Created
April 18, 2020 16:57
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Link SDL statically
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cmake_minimum_required(VERSION 3.16) | |
project(smb) | |
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") | |
find_package(SDL2 REQUIRED) | |
find_package(SDL2_image REQUIRED) | |
add_executable(smb src/main.cpp) | |
target_link_libraries(smb ${SDL2} ${SDL2_IMAGE}) |
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#file inside /cmake folder | |
if(CMAKE_SIZEOF_VOID_P EQUAL 8) | |
set(VC_LIB_PATH_SUFFIX lib/x64) | |
else() | |
set(VC_LIB_PATH_SUFFIX lib/x86) | |
endif() | |
# find_package finds and runs /usr/local/Cellar/sdl2/2.0.12_1/lib/cmake/SDL2/sdl2-config.cmake | |
find_package(SDL2 PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}) | |
set(SDL2 SDL2::SDL2-static) |
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# File inside /cmake folder | |
# This module defines: | |
# | |
# SDL2_IMAGE_LIBRARIES, the name of the library to link against | |
# SDL2_IMAGE_INCLUDE_DIRS, where to find the headers | |
# SDL2_IMAGE_FOUND, if false, do not try to link against | |
# Find path to the include (header) files ######### | |
find_path(SDL2_IMAGE_INCLUDE_DIR SDL_image.h PATH_SUFFIXES SDL2 include/SDL2 include) | |
set(SDL2_IMAGE_INCLUDE_DIRS ${SDL2_IMAGE_INCLUDE_DIR}) | |
# Find path to the library (static) ############### | |
if(CMAKE_SIZEOF_VOID_P EQUAL 8) | |
set(VC_LIB_PATH_SUFFIX lib/x64) | |
else() | |
set(VC_LIB_PATH_SUFFIX lib/x86) | |
endif() | |
IF(MSVC) # WIN32: True on windows systems, including win64. | |
# Prefer static .lib in Windows (MSVC) | |
SET(CMAKE_FIND_LIBRARY_SUFFIXES .lib .a ${CMAKE_FIND_LIBRARY_SUFFIXES}) | |
ELSE(MSVC) | |
# Prefer static .a in everything else (Linux, MacOS, MinGW) | |
SET(CMAKE_FIND_LIBRARY_SUFFIXES .a ${CMAKE_FIND_LIBRARY_SUFFIXES}) | |
ENDIF(MSVC) | |
find_library(SDL2_IMAGE_LIBRARY NAMES SDL2_image PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}) | |
set(SDL2_IMAGE ${SDL2_IMAGE_LIBRARY}) | |
include_directories(${SDL2_IMAGE_INCLUDE_DIRS}) |
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