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This is a test |
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//Unity3D 开发命名规则 | |
/*1. 用Pascal规则来命名属性、方法、事件和类名 | |
Pascal规则是指名称中单词的首字母大写 ,如EmployeeSalary、 ConfimationDialog、PlainTextEncoding。 | |
*/ | |
public class HelloWorld | |
{ | |
public void SayHello(string name) | |
{ | |
} |