Created
January 13, 2010 06:55
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Some JavaScript for drawing on a canvas
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var width; | |
var height; | |
var cellSize; | |
var cellCount; | |
var grid; | |
var ctx; | |
var canvas; | |
var OFF = 0; | |
var ON = 1; | |
var DYING = 2; | |
var isDrawing = false; | |
function mouseClickChange() { | |
isDrawing = !isDrawing; | |
} | |
function mouseMove(e){ | |
if (isDrawing) { | |
var x = Math.floor((e.clientX - canvas[0].offsetLeft) / cellSize); | |
var y = Math.floor((e.clientY - canvas[0].offsetTop) / cellSize); | |
cycle(x,y); | |
drawGrid(); | |
} | |
} | |
function init(cvs) { | |
canvas = cvs; | |
width = canvas.width(); | |
height = canvas.height(); | |
ctx = canvas[0].getContext("2d"); | |
cellSize = 10; | |
cellCount = Math.min(width,height) / cellSize; | |
grid = new Array(cellCount); | |
for (i=0;i<cellCount;++i) { | |
grid[i] = new Array(cellCount); | |
for (j=0;j<cellCount;++j) { | |
grid[i][j]=OFF; | |
} | |
} | |
} | |
function cycle(x,y) { | |
switch(grid[x][y]) { | |
case OFF: | |
grid[x][y] = ON; | |
break; | |
case ON: | |
grid[x][y] = DYING; | |
break; | |
case DYING: | |
grid[x][y] = OFF; | |
break; | |
default: | |
throw new Error('Unknown state') | |
} | |
} | |
function getColors(state) { | |
switch(state) { | |
case OFF: | |
return "#000000"; | |
case ON: | |
return "#FF0000"; | |
case DYING: | |
return "#00FF00"; | |
default: | |
throw new Error('Unknown state'); | |
} | |
} | |
function drawGrid(){ | |
for (i=0;i<cellCount;++i) { | |
for (j=0;j<cellCount;++j) { | |
ctx.fillStyle = getColors(grid[i][j]); | |
ctx.beginPath(); | |
ctx.rect(i*cellSize,j*cellSize,cellSize-1,cellSize-1); | |
ctx.closePath(); | |
ctx.fill(); | |
} | |
} | |
} |
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