This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using UnityEditor; | |
// ///////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
// Batch Texture import settings modifier. | |
// | |
// Modifies all selected textures in the project window and applies the requested modification on the | |
// textures. Idea was to have the same choices for multiple files as you would have if you open the | |
// import settings of a single texture. Put this into Assets/Editor and once compiled by Unity you find |