Created
February 23, 2020 15:23
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#define NOMINMAX | |
#include "classTest.h" | |
#include <iostream> | |
#include <string> | |
using namespace std; | |
void | |
ClassTest::getRecursiveNode(FbxNode* pNode, FbxArray<FbxNode*>& nodeArray) { | |
nodeArray.Add(pNode); | |
int childNodeNum = pNode->GetChildCount(); | |
for (int i = 0; i < childNodeNum; i++) { | |
FbxNode* pChild = pNode->GetChild(i); | |
getRecursiveNode(pChild, nodeArray); | |
} | |
} | |
void | |
ClassTest::getFullNodePath(FbxNode* cNode, string& DAGPath) { | |
FbxNode* pNode = cNode->GetParent(); | |
if (pNode) { | |
getFullNodePath(pNode, DAGPath); | |
string currentNodeName(cNode->GetName()); | |
DAGPath = DAGPath + "/" + currentNodeName; | |
} | |
} | |
ClassTest::ClassTest(char* fbxFile) { | |
//コンストラクタでシーンをロードする | |
this->fbxFile = fbxFile; | |
this->manager = FbxManager::Create(); | |
FbxIOSettings* ioSettings = FbxIOSettings::Create(manager, IOSROOT); | |
FbxImporter* importer = FbxImporter::Create(manager, ""); | |
importer->Initialize(this->fbxFile, -1, manager->GetIOSettings()); | |
// Fbxにシーンをロード | |
this->scene = FbxScene::Create(manager, "scene"); | |
importer->Import(scene); | |
importer->Destroy(); | |
} | |
ClassTest::~ClassTest() { | |
// デストラクタのときにmanagerをDestroyする | |
this->manager->Destroy(); | |
} | |
void | |
ClassTest::showSkeletonNodeTree() { | |
FbxNode* rootNode = this->scene->GetRootNode(); | |
for (int i = 0; i < rootNode->GetChildCount(); i++) { | |
FbxNode* childNode = rootNode->GetChild(i); | |
FbxSkeleton* skel = childNode->GetSkeleton(); | |
// Skeletonだった場ののみ処理 | |
if (skel) { | |
FbxArray<FbxNode*>* nodes = new FbxArray<FbxNode*>(); | |
getRecursiveNode(childNode, *nodes); | |
for (int j = 0; j < nodes->Size(); j++) { | |
string skelPath = ""; | |
getFullNodePath(nodes->GetAt(j), skelPath); | |
cout << skelPath << endl; | |
} | |
} | |
} | |
} |
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