Created
December 29, 2014 02:25
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Actor Basic Example
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# This example creates a spinning cube every time the user right-clicks on the window. | |
# A custom Actor keeps track of each cube spinning. | |
from math import * | |
from euclid import * | |
from omega import * | |
from omegaToolkit import * | |
from cyclops import * | |
# The actor list is needed to avoid garbage-collecting alive actors. | |
actors = [] | |
class SpinningCube(Actor): | |
cube = None # The cube | |
def __init__(self, position): | |
super(SpinningCube, self).__init__("spinCube") | |
actors.append(self) # Add myself to the actor list | |
# Setup the cube | |
self.cube = BoxShape.create(0.5, 0.5, 0.5) | |
self.cube.setPosition(position) | |
self.cube.setEffect('colored -d #ff8080') | |
self.setUpdateEnabled(True) # Enable the update callback | |
def dispose(self): | |
# remove myself (and the cube) from the scene. | |
actors.remove(self) | |
self.cube.getParent().removeChildByRef(self.cube) | |
# Update animates the cube | |
def onUpdate(self, frame, time, dt): | |
self.cube.yaw(dt) | |
self.cube.pitch(sin(time) / 5.0) | |
scene = getSceneManager() | |
# Create light | |
light1 = Light.create() | |
light1.setColor(Color(0.8, 0.8, 0.8, 1)) | |
light1.setPosition(Vector3(0, 4, -4)) | |
light1.setEnabled(True) | |
def onEvent(): | |
e = getEvent() | |
if(e.getServiceType() == ServiceType.Pointer): | |
if(e.isButtonDown(EventFlags.Button2)): | |
r = getRayFromEvent(e) | |
# Create a new spinning cube 5 meters away from the pointer | |
pos = r[1] + r[2] * 5 | |
SpinningCube(pos) | |
setEventFunction(onEvent) |
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