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#include "../../util/input.hpp" | |
#include "../../util/math.hpp" | |
#include "../../util/render.hpp" | |
#include "walkbot.hpp" | |
void c_walkbot::paint( ) | |
{ | |
const auto local_player = g_interfaces.entity_list->get_client_entity( g_interfaces.engine->get_local_player( ) ); | |
if ( !local_player ) | |
return; | |
if ( g_input.is_key_pressed( VK_UP ) ) | |
m_points.push_back( local_player->m_origin( ) ); | |
if ( g_input.is_key_down( VK_RIGHT ) ) | |
m_points.clear( ); | |
if ( m_points.empty( ) ) | |
return; | |
for ( size_t i = 0; i < m_points.size(); i++ ) | |
{ | |
const auto screen_position = g_math.world_to_screen( m_points.at(i) ); | |
g_render.string( screen_position, fonts::general, std::to_string(i), color_t( 255, 0, 0, 255 ), true ); | |
} | |
} | |
void c_walkbot::move( usercmd_t* cmd ) | |
{ | |
const auto local_player = reinterpret_cast<c_base_player*>( g_interfaces.entity_list->get_client_entity( g_interfaces.engine->get_local_player( ) ) ); | |
if ( g_input.is_key_down( VK_LEFT ) ) | |
{ | |
if ( m_current_point == -1 ) | |
m_current_point = find_nearest_point( local_player ); | |
if ( m_current_point == m_points.size( ) ) | |
{ | |
m_current_point = 0; | |
std::reverse( m_points.begin( ), m_points.end( ) ); | |
} | |
go_to( cmd, m_points.at( m_current_point ) ); | |
} | |
} | |
int c_walkbot::find_nearest_point( c_base_player* local_player ) | |
{ | |
auto nearest_point = -1; | |
auto best_distance = 100000.f; | |
for ( size_t i = 0; i < m_points.size( ); i++ ) | |
{ | |
const auto distance = local_player->m_origin( ).dist_to( m_points.at( i ) ); | |
if ( distance < best_distance ) | |
{ | |
best_distance = distance; | |
nearest_point = i; | |
} | |
} | |
return nearest_point; | |
} | |
void c_walkbot::go_to( usercmd_t* cmd, vec3_t point ) | |
{ | |
const auto local_player = g_interfaces.entity_list->get_client_entity( g_interfaces.engine->get_local_player( ) ); | |
if ( !local_player ) | |
return; | |
if ( local_player->m_origin( ).dist_to( point ) < 10) | |
m_current_point++; | |
vec3_t final_view_angle; | |
g_math.vector_angles( point - local_player->m_origin( ), final_view_angle ); | |
g_math.normalize_angles( final_view_angle ); | |
g_math.clamp_angles( final_view_angle ); | |
g_interfaces.engine->set_view_angles( final_view_angle ); | |
cmd->forwardmove = 450.f; | |
} |
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