the effects processing chain until EOF is reached */
sox_flow_effects(chain, NULL, NULL);
/* All done; tidy up: */
sox_delete_effects_chain(chain);
sox_close(out);
sox_close(in);
sox_quit();
return target;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment