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@felzan
Created January 13, 2016 19:09
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function onMove(cid, fromPosition, toPosition) )
function destroyItem(cid, itemEx, toPosition)
function onUse(cid, item, fromPosition, itemEx, toPosition)
function BikeSpeedOn(cid,nSpeed)
function BikeSpeedOff(cid)
function isRunning(id)
function doRestoreBoostMachine(cid, b_pos, p_pos, s_pos, msg, msg2)
function onUse(cid, item, topos, item2, frompos)
function onUse(cid, item, frompos, item2, topos)
function onUse(cid, item, frompos, item3, topos)
function onUse(cid, item, fromPos, itemEx, toPos)
function begin(cid, pid, n)
function check(cid, controled, rod)
function checkStackpos(item, position)
function doorEnter(cid, item, toPosition)
function internalBedTransform(item, itemEx, toPosition, ids)
function oldWatch()
function onUse(cid, item, fromPos, item2, toPos)
function doHealOverTime(cid, div, turn, effect)
function checkPrize(array)
function getJackpotEffect()
function sendJackpotEffect(pos)
function doPullBack(pos)
function doPlay(cid, pos, first, second, third)
function back(item, pos)
function doFish(cid, pos, ppos, chance, interval, number)
function onPrepareDeath(cid, corpse, deathlist)
function onThink(cid, interval)
function sendPlayerDmgMsg(cid, text)
function doEvolveWild(cid)
function onStatsChange(cid, attacker, type, combat, value)
function damage(cid, min, max)
function doChangeO(cid)
function sendFireEff(cid, dir, eff, damage)
function doSpinFire(cid)
function doChangeHitmon(cid)
function damage(cid)
function doCure(cid)
function doHeal(cid, amount)
function onLogout(cid)
function onDeath(cid, deathList)
function onAdvance(cid, skill, oldLevel, newLevel)
function onLogin(cid)
function onLook(cid, thing, position, lookDistance)
function onReceiveMail(cid, sender, item, openBox)
function onJoinChannel(cid, channelId, users, isTv)
function onLeaveChannel(cid, channelId, users)
function fightCondic(cid)
function onTarget(cid, target)
function onDeath(cid)
function playerAddExp(cid, exp)
function onDeath(cid, corpse, deathList)
function doIncreaseSpeed(cid)
function onReportBug(cid, comment)
function ShinyName(cid)
function doPokemonRegisterLevel(cid)
function doSetRandomGender(cid)
function doShiny(cid)
function onThink(cid)
function onTradeRequest(cid, target, item)
function noCap(cid, sid)
function onTradeAccept(cid, target, item, targetItem)
function onMove(cid, fromPosition, toPosition)
function onTextEdit(cid, item, newText)
function onAttack(cid, target)
function onDirection(cid)
function onCast(cid, target)
function executeClean()
function onThink(interval, lastExecution, thinkInterval)
function onTimer(cid, interval, lastExecution)
function doWave(continua)
function getParticipantes()
function onRecord(current, old, cid)
function executeSave(seconds)
function onStartup()
function createClass(parent)
function newClass:new(instance)
function newClass:getSelf()
function newClass:getParent()
function newClass:isa(class)
function newClass:setAttributes(attributes)
function runThread(co)
function createThread(data)
function Result:getID()
function Result:setID(_id)
function Result:getQuery()
function Result:setQuery(_query)
function Result:create(_query)
function Result:getRows(free)
function Result:getDataInt(s)
function Result:getDataLong(s)
function Result:getDataString(s)
function Result:getDataStream(s)
function Result:next()
function Result:free()
function db.getResult(query)
function isSorcerer(cid)
function isDruid(cid)
function isPaladin(cid)
function isKnight(cid)
function isRookie(cid)
function isMonsterInPos(itempos)
function returnPositions(upperposition,lowerposition)
function killMonsterFromArea(positionArray)
function onSay(cid, words, param)
function doRemoveItemFromPos(position, itemid, count)
function isInRange(position, fromPosition, toPosition)
function getDistanceBetween(fromPosition, toPosition)
function getDirectionTo(pos1, pos2)
function getCreatureLookPosition(cid)
function getPositionByDirection(pos, direction, size)
function doComparePositions(position, positionEx)
function getArea(position, x, y)
function checkAreaUid(pos, area, showP, showM) -- By Wantedzin(Perdigs)
Function getPosfromArea(cid,area)
function getPosfromArea(cid,area)
function doConvertIntegerToIp(int, mask)
function doConvertIpToInteger(str)
function doRevertIp(str)
function getmytempo(number)
function getStringmytempo(number)
function doPlayerGiveItem(cid, itemid, amount, subType)
function doPlayerGiveItemContainer(cid, containerid, itemid, amount, subType)
function doPlayerTakeItem(cid, itemid, amount)
function doPlayerBuyItem(cid, itemid, count, cost, charges)
function doPlayerBuyItemContainer(cid, containerid, itemid, count, cost, charges)
function doPlayerSellItem(cid, itemid, count, cost)
function doPlayerWithdrawMoney(cid, amount)
function doPlayerDepositMoney(cid, amount)
function isPremium(cid)
function getMonthDayEnding(day)
function getMonthString(m)
function getArticle(str)
function isNumber(str)
function doPlayerAddAddons(cid, addon)
function doPlayerWithdrawAllMoney(cid)
function doPlayerDepositAllMoney(cid)
function doPlayerTransferAllMoneyTo(cid, target)
function playerExists(name)
function getTibiaTime()
function doWriteLogFile(file, text)
function getExperienceForLevel(lv)
function doMutePlayer(cid, time)
function getPlayerGroupName(cid)
function getPlayerVocationName(cid)
function getPromotedVocation(vid)
function doPlayerRemovePremiumDays(cid, days)
function getPlayerMasterPos(cid)
function getHouseOwner(houseId)
function getHouseName(houseId)
function getHouseEntry(houseId)
function getHouseRent(houseId)
function getHousePrice(houseId)
function getHouseTown(houseId)
function getHouseTilesCount(houseId)
function getItemNameById(itemid)
function getItemPluralNameById(itemid)
function getItemArticleById(itemid)
function getItemName(uid)
function getItemPluralName(uid)
function getItemArticle(uid)
function getItemText(uid)
function getItemSpecialDescription(uid)
function getItemWriter(uid)
function getItemDate(uid)
function getTilePzInfo(pos)
function getTileZoneInfo(pos)
function doShutdown()
function doSummonCreature(name, pos, displayError)
function getOnlinePlayers()
function getPlayerByName(name)
function isPlayer(cid)
function isPlayerGhost(cid)
function isMonster(cid)
function isNpc(cid)
function doPlayerSetExperienceRate(cid, value)
function doPlayerSetMagicRate(cid, value)
function doPlayerAddLevel(cid, amount, round)
function doPlayerAddMagLevel(cid, amount)
function doPlayerAddSkill(cid, skill, amount, round)
function getPartyLeader(cid)
function isInParty(cid)
function isPrivateChannel(channelId)
function doPlayerResetIdleTime(cid)
function doBroadcastMessage(text, class)
function doPlayerBroadcastMessage(cid, text, class, checkFlag, ghost)
function getBooleanFromString(input)
function doCopyItem(item, attributes)
function doRemoveThing(uid)
function setAttackFormula(combat, type, minl, maxl, minm, maxm, min, max)
function setHealingFormula(combat, type, minl, maxl, minm, maxm, min, max)
function doChangeTypeItem(uid, subtype)
function doSetItemText(uid, text, writer, date)
function getFluidSourceType(itemid)
function getDepotId(uid)
function getItemDescriptions(uid)
function getItemWeightById(itemid, count, precision)
function getItemWeaponType(uid)
function getItemRWInfo(uid)
function getItemLevelDoor(itemid)
function isItemStackable(itemid)
function isItemRune(itemid)
function isItemDoor(itemid)
function isItemContainer(itemid)
function isItemFluidContainer(itemid)
function isItemMovable(itemid)
function isCorpse(uid)
function getContainerCapById(itemid)
function getMonsterAttackSpells(name)
function getMonsterHealingSpells(name)
function getMonsterLootList(name)
function getMonsterSummonList(name)
function setPlayerStorageValue(cid, key, value)
function getThingPos(uid)
function doBrokesCount(cid, str, ball)
function sendBrokesMsg(cid, str, ball)
function doSendPokeBall(cid, catchinfo, showmsg, fullmsg, typeee)
function doCapturePokemon(cid, poke, ballid, status, typeee, level)
function doNotCapturePokemon(cid, poke, typeee)
function getPlayerInfoAboutPokemon(cid, poke)
function doAddPokemonInOwnList(cid, poke)
function isPokemonInOwnList(cid, poke)
function doAddPokemonInCatchList(cid, poke)
function getCatchList(cid)
function getStatistics(pokemon, tries, success)
function doIncreaseStatistics(pokemon, tries, success)
function doUpdateGeneralStatistics()
function getGeneralStatistics()
function doShowPokemonStatistics(cid)
function getClanPorcent(master, combat, option, type, type2)
function getPlayerPokeballs(cid)
function doUpdatePokemonsBar(cid)
function getNewMoveTable(table, n)
function doUpdateMoves(cid)
function doUpdateCooldowns(cid)
function getBallsAttributes(item)
function doChangeBalls(cid, item1, item2)
function noPokeAtAll(cid, gympoke, npcname, msgafk)
function gymChecker(cid, duel, nb, npcname)
function hasPokemon(cid)
function doGymBattle(npcname, gympoke, cid, turn)
function getMasterTarget(cid)
function doAreaCombatWithDelay(cid, target, pos, area, type, effect, a, b)
function doAreaCombatHealthAtDistance(cid, type, pos, area, min, max, effect)
function docastspell(cid, spell, mina, maxa)
function throw(cid, target)
function drain(cid, target, dmg)
function useSolarBeam(cid)
function ChargingBeam(cid)
function doSendLeafStorm(cid, pos)
function damage(cid, target)
function doBite(cid, target)
function sendAtk(cid, area, eff)
function rebackSpd(cid, sss)
function doSendBubble(cid, pos)
function doFury(cid, effect)
function doSendTornado(cid, pos)
function doGun(cid, target)
function doThunderHit(cid, target)
function doThunderFall(cid, frompos, target)
function doThunderUp(cid, target)
function doPunch(cid, target)
function doFall(cid)
function roll(cid, outfit)
function doShockWave(cid, pos, varx, vary, effect)
function doQuake(cid)
function doToxic(cid, target)
function doHorn(cid, target)
function doMetronome(cid, spell)
function sendFireEff(cid, dir)
function doWheel(cid)
function doHealArea(cid, min, max)
function gas(cid)
function doPulse(cid, eff)
function doRockHit(cid, target)
function doRockFall(cid, frompos, target)
function doRockUp(cid, target)
function death(cid)
function doBoom(cid)
function sendStickEff(cid, dir)
function doStick(cid)
function nois(cid, s)
function doTriAtk(cid, target)
function doFuryAtk(cid, target)
function doSludgeHit(cid, target)
function doSludgeFall(cid, frompos, target)
function doSludgeUp(cid, target)
function doSendAcid(cid, pos)
function sendBubbles(cid)
function sendSwift(cid)
function removeAllActionIDs(pos, onlyOne)
function setStorage(cid, storage)
function RemoveTeam(cid)
function fireBlast(cid, area1, area2, effect, area3)
function doDamageWithDelay(cid, target)
function divineBack(cid)
function doDivine(cid, min, max, spell, rounds, area)
function setOut(cid)
function sendAtk(cid, area)
function smoke(cid)
function sendAtk(cid, area1, area2, eff)
function hurricane(cid)
function sendEff(cid, eff)
function RemoveTeam(cid, master)
function sendEff(cid, target, eff)
function getPokemonBaseStatus(name, multiplier)
function getPokemonStatus(name, multiplier)
function getPokeballStatus(owner,pokeball)
function getPokemonXMLOutfit(name)
function doEvolutionOutfit(cid, oldout, outfit)
function doStartEvolution(cid, evolution, seconds)
function doSendEvolutionEffect(cid, pos, evolution, turn, ssj, evolve, f, h)
function sendSSJEffect(cid)
function sendFinishEvolutionEffect(cid, alternate)
function doEvolvePokemon(cid, item2, theevo, stone1, stone2)
function givePokemonExp(cid, item, expe, pct, rarecandy)
function givePokemonExpInBp(cid, item, expe, ballid, pct, hidemessage)
function doMathDecimal(number, casas)
function adjustPokemonLevel(item, cid, id, rarecandy)
function doAdjustWithDelay(cid, pk, health, vit, status)
function adjustStatus(pk, item, health, vite, conditions)
function setWildPokemonLevel(cid, optionalLevel, optionalStatus, optionalNick, optionalExtraExp)
function getOffense(cid)
function getDefense(cid)
function getSpeed(cid)
function getVitality(cid)
function getSpecialAttack(cid)
function getHappiness(cid)
function getSpecialDefense(cid)
function getWildPokemonExp(cid)
function getWildPokemonLevel(cid)
function getLevel(cid)
function getPokeName(cid)
function getPokeballName(item, truename)
function getPokemonName(cid)
function getMasterLevel(poke)
function getPokemonBoost(poke)
function getPokemonLevelByName(name)
function getPokemonLevel(cid)
function getPokemonGender(cid)
function getPokemonExperienceTable(pokemonname)
function markPosEff(sid, pos)
function getMarkedPosEff(sid)
function sendMoveEffect(cid, effect, pos)
function sendAuraEffect(cid, eff)
function sendMovementEffect(cid, eff, pos)
function doSendSleepEffect(cid)
function transBack(cid)
function doCondition2(ret)
function doMiss2(cid, cd, eff, check, spell)
function doSilence2(cid, cd, eff, check)
function doSlow2(cid, cd, eff, check, first)
function doConfusion2(cid, cd, check)
function doBurn2(cid, cd, check, damage)
function doPoison2(cid, cd, check, damage)
function doFear2(cid, cd, check, skill)
function doStun2(cid, cd, eff, check, spell)
function doParalyze2(cid, cd, eff, check, first)
function doSleep2(cid, cd, check, first)
function doLeech2(cid, attacker, cd, check, damage)
function doBuff2(cid, cd, eff, check, buff, first, attr)
function cleanBuffs2(item)
function doCureStatus(cid, type, playerballs)
function isWithCondition(cid)
function doCureBallStatus(item, type)
function isBurning(cid)
function isPoisoned(cid)
function isSilence(cid)
function isParalyze(cid)
function isSleeping(cid)
function isWithFear(cid)
function doMoveInArea2(cid, eff, area, element, min, max, spell, ret)
function doMoveDano2(cid, pid, element, min, max, ret, spell)
function sendEffWithProtect(cid, pos, eff)
function getThingPosWithDebug(what)
function doDanoWithProtect(cid, element, pos, area, min, max, eff)
function doDanoWithProtectWithDelay(cid, target, element, min, max, eff, area)
function sendDistanceShootWithProtect(cid, frompos, topos, eff)
function sendMoveBack(cid, pos, eff, min, max)
function upEffect(cid, effDis)
function fall(cid, master, element, effDis, effArea)
function canDoMiss(cid, nameAtk)
function doMoveInAreaMulti(cid, effDis, effMagic, areaEff, areaDano, element, min, max)
function doDoubleHit(cid, pid, valor, races)
function doPushCreature(uid,direction,distance,time)
function doComparePosition(pos1, pos2)
function getNextStepDelay(cid, dir)
function walkTo(cid, direction, finalp, useExtraMoveOrder)
function getCreatureLP(cid)
function markLP(cid, dir)
function markPos(sid, pos)
function markFlyingPos(sid, pos)
function getFlyingMarkedPos(sid)
function getMarkedPos(sid)
function getOwnerPos(sid)
function markOwnerPos(sid, pos)
function recheck(sid, skill, pos)
function growBush()
function growRock()
function growHead()
function closeHole()
function goThere(sid, thepos, skill, target, rept)
function setAgressive(cid)
function isPassive(cid)
function setPassive(cid)
function getRandomWalkDelay(cid)
function setRandomWalkDelay(cid, time)
function startRandomWalk(cid)
function resetAgressiveList(cid)
function addPlayerToAgressiveList(cid, player)
function isPlayerInAgressiveList(cid, player)
function checkForAgressivePlayers(cid)
function noTargets(cid)
function doAddPokemonInDexList(cid, poke)
function getPokemonEvolutionDescription(name, next)
function getMoveDexDescr(cid, name, number)
function doShowPokedexRegistration(cid, pokemon, ball)
function getThingName(cid)
function getTableMove(cid, move)
function setOutfit(cid, outfit)
function sendAtk(cid, area, areaEff, eff)
function doMetronome(cid, skill)
function sendAtk(cid, area, area2, eff)
function sendSwift(cid, target)
function distEff(cid, target)
function sendHeal(cid)
function sendAtk(cid)
function endMove(cid)
function sendDist(cid, posi1, posi2, eff, delay)
function sendDano(cid, pos, eff, delay, min, max)
function doTornado(cid)
function sendEff(cid)
function quizWin(cid)
function quizLose(cid)
function startQuizTimer(cid)
function isCorrect(answer)
function makeQuizSummonWalk(cid)
function doCreateQuizSummon(m, pos)
function doMakeQuestion(cid)
function doQuizClearField()
function doQuizmasterSay(text, player)
function doQuizmasterShowTutorial()
function doRemoveQuizSummon(cid)
function quizTutorial(number)
function pokeHaveReflect(cid)
function endInviting(cid)
function checkDuel(cid)
function nextHorario(cid)
function getTimeDiff(timeDiff)
function showTimeDiff(timeComp)
function cleanCMcds(item)
function ehNPC(cid)
function ehMonstro(cid)
function doAppear(cid)
function doDisapear(cid)
function hasTile(pos)
function getThingFromPosWithProtect(pos)
function getTileThingWithProtect(pos)
function canAttackOther(cid, pid)
function stopNow(cid, time)
function doReduceStatus(cid, off, def, agi)
function doRaiseStatus(cid, off, def, agi, time)
function BackTeam(cid)
function choose(...)
function AddPremium(cid, days)
function removerPlayer(cid)
function isShiny(cid)
function isShinyName(name)
function doConvertTypeToStone(type, string)
function doConvertStoneIdToString(stoneID)
function isStone(id)
function isWater(id)
function getTopCorpse(position)
function isNpcSummon(cid)
function getPokemonHappinessDescription(cid)
function doSetItemAttribute(item, key, value)
function deTransform(cid, check)
function isTransformed(cid)
function doSendFlareEffect(pos)
function isDay()
function doPlayerSendTextWindow(cid, p1, p2)
function getClockString(tw)
function doCorrectPokemonName(poke)
function doCorrectString(poke)
function getHappinessRate(cid)
function doBodyPush(cid, target, go, pos)
function doReturnPokemon(cid, pokemon, pokeball, effect, hideeffects, blockevo)
function doGoPokemon(cid, item)
function doRegainSpeed(cid)
function isPosEqualPos(pos1, pos2, checkstackpos)
function getRandomGenderByName(name)
function getRecorderPlayer(pos, cid)
function getRecorderCreature(pos, cid)
function doCreatureSetOutfit(cid, outfit, time)
function doMagicalFlower(cid, away)
function isItemPokeball(item)
function isPokeball(item)
function getPokeballType(id)
function doFaceOpposite(cid)
function doFaceRandom(cid)
function getFaceOpposite(dir)
function getResistance(cid, combat)
function getCreatureDirectionToTarget(cid, target, ranged)
function getSomeoneDescription(cid)
function isGhostPokemon(cid)
function updateGhostWalk(cid)
function doRemoveElementFromTable(t, e)
function doFaceCreature(sid, pos)
function doCreatureAddCondition(cid, condition)
function doCreatureRemoveCondition(cid, condition)
function setCD(item, tipo, tempo)
function getCD(item, tipo, limite)
function doSendMoveEffect(cid, target, effect)
function doSetItemActionId(uid, actionid)
function threeNumbers(number)
function isBr(cid)
function isBeingUsed(ball)
function doRemoveTile(pos)
function doCreateTile(id,pos)
function hasSqm(pos)
function getPosDirs(p, dir)
function canWalkOnPos(pos, creature, pz, water, sqm, proj)
function canWalkOnPos2(pos, creature, pz, water, sqm, proj)
function getFreeTile(pos, cid)
function isWalkable(pos, creature, proj, pz, water)
function isPlayerSummon(cid, uid)
function isSummon(sid)
function hasSpaceInContainer(container)
function getItemsInContainerById(container, itemid)
function getPokeballsInContainer(container)
function getItensUniquesInContainer(container)
function addItemInFreeBag(container, item, num)
function doPlayerWatchOther(cid, target)
function doPlayerStopWatching(cid)
function getWatchingPlayersFromPos(cid, pos)
function isRocket(cid)
function isOfficer(cid)
function randOutfit(cid)
function doCloneOut(npc, outfit)
function beDrunk(target)
function randWalk(cid, cd, check, target)
function onStepIn(cid, item, position, lastPosition, fromPosition)
function onStepIn(cid, item, position, fromPosition)
function onStepOut(cid, item, position, fromPosition)
function onStepOut(cid, item, position, lastPosition, fromPosition, toPosition, actor)
function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
function onAddItem(moveitem, tileitem, position, cid)
function onDeEquip(cid, item, slot)
function onStepIn(cid, item, frompos, item2, topos)
function onStepOut(cid, item, position, l, f, toPosition, actor)
function onStepIn(cid, item, position, l, f, toPosition, actor)
function onStepIn(cid, item, topos, item2, frompos)
function doSendMagicEffecte(pos, effect)
function onStepIn(cid, item, fromPosition, item2, topos)
function pushBack(cid, position, fromPosition, displayMessage)
function onStepIn(cid, item, pos)
function onStepOut(cid, item, pos)
function onRemoveItem(item, tile, pos)
function onEquip(cid, item, slot)
function selfIdle()
function isConfirmMsg(str)
function isNegMsg(str)
function isDuelMsg(str)
function doRedirectDirection(d)
function doDirectPos(n, p)
function msgcontains(txt, str)
function selfSayChannel(cid, message)
function selfMoveToCreature(id)
function getNpcDistanceToCreature(id)
function doMessageCheck(message, keyword)
function doNpcSellItem(cid, itemid, amount, subType, ignoreCap, inBackpacks, backpack)
function getNpcName()
function getNpcPos()
function selfGetPosition()
function getNpcCid()
function moveRandom(ox,oy,max)
function KeywordNode:new(keys, func, param)
function KeywordNode:processMessage(cid, message)
function KeywordNode:checkMessage(message)
function KeywordNode:getParent()
function KeywordNode:getParameters()
function KeywordNode:getKeywords()
function KeywordNode:addChildKeyword(keywords, callback, parameters)
function KeywordNode:addChildKeywordNode(childNode)
function KeywordHandler:new()
function KeywordHandler:reset()
function KeywordHandler:processMessage(cid, message)
function KeywordHandler:processNodeMessage(node, cid, message)
function KeywordHandler:getRoot()
function KeywordHandler:getLastNode()
function KeywordHandler:addKeyword(keys, callback, parameters)
function KeywordHandler:moveUp(count)
function StdModule.say(cid, message, keywords, parameters, node)
function StdModule.promotePlayer(cid, message, keywords, parameters, node)
function StdModule.learnSpell(cid, message, keywords, parameters, node)
function StdModule.bless(cid, message, keywords, parameters, node)
function StdModule.travel(cid, message, keywords, parameters, node)
function FocusModule:new()
function FocusModule:init(handler)
function FocusModule.onGreet(cid, message, keywords, parameters)
function FocusModule.onFarewell(cid, message, keywords, parameters)
function FocusModule.messageMatcher(keywords, message)
function KeywordModule:new()
function KeywordModule:init(handler)
function KeywordModule:parseParameters()
function KeywordModule:parseKeywords(data)
function KeywordModule:addKeyword(keywords, reply)
function TravelModule:new()
function TravelModule:init(handler)
function TravelModule:parseParameters()
function TravelModule:parseDestinations(data)
function TravelModule:addDestination(name, position, price, premium)
function TravelModule.travel(cid, message, keywords, parameters, node)
function TravelModule.onConfirm(cid, message, keywords, parameters, node)
function TravelModule.onDecline(cid, message, keywords, parameters, node)
function TravelModule.bring(cid, message, keywords, parameters, node)
function TravelModule.listDestinations(cid, message, keywords, parameters, node)
function OutfitModule:new()
function OutfitModule:init(handler)
function OutfitModule:parseParameters()
function OutfitModule:parseKeywords(data)
function OutfitModule:parseList(keywords, data)
function OutfitModule:addOutfit(keywords, outfit, items)
function OutfitModule.obtain(cid, message, keywords, parameters, node)
function OutfitModule.onConfirm(cid, message, keywords, parameters, node)
function OutfitModule.onDecline(cid, message, keywords, parameters, node)
function OutfitModule.listOutfits(cid, message, keywords, parameters, node)
function ShopModule:new()
function ShopModule:parseParameters()
function ShopModule:parseBuyable(data)
function ShopModule:parseSellable(data)
function ShopModule:parseBuyableContainers(data)
function ShopModule:init(handler)
function ShopModule.messageMatcher(keywords, message)
function ShopModule:reset()
function ShopModule:getCount(message)
function ShopModule:addBuyableItem(names, itemid, cost, subType, realName)
function ShopModule:addBuyableItemContainer(names, container, itemid, cost, subType, realName)
function ShopModule:addSellableItem(names, itemid, cost, realName)
function ShopModule:callbackOnModuleReset()
function ShopModule:callbackOnBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks)
function ShopModule:callbackOnSell(cid, itemid, subType, amount, ignoreCap, inBackpacks)
function ShopModule.requestTrade(cid, message, keywords, parameters, node)
function ShopModule.onConfirm(cid, message, keywords, parameters, node)
function ShopModule.onDecline(cid, message, keywords, parameters, node)
function ShopModule.tradeItem(cid, message, keywords, parameters, node)
function NpcHandler:new(keywordHandler)
function NpcHandler:setMaxIdleTime(newTime)
function NpcHandler:setKeywordHandler(newHandler)
function NpcHandler:addFocus(newFocus)
function NpcHandler:isFocused(focus)
function NpcHandler:updateFocus()
function NpcHandler:releaseFocus(focus)
function NpcHandler:getCallback(id)
function NpcHandler:setCallback(id, callback)
function NpcHandler:addModule(module)
function NpcHandler:processModuleCallback(id, ...)
function NpcHandler:getMessage(id)
function NpcHandler:setMessage(id, newMessage)
function NpcHandler:parseMessage(msg, parseInfo)
function NpcHandler:unGreet(cid)
function NpcHandler:greet(cid)
function NpcHandler:onCreatureAppear(cid)
function NpcHandler:onCreatureDisappear(cid)
function NpcHandler:onCreatureSay(cid, class, msg)
function NpcHandler:onPlayerEndTrade(cid)
function NpcHandler:onPlayerCloseChannel(cid)
function NpcHandler:onBuy(cid, itemid, subType, amount, ignoreCap, inBackpacks)
function NpcHandler:onSell(cid, itemid, subType, amount, ignoreCap, inBackpacks)
function NpcHandler:onThink()
function NpcHandler:onGreet(cid)
function NpcHandler:onFarewell(cid)
function NpcHandler:onWalkAway(cid)
function NpcHandler:isInRange(cid)
function NpcHandler:resetNpc()
function NpcHandler:say(message, focus, shallDelay)
function NpcSystem.getParameter(key)
function NpcSystem.parseParameters(npcHandler)
function Queue:new(handler)
function Queue:setHandler(newHandler)
function Queue:push(cid)
function Queue:isInQueue(cid)
function Queue:pop()
function Queue:peek()
function Queue:empty()
function Queue:getSize()
function Queue:canGreet(cid)
function Queue:greet(cid)
function Queue:greetNext()
function doClone(cid, npc)
function doSummonGymPokemon(npc)
function goToOrigPos()
function updateTarget()
function onCreatureAppear(cid)
function onCreatureDisappear(cid)
function onCreatureMove(creature, oldPos, newPos)
function onThink()
function onCreatureSay(cid, type, msg)
function creatureSayCallback(cid, type, msg)
function doBuyPokemonWithCasinoCoins(cid, poke)
function doWinDuel(cid, npc)
function checkDex(cid)
function checkFosseis(cid)
function checkItens(cid, itens)
function onThingMove(creature, thing, oldpos, oldstackpos)
function onCreatureAppear(creature)
function onCreatureDisappear(cid, pos)
function onCreatureTurn(creature)
function onCreatureSay(cid, type, msge)
function buyPoke(cid, pokemon, price, lvl)
function sellPokemon(cid, name, level, price)
function doSearchForPokemon(cid, name)
function onRaid()
function onCastSpell(cid, var)
function setGender(cid, gender)
function doTeam(cid, a, eff, posis, target)
function onSay(cid, words, param, channel)
function isWalkable(pos, creature, pz)
function getCarSpeed(cid)
function setCarSpeed(cid,value)
function setCarStatus(cid,value)
function carMove(cid)
function move(cid,time)
function getTXT(table, number, item)
function writeCD(str, item, mypoke)
function ChangeBalls(cid, param, cancelequal)
function doCheckPokemon(cid)
function doCheckHunger(cid)
function prepareClean(minutes, cid)
function doTurn(cid, dir)
function onSay(cid)
function doLovePokemon(cid)
function doAlertReady(cid, id, movename, n, cd)
function getPokemonMove(name, number)
function doRegisterSpells()
function doRegisterMonsterSpells()
function sendBrokesCountMsg(cid, name, str)
function save(delay)
function getPokemonNameByMove(name, number, move)
function prepareShutdown(minutes)
function dk(n)
function onUseWeapon(cid, var)
function spellCallback(param)
function onTargetTile(cid, pos)
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