A list of useful commands for the FFmpeg command line tool.
Download FFmpeg: https://www.ffmpeg.org/download.html
Full documentation: https://www.ffmpeg.org/ffmpeg.html
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
A list of useful commands for the FFmpeg command line tool.
Download FFmpeg: https://www.ffmpeg.org/download.html
Full documentation: https://www.ffmpeg.org/ffmpeg.html
/* ======================================================================== | |
$File: tools/ctime/ctime.c $ | |
$Date: 2016/05/08 04:16:55PM $ | |
$Revision: 7 $ | |
$Creator: Casey Muratori $ | |
$Notice: | |
The author of this software MAKES NO WARRANTY as to the RELIABILITY, | |
SUITABILITY, or USABILITY of this software. USE IT AT YOUR OWN RISK. |
/* bling.js */ | |
window.$ = document.querySelectorAll.bind(document); | |
Node.prototype.on = window.on = function (name, fn) { | |
this.addEventListener(name, fn); | |
} | |
NodeList.prototype.__proto__ = Array.prototype; |
// fragment shader | |
// | |
// RGBA color to RGBA greyscale | |
// | |
// smooth transition based on u_colorFactor: 0.0 = original, 1.0 = greyscale | |
// | |
// http://www.johndcook.com/blog/2009/08/24/algorithms-convert-color-grayscale/ | |
// "The luminosity method is a more sophisticated version of the average method. | |
// It also averages the values, but it forms a weighted average to account for human perception. | |
// We’re more sensitive to green than other colors, so green is weighted most heavily. The formula |
// Creating a node graph editor for Dear ImGui | |
// Quick sample, not production code! | |
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff, | |
// which ended up feeding a thread full of better experiments. | |
// See https://github.com/ocornut/imgui/issues/306 for details | |
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors | |
// Changelog | |
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic(). |
var BASE64_MARKER = ';base64,'; | |
function convertDataURIToBinary(dataURI) { | |
var base64Index = dataURI.indexOf(BASE64_MARKER) + BASE64_MARKER.length; | |
var base64 = dataURI.substring(base64Index); | |
var raw = window.atob(base64); | |
var rawLength = raw.length; | |
var array = new Uint8Array(new ArrayBuffer(rawLength)); | |
for(i = 0; i < rawLength; i++) { |
Recently CSS has got a lot of negativity. But I would like to defend it and show, that with good naming convention CSS works pretty well.
My 3 developers team has just developed React.js application with 7668
lines of CSS (and just 2 !important
).
During one year of development we had 0 issues with CSS. No refactoring typos, no style leaks, no performance problems, possibly, it is the most stable part of our application.
Here are main principles we use to write CSS for modern (IE11+) browsers:
#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
// munged from https://github.com/simontime/Resead | |
namespace sead | |
{ | |
class Random | |
{ |