Created
March 6, 2019 22:04
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Um Hello World em OpenGL usando C e a biblioteca glx.h.
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <X11/X.h> | |
#include <X11/Xlib.h> | |
#include <GL/gl.h> | |
#include <GL/glx.h> | |
void desenhaMinhaCena() | |
{ | |
glClearColor(1, 1, 1, 1); | |
glClear(GL_COLOR_BUFFER_BIT); | |
// desenha um quadrado | |
glColor3f(0, 1, 0); | |
glBegin(GL_TRIANGLE_FAN); | |
glVertex3f(-0.5, -0.5, 0.0); | |
glVertex3f( 0.5, -0.5, 0.0); | |
glVertex3f( 0.5, 0.5, 0.0); | |
glVertex3f(-0.5, 0.5, 0.0); | |
glEnd(); | |
glFlush(); | |
} | |
int main(int argc, char *argv[]) { | |
Display *display; | |
Window root; | |
GLint configuration[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; | |
XVisualInfo *vi; | |
Colormap colormap; | |
XSetWindowAttributes swa; | |
Window win; | |
GLXContext context; | |
XWindowAttributes gwa; | |
XEvent event; | |
display = XOpenDisplay(NULL); | |
if (display == NULL) { | |
printf("Erro ao conectar ao X server\n"); | |
exit(-1); | |
} | |
root = DefaultRootWindow(display); | |
vi = glXChooseVisual(display, 0, configuration); | |
if(vi == NULL) { | |
printf("Não foi possível escolher as configurações\n"); | |
exit(-1); | |
} | |
colormap = XCreateColormap(display, root, vi->visual, AllocNone); | |
swa.colormap = colormap; | |
swa.event_mask = ExposureMask | KeyPressMask; | |
win = XCreateWindow( | |
display, | |
root, | |
0, 0, | |
500, 500, | |
0, | |
vi->depth, | |
InputOutput, | |
vi->visual, | |
CWColormap | CWEventMask, | |
&swa); | |
XMapWindow(display, win); | |
XStoreName(display, win, "Hello World"); | |
context = glXCreateContext(display, vi, NULL, GL_TRUE); | |
glXMakeCurrent(display, win, context); | |
while (1) { | |
XNextEvent(display, &event); | |
switch (event.type) { | |
case Expose: | |
XGetWindowAttributes(display, win, &gwa); | |
glViewport(0, 0, gwa.width, gwa.height); | |
desenhaMinhaCena(); | |
glXSwapBuffers(display, win); | |
break; | |
case KeyPress: | |
glXMakeCurrent(display, None, NULL); | |
glXDestroyContext(display, context); | |
XDestroyWindow(display, win); | |
XCloseDisplay(display); | |
exit(0); | |
break; | |
} | |
} | |
return 0; | |
} |
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