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Created September 1, 2023 07:47
Using Stable Diffusion to add Albedo texture variation

Tiled textures are a fantastic way to spread a little memory around widely, but they often come with a rather noticable lack of variation.

Using this method you can add a lot of variation to a preexisting material, leveraging Stable Diffusion.

I'll be using this map:

image

Create a tiled map

This file has been truncated, but you can view the full file.
SteamVR System Report created Sun Apr 19 14:38:52 2020
<Report>
SteamVR Version: 1.11.11 (1587177915)
SteamVR Date: 2020-04-17
Steam: Steam Error
Steam Branch:
Steam AppID: 250820
Tracking: lighthouse
OS: Linux version 5.6.2-steamvr-generic (buildd@lcy01-amd64-020) (gcc version 7.5.0 (Ubuntu 7.5.0-3ubuntu1~18.04)) #steamvr1-Ubuntu SMP Sat Apr 4 19:28:10 UTC 2020