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@270ajay
270ajay / advancedModeling2Week1.py
Created December 24, 2020 11:44
Advanced constraint programming modeling - 2
from ortools.sat.python import cp_model
''' course: https://www.coursera.org/learn/solving-algorithms-discrete-optimization#about
About how cp works and intro to solver strategies'''
def patchingThe9HeavensProblem(): #sudoku problem
model = cp_model.CpModel()
# IDA (disassembler) and Hex-Rays (decompiler) plugin for Apple AMX
#
# WIP research. (This was edited to add more info after someone posted it to
# Hacker News. Click "Revisions" to see full changes.)
#
# Copyright (c) 2020 dougallj
# Based on Python port of VMX intrinsics plugin:
# Copyright (c) 2019 w4kfu - Synacktiv
@Mizux
Mizux / vrp_new_order.py
Last active December 17, 2023 16:03
VRP with a new order
#!/usr/bin/env python3
"""Capacited Vehicles Routing Problem (CVRP).
Here we simulate a vehicle already loaded with 4 orders and on its way to deliver them
When a new order (node 5 -> 6) arrives.
"""
from ortools.constraint_solver import routing_enums_pb2
from ortools.constraint_solver import pywrapcp
def print_solution(manager, routing, solution):
@Alex3917
Alex3917 / gist:de07c7e181b61133662af5c76d3ea869
Created September 1, 2020 01:54
How to configure nginx for ElasticBeanstalk with Python on Amazon Linux 2
worker_processes 1;
user nginx;
error_log /var/log/nginx/error.log warn;
pid /var/run/nginx.pid;
events {
worker_connections 1024; # increase if you have lots of clients
accept_mutex off; # set to 'on' if nginx worker_processes > 1
}
@Alex3917
Alex3917 / celery_configs
Created September 1, 2020 01:47
How to configure Celery using Elastic Beanstalk with Amazon Linux 2
# In .ebextensions/01_celery.config
files:
"/etc/systemd/system/celery.service":
mode: "000644"
owner: celery
group: celery
content: |
[Unit]
Description=Celery Service
-- Isolate building features and height attributes
WITH buildings AS (
SELECT
feature_type,
osm_id,
osm_timestamp,
ST_Centroid(geometry) AS centroid,
(
SELECT
value
Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
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@melanieimfeld
melanieimfeld / cityshapes.py
Last active April 27, 2022 23:15
Ordering Cities using Python
import argparse
import requests
import json
import geopandas as gpd
import pandas as pd
from shapely import affinity
from shapely.geometry import Polygon, Point, MultiPolygon
from matplotlib import pyplot as plt
import numpy as np
from osmtogeojson import osmtogeojson
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 28, 2024 15:33
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d