Created
February 19, 2020 15:51
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void getAssignMaterials(FbxMesh *pMesh) | |
{ | |
//参考: https://github.com/cyrillef/FBX-iOS-ImportScene/blob/master/ImportScene/DisplayMesh.cxx | |
// MaterialAssignが1Mesh1Materialかどうかチェック | |
bool isAllSame = true; | |
for (int l = 0; l < pMesh->GetElementMaterialCount(); l++){ | |
FbxGeometryElementMaterial *matElement = pMesh->GetElementMaterial(l); | |
if (matElement->GetMappingMode() == FbxGeometryElement::eByPolygon) | |
{ | |
isAllSame = false; | |
break; | |
} | |
} | |
if (isAllSame){ | |
// allSameの場合、1Mesh 1Material | |
// IndexArraの0番目のMaterialIndexを使用する | |
FbxGeometryElementMaterial *matElement = pMesh->GetElementMaterial(0); | |
if (matElement->GetMappingMode() == FbxGeometryElement::eAllSame) | |
{ | |
int matId = matElement->GetIndexArray().GetAt(0); | |
FbxSurfaceMaterial *mat = pMesh->GetNode()->GetMaterial(matId); | |
printNode(mat); | |
} | |
}else{ | |
//eByPolygonの場合は1poly1Material | |
int polyCount = pMesh->GetPolygonCount(); | |
for (int i = 0; i < polyCount; i++) | |
{ | |
for (int l = 0; l < pMesh->GetElementMaterialCount(); l++) | |
{ | |
FbxGeometryElementMaterial *matElement = pMesh->GetElementMaterial(l); | |
FbxSurfaceMaterial *mat = NULL; | |
int matId = -1; | |
matId = matElement->GetIndexArray().GetAt(i); | |
mat = pMesh->GetNode()->GetMaterial(matId); | |
printNode(mat); | |
} | |
} | |
} | |
} | |
void fbxTest_02() | |
{ | |
char *fbxFile = "D:/cube.fbx"; | |
FbxManager *manager = FbxManager::Create(); | |
FbxIOSettings *ioSettings = FbxIOSettings::Create(manager, IOSROOT); | |
FbxImporter *importer = FbxImporter::Create(manager, ""); | |
importer->Initialize(fbxFile, -1, manager->GetIOSettings()); | |
// Fbxにシーンをロード | |
FbxScene *scene = FbxScene::Create(manager, "scene"); | |
importer->Import(scene); | |
importer->Destroy(); | |
FbxNode *rootNode = scene->GetRootNode(); | |
FbxNode *cube = rootNode->GetChild(0); | |
FbxMesh *mesh = cube->GetMesh(); | |
getAssignMaterials(mesh); | |
manager->Destroy(); | |
} |
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