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using UnityEditor;
using System.Reflection;
using System;
public static class ConsoleUtilitiesEditor
{
[MenuItem("Tools/Clear Console %#c")] // Cmd/Ctrl + Shift + C
private static void ClearConsoleMenuItem()
{
ClearConsole();
@ffyhlkain
ffyhlkain / ReferenceFinder.cs
Last active July 14, 2024 14:55
A reference finder for assets in a #Unity3d project.
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using UnityEditor;
using UnityEngine;
using Debug = UnityEngine.Debug;
using Object = UnityEngine.Object;
namespace FoundationEditor.Editor.ReferenceFinder
{
diff -r 6e8e22fe6d82 Assets/NGUI/Scripts/Internal/UIWidget.cs
--- a/Assets/NGUI/Scripts/Internal/UIWidget.cs Thu Aug 08 12:15:03 2013 +0900
+++ b/Assets/NGUI/Scripts/Internal/UIWidget.cs Thu Aug 08 12:15:07 2013 +0900
@@ -7,6 +7,8 @@
#define OLD_UNITY
#endif
+#define DYNAMIC_FONT_BUG_FIX
+
using UnityEngine;