Created
April 14, 2015 15:56
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#include <GL/glut.h> | |
#define DEBUG 1 | |
// display globals | |
unsigned int height = 400, width = 400; | |
int xmin = -100, xmax = 100, ymin = -100, ymax = 100, nearVal = 1, farVal = 100; | |
// camera globals | |
float x = 5.0f, y = 0.0f, z = 5.0f; | |
void init(void){ | |
glEnable(GL_DEPTH_TEST); | |
glClearColor(1.0, 1.0, 1.0, 1.0); | |
} | |
void winReshapeFcn(GLint newWidth, GLint newHeight){ | |
height = newHeight; | |
width = newWidth; | |
glViewport(0, 0, width, height); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
glOrtho(xmin, xmax, ymin, ymax, nearVal, farVal); | |
} | |
void displayFcn(void){ | |
glClearColor(1.0, 1.0, 1.0, 1.0); | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glMatrixMode(GL_MODELVIEW); | |
glLoadIdentity(); | |
gluLookAt(x, y, z, | |
0.0f, 0.0f, 0.0f, | |
0.0f, 1.0f, 0.0f); | |
// x-as RED | |
glColor3f(1, 0, 0); | |
glBegin(GL_LINE_STRIP); | |
glVertex3f(0, 0, 0); | |
glVertex3f(xmax, 0, 0); | |
glEnd(); | |
glEnable(GL_LINE_STIPPLE); | |
glLineStipple(1, 0xAAAA); | |
glBegin(GL_LINE_STRIP); | |
glVertex3f(0, 0, 0); | |
glVertex3f(xmin, 0, 0); | |
glEnd(); | |
glDisable(GL_LINE_STIPPLE); | |
// y-as GREEN | |
glColor3f(0, 1, 0); | |
glBegin(GL_LINE_STRIP); | |
glVertex3f(0, 0, 0); | |
glVertex3f(0, ymax, 0); | |
glEnd(); | |
glEnable(GL_LINE_STIPPLE); | |
glLineStipple(1, 0xAAAA); | |
glBegin(GL_LINE_STRIP); | |
glVertex3f(0, 0, 0); | |
glVertex3f(0, ymin, 0); | |
glEnd(); | |
glDisable(GL_LINE_STIPPLE); | |
// z-as BLUE | |
glColor3f(0, 0, 1); | |
glBegin(GL_LINE_STRIP); | |
glVertex3f(0, 0, 0); | |
glVertex3f(0, 0, farVal); | |
glEnd(); | |
glEnable(GL_LINE_STIPPLE); | |
glLineStipple(1, 0xAAAA); | |
glBegin(GL_LINE_STRIP); | |
glVertex3f(0, 0, 0); | |
glVertex3f(0, 0, -farVal); | |
glEnd(); | |
glDisable(GL_LINE_STIPPLE); | |
glColor3f(1, 1, 0); | |
//glutSolidSphere(5, 20, 20); | |
glFlush(); | |
return; | |
} | |
void processSpecialKeys(int key, int xx, int yy) { | |
if(DEBUG) | |
printf("processSpecialKeys()\n"); | |
float fraction = 0.1f; | |
switch (key) { | |
case GLUT_KEY_LEFT : | |
x -= fraction; | |
break; | |
case GLUT_KEY_RIGHT : | |
x += fraction; | |
break; | |
case GLUT_KEY_UP : | |
z += fraction; | |
break; | |
case GLUT_KEY_DOWN : | |
z -= fraction; | |
break; | |
} | |
if(DEBUG) | |
printf("x: %f - y: %f - z: %f\n", x, y, z); | |
glutPostRedisplay(); | |
return; | |
} | |
int main(int argc, char* argv[]){ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA); | |
glutInitWindowPosition(100, 100); | |
glutInitWindowSize(height, width); | |
glutCreateWindow("ballen"); | |
init(); | |
// display | |
glutDisplayFunc(displayFcn); | |
glutReshapeFunc(winReshapeFcn); | |
// keyboard | |
glutSpecialFunc(processSpecialKeys); | |
glutMainLoop(); | |
return 0; | |
} |
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