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@fillefilip8
fillefilip8 / cloudSettings
Last active January 16, 2020 10:05
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{"lastUpload":"2020-01-16T10:03:32.291Z","extensionVersion":"v3.4.3"}
using UnityEngine;
using UnityEditor;
public class HeightmapFromTexture{
[MenuItem ("Terrain/Heightmap From Texture")]
public static void ApplyHeightmap () {
var heightmap = Selection.activeObject as Texture2D;
if (heightmap == null) {
EditorUtility.DisplayDialog("No texture selected", "Please select a texture.", "Cancel");