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void CalculateTextureObjectPixels(GLuint texID, unsigned long *pixelCount, unsigned long *memoryUsed) | |
{ | |
int baseLevel = 0, maxLevel = 0; | |
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, &baseLevel); | |
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, &maxLevel); | |
long pixels = 0, bytes = 0, bpp = 0; | |
int texW = 0, texH = 0, texFmt = 0, compressed = 0, compressedBytes = 0; | |
for (int level = baseLevel; level <= maxLevel; ++level) | |
{ |
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