Created
January 17, 2024 16:04
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Use Custom View
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bool UWindowSystemBPLibrary::UseCustomGameView(UCustomGameView* GameViewWidget) | |
{ | |
if (!IsValid(GameViewWidget)) | |
{ | |
return false; | |
} | |
SWindow& GameWindow = GEngine->GameViewport->GetWindow().ToSharedRef().Get(); | |
TSharedRef<SWidget> ActualGameView = GameWindow.GetContent(); | |
TSharedRef<SWidget> ParentWidget = GameViewWidget->TakeWidget(); | |
ActualGameView->AssignParentWidget(ParentWidget); | |
GameWindow.SetContent(ParentWidget); | |
return true; | |
} |
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