Created
September 23, 2018 12:23
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fun getPath(width: Int, height: Int): Path { | |
return Path().apply { | |
val cutoutRadius = 50f | |
val cutoutWidth = if (cutoutRadius != 0f) cutoutRadius else width / 8f | |
val cutoutHeight = 3 * cutoutWidth / 4 | |
val padding = 0f | |
val pathLeft = padding | |
val pathRight = width - padding | |
val pathTop = padding | |
val pathBottom = height.toFloat() - padding | |
val cutoutXStart = width / 2 - cutoutWidth | |
val cutoutXEnd = cutoutXStart + cutoutWidth * 2 | |
val topCutoutYStart = pathTop - cutoutHeight | |
val topCutoutYEnd = pathTop + cutoutHeight | |
val botCutoutYStart = pathBottom - cutoutHeight | |
val botCutoutYEnd = pathBottom + cutoutHeight | |
fillType = Path.FillType.WINDING | |
moveTo(pathLeft + cornerRadius, pathTop) | |
lineTo(cutoutXStart, pathTop) | |
// top cutout | |
arcTo(RectF(cutoutXStart, topCutoutYStart, cutoutXEnd, topCutoutYEnd), 180f, -180f) | |
lineTo(pathRight - cornerRadius, pathTop) | |
//top right corner | |
arcTo(RectF(pathRight - cornerRadius * 2, pathTop, pathRight, pathTop + cornerRadius * 2), 270f, 90f) | |
lineTo(pathRight, pathBottom - cornerRadius) | |
//bottom right corner | |
arcTo(RectF(pathRight - cornerRadius * 2, pathBottom - cornerRadius * 2, pathRight, pathBottom), 0f, 90f) | |
lineTo(cutoutXEnd, pathBottom) | |
// bottom cutour | |
arcTo(RectF(cutoutXStart, botCutoutYStart, cutoutXEnd, botCutoutYEnd), 0f, -180f) | |
lineTo(pathLeft + cornerRadius, pathBottom) | |
//bottom left corner | |
arcTo(RectF(pathLeft, pathBottom - cornerRadius * 2, pathLeft + cornerRadius * 2, pathBottom), 90f, 90f) | |
lineTo(pathLeft, pathTop - cornerRadius) | |
//top left corner | |
arcTo(RectF(pathLeft, pathTop, pathLeft + cornerRadius * 2, pathTop + cornerRadius * 2), 180f, 90f) | |
close() | |
} | |
} |
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