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@fernandotakai
Created November 5, 2021 20:03
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# Configuration for Alacritty, the GPU enhanced terminal emulator
# The FreeType rasterizer needs to know the device DPI for best results
# (changes require restart)
dpi:
x: 81.0
y: 81.0
# Display tabs using this many cells (changes require restart)
tabspaces: 4
# When true, bold text is drawn using the bright variant of colors.
draw_bold_text_with_bright_colors: true
# Font configuration (changes require restart)
font:
# The normal (roman) font face to use.
normal:
family: DejaVu Sans Mono for Powerline # should be "Menlo" or something on macOS.
# Style can be specified to pick a specific face.
# style: Regular
# The bold font face
bold:
family: DejaVu Sans Mono for Powerline # should be "Menlo" or something on macOS.
# Style can be specified to pick a specific face.
# style: Bold
# The italic font face
italic:
family: DejaVu Sans Mono for Powerline # should be "Menlo" or something on macOS.
# Style can be specified to pick a specific face.
# style: Italic
# Point size of the font
size: 9
# Offset is the extra space around each character. offset.y can be thought of
# as modifying the linespacing, and offset.x as modifying the letter spacing.
# OS X only: use thin stroke font rendering. Thin strokes are suitable
# for retina displays, but for non-retina you probably want this set to
# false.
use_thin_strokes: false
# Colors (Tomorrow Night Bright)
colors:
# Default colors
primary:
background: '#121212'
foreground: '#cccccc'
# Normal colors
normal:
black: '#313131'
red: '#cc1818'
green: '#47ad62'
yellow: '#d1d646'
blue: '#355d80'
magenta: '#5c5491'
cyan: '#5784a3'
white: '#a9b3b7'
# Bright colors
bright:
black: "#4a4a4a"
red: "#cc1818"
green: "#56ef7f"
yellow: "#f6ff00"
blue: "#477ab3"
magenta: "#7c72b9"
cyan: "#6e9eb5"
white: "#d7d8d9"
# Key bindings
#
# Each binding is defined as an object with some properties. Most of the
# properties are optional. All of the alphabetical keys should have a letter for
# the `key` value such as `V`. Function keys are probably what you would expect
# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
# etc. These all match the glutin::VirtualKeyCode variants.
#
# Possible values for `mods`
# `Command`, `Super` refer to the super/command/windows key
# `Control` for the control key
# `Shift` for the Shift key
# `Alt` and `Option` refer to alt/option
#
# mods may be combined with a `|`. For example, requiring control and shift
# looks like:
#
# mods: Control|Shift
#
# The parser is currently quite sensitive to whitespace and capitalization -
# capitalization must match exactly, and piped items must not have whitespace
# around them.
#
# Either an `action` or `chars` field must be present. `chars` writes the
# specified string every time that binding is activated. These should generally
# be escape sequences, but they can be configured to send arbitrary strings of
# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
key_bindings:
- { key: V, mods: Command, action: Paste }
- { key: C, mods: Command, action: Copy }
- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
- { key: Home, chars: "\x1b[1~", mode: AppCursor }
- { key: End, chars: "\x1b[F", mode: ~AppCursor }
- { key: End, chars: "\x1b[4~", mode: AppCursor }
- { key: PageUp, chars: "\x1b[5~" }
- { key: PageDown, chars: "\x1b[6~" }
- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
- { key: Left, mods: Control, chars: "\x1b[1;5D" }
- { key: Left, mods: Alt, chars: "\x1b[1;3D" }
- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
- { key: Left, chars: "\x1bOD", mode: AppCursor }
- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
- { key: Right, mods: Control, chars: "\x1b[1;5C" }
- { key: Right, mods: Alt, chars: "\x1b[1;3C" }
- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
- { key: Right, chars: "\x1bOC", mode: AppCursor }
- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
- { key: Up, mods: Control, chars: "\x1b[1;5A" }
- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
- { key: Up, chars: "\x1bOA", mode: AppCursor }
- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
- { key: Down, mods: Control, chars: "\x1b[1;5B" }
- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
- { key: Down, chars: "\x1bOB", mode: AppCursor }
- { key: Tab, mods: Shift, chars: "\x1b[Z" }
- { key: F1, chars: "\x1bOP" }
- { key: F2, chars: "\x1bOQ" }
- { key: F3, chars: "\x1bOR" }
- { key: F4, chars: "\x1bOS" }
- { key: F5, chars: "\x1b[15~" }
- { key: F6, chars: "\x1b[17~" }
- { key: F7, chars: "\x1b[18~" }
- { key: F8, chars: "\x1b[19~" }
- { key: F9, chars: "\x1b[20~" }
- { key: F10, chars: "\x1b[21~" }
- { key: F11, chars: "\x1b[23~" }
- { key: F12, chars: "\x1b[24~" }
- { key: Back, chars: "\x7f" }
- { key: Delete, chars: "\x1b[3~", mode: AppKeypad }
- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad }
# Mouse bindings
#
# Currently doesn't support modifiers. Both the `mouse` and `action` fields must
# be specified.
#
# Values for `mouse`:
# - Middle
# - Left
# - Right
# - Numeric identifier such as `5`
#
# Values for `action`:
# - Paste
# - PasteSelection
# - Copy (TODO)
mouse_bindings:
- { mouse: Middle, action: PasteSelection }
# Shell
#
# You can set ths to a path to your favorite shell, e.g. /bin/fish
shell:
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