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@felixrieseberg
Created August 22, 2018 17:35
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Electron Fiddle Gist
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>Hello World!</title>
</head>
<body>
<h1>Hello World!</h1>
<button onclick="window.postMessage('beep', '*')">Beep!</button>
</body>
</html>
// Modules to control application life and create native browser window
const {app, BrowserWindow, ipcMain} = require('electron')
const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'renderer.js'),
contextIsolation: true,
nodeIntegration: false
}
})
ipcMain.on('hi', (...args) => console.log('hi', ...args))
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
// mainWindow.webContents.openDevTools()
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
const {shell, webFrame, ipcRenderer} = require('electron')
const path = require('path')
// Set a variable in the page before it loads
webFrame.executeJavaScript('window.foo = "foo";')
// The loaded page will not be able to access this, it is only available
// in this context
window.bar = 'bar'
document.addEventListener('DOMContentLoaded', () => {
// Will log out 'undefined' since window.foo is only available in the main
// context
console.log(window.foo)
// Will log out 'bar' since window.bar is available in this context
console.log(window.bar)
document.body.addEventListener('click', (event) => {
// Open clicked links externally
if (event.target.tagName === 'A') {
shell.openExternal(event.target.href)
event.preventDefault()
}
})
})
window.addEventListener('message', (event) => {
// Beep when the page requests it
if (event.data === 'beep') {
ipcRenderer.send('hi', 'beep')
shell.beep()
}
})
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