Last active
February 10, 2017 16:41
Reddit Daily Programmer 300 Hard
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using NAudio.Wave; | |
using NAudio.Wave.SampleProviders; | |
using System; | |
using System.Collections.Generic; | |
namespace Reddit | |
{ | |
internal static class Hard | |
{ | |
internal static void Run() | |
{ | |
var items = new Dictionary<string, Music>(); | |
items.Add("banjo", new Music(new double[] | |
{ | |
392.00, | |
146.83, | |
196.00, | |
246.94, | |
293.66 | |
}, 105, 11050)); | |
items.Add("violin", new Music(new double[] | |
{ | |
196.00, | |
293.66, | |
440.00, | |
659.25 | |
}, 42, 88200)); | |
using (var wave = new WaveOut()) | |
{ | |
wave.Init(items["banjo"]); | |
wave.Play(); | |
while (true) | |
{ | |
var info = Console.ReadKey(true); | |
if (info.Key == ConsoleKey.Enter) | |
{ | |
break; | |
} | |
} | |
wave.Stop(); | |
} | |
} | |
public class Music : ISampleProvider | |
{ | |
private bool[] sequence; | |
private bool[] rule; | |
private int sample; | |
private int size; | |
private float[][] samples; | |
private WaveFormat format; | |
public WaveFormat WaveFormat | |
{ | |
get { return format; } | |
} | |
public Music(double[] frequencies, int number, int speed) | |
{ | |
int count = frequencies.Length; | |
var random = new Random(); | |
sequence = new bool[count * 10]; | |
for (int i = 0; i < sequence.Length; i++) | |
{ | |
sequence[i] = random.NextDouble() >= 0.5; | |
} | |
rule = Intermediate.Rule(number); | |
sequence = Intermediate.Next(sequence, rule); | |
sample = -1; | |
size = speed; | |
format = WaveFormat | |
.CreateIeeeFloatWaveFormat(44100, 1); | |
samples = new float[count][]; | |
for (int i = 0; i < samples.Length; i++) | |
{ | |
samples[i] = new float[size]; | |
var source = new SignalGenerator(format.SampleRate, | |
format.Channels); | |
source.Type = SignalGeneratorType.Sin; | |
source.Frequency = frequencies[i]; | |
source.Gain = 0.1; | |
source.Read(samples[i], 0, samples[i].Length); | |
for (int j = 0; j < samples[i].Length; j++) | |
{ | |
float amplitude = (float)Math.Sin((Math.PI * | |
j) / samples[i].Length); | |
samples[i][j] = samples[i][j] * amplitude; | |
} | |
} | |
} | |
public int Read(float[] buffer, int offset, int count) | |
{ | |
int max = size - 1; | |
for (int i = 0; i < count; i++) | |
{ | |
if (sample < max) | |
{ | |
sample = sample + 1; | |
} | |
else | |
{ | |
sample = 0; | |
sequence = Intermediate.Next( | |
sequence, rule); | |
} | |
float value = 0.0f; | |
for (int j = 0; j < samples.Length; j++) | |
{ | |
if (sequence[j] == true) | |
{ | |
value = value + samples[j][sample]; | |
} | |
} | |
buffer[i + offset] = value; | |
} | |
return count; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment